•In 2005 Adobe Systems completed its acquisitionof Macromedia, the original developers of Flash.•as a promotion for Flash Lite in February2005, Macromedia conducted its first Mobile Flash ContentContest.•In May 2006, the iriver U10 (later re-branded as the iriverclix) was released, which supported Flash Lite content in alandscape page orientation.•In 2005, almost 100% of Flash Lite enabled devices werefound in Japan.
•In February 2007, Adobe claimed that over 70% of FlashLite devices were shipped outside of Japan.•In 2005, almost 100% of Flash Lite enabled devices werefound in Japan.•In February 2007, Adobe claimed that over 70% of FlashLite devices were shipped outside of Japan.•In February 2007, Adobe announced at the 3GSM WorldCongress in Barcelona that the next release of Flash Lite3.0.
•In 2007 financial Analyst Meeting•Adobes acquisition of certain vectorrendering technology by Act imagine, intended to reducethe Flash Lite players memory footprint in futureversions.•In September 2009, Opera Software integrated FlashLite 3.1 in the Internet Channel application forthe Wii gaming console.•In September 2010, John Gruber characterized FlashLite as a "major effort to establish a mobile softwareplatform" that "utterly failed"
•Macromedia Flash Lite 1.0• Macromedia Flash Lite 1.1• Macromedia Flash Lite 2.0
Adobe Flash Lite 2.1 Adobe Flash Lite 3Adobe Flash Lite 3.1 Adobe Flash Lite 4
•Rapid development due to the Adobe Flash IDEmakes iterative software prototyping and softwaretesting relatively easy.•Better support for the Write once, run anywhere(WORA) methodology that does not depend onspecific APIs being available.•Graphics are vector based which allows for scaling,rotation and other transformations without loss ofgraphic quality.
•Ability to pack more animation and graphics intothe same file size provided by the use of vectorgraphics.•Ability to convert web-based Flash content tomobile and vice versa, with minimal effort.•Flash development skills understanding of theIDE and of the scripting language readily portsfrom the desktop IDE to the mobile developmentenvironment.
•As of October 2, 2008, only 361 phones offer support forFlash Lite. However this is changing rapidly in NorthAmerica and Europe with carriers like Verizon andmanufacturers like Nokia, Sony Ericsson and LG havingannounced Flash Lite devices in 2006 and 2007.•Relatively poor graphical performance (due to the morecomplex processing required for vector graphics).•Poor handling of sound compared to other programs