Interaction design Kajsa Sahlström Gren 12-03-06
Every dayinteractions…
We need to understand it
Not feel stupid, irritated ordiscomforted
Todays flow…
A breif history
1990         2000         2012It works!   It’s cool!   It’s smart!
1980around            Bill Moggridge            ID two, IDEO            Bill Verplank            ID two, IDEO
What is ID?• Help people reach their goals• Solve problems• Create interaction  between humans
A nice mix
Usability        (getting a thing done)                 VS         User-experience(focuses on feelings, changes over time)
Good Interaction Design            Is recognised like this:•   Trustworthy•   Appropriate•   Smart•   Responsive•   Clever...
4 approaches• User-centered Design (user knows best, goals)• Activity-centered Design (users activities, behavior)• System...
Element of interaction designMotion   Space   Time   Appearance Texture   Sound
Also think aboutPersona    Context           Physical    SocialTemporal   Infrastructural        Task    System           ...
Laws and principles
Moore’s Law- in two more years our device will be faster, smaller and still powerfullFitt’s Law- how long it takes to move...
Magic number 7- human brain best remebers chunks of info in 7       Testler’s Law       - a point where you can’t simplify...
CulturalDesign Research     probes                  Methods                    User-tests                                 ...
Tools
Jeff Hawkins, Palm Pilot
Internet of things?Intelligent agents?                       Robots?           Future?          Ubiquitous computing? Wear...
Resources• Designing Interactions, Bill Moggridge• Designing for interaction, Dan Saffer• About Face, Alan Cooper• The inm...
Interaction Design
Interaction Design
Interaction Design
Interaction Design
Interaction Design
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Interaction Design

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Presentation about what interaction design is and what you do as an interaction designer.

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Interaction Design

  1. 1. Interaction design Kajsa Sahlström Gren 12-03-06
  2. 2. Every dayinteractions…
  3. 3. We need to understand it
  4. 4. Not feel stupid, irritated ordiscomforted
  5. 5. Todays flow…
  6. 6. A breif history
  7. 7. 1990 2000 2012It works! It’s cool! It’s smart!
  8. 8. 1980around Bill Moggridge ID two, IDEO Bill Verplank ID two, IDEO
  9. 9. What is ID?• Help people reach their goals• Solve problems• Create interaction between humans
  10. 10. A nice mix
  11. 11. Usability (getting a thing done) VS User-experience(focuses on feelings, changes over time)
  12. 12. Good Interaction Design Is recognised like this:• Trustworthy• Appropriate• Smart• Responsive• Clever• Ludic• Pleasurable
  13. 13. 4 approaches• User-centered Design (user knows best, goals)• Activity-centered Design (users activities, behavior)• Systems Design (outlines components of the system)• Genius Design (designer knows best)
  14. 14. Element of interaction designMotion Space Time Appearance Texture Sound
  15. 15. Also think aboutPersona Context Physical SocialTemporal Infrastructural Task System Experience
  16. 16. Laws and principles
  17. 17. Moore’s Law- in two more years our device will be faster, smaller and still powerfullFitt’s Law- how long it takes to move from a starting point to a final positionHick’s Law- time it takes for the user to make a decision from possible choices
  18. 18. Magic number 7- human brain best remebers chunks of info in 7 Testler’s Law - a point where you can’t simplify any longerPoka-Yoke principle- help the user not to make a misstake
  19. 19. CulturalDesign Research probes Methods User-tests Personas
  20. 20. Tools
  21. 21. Jeff Hawkins, Palm Pilot
  22. 22. Internet of things?Intelligent agents? Robots? Future? Ubiquitous computing? Wearables?
  23. 23. Resources• Designing Interactions, Bill Moggridge• Designing for interaction, Dan Saffer• About Face, Alan Cooper• The inmates are running the asylum, Alan Cooper• Interaction Design, Yvonne Rogers, Helen Sharp, Jennifer Preece
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