The Limits of the Imaginable @ STT's Games: The Next Step

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I talked about the future of game design at an expert meeting organized by STT (Netherlands Study Centre for Technology Trends). These are the slides, the notes are available on the Hubbub blog: http://whatsthehubbub.nl/?p=684

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The Limits of the Imaginable @ STT's Games: The Next Step

  1. 1. the limits of the imaginable Games: The Next Step – STT – 20 October 2010 Close Encounters of the Third Kind (1977)
  2. 2. design
  3. 3. Lyddle End 2050: Tuur van Balen, Matt Jones, Toby Barnes, David Hayward & James Bridle
  4. 4. “What we are really experiencing now is a massive cybernetic hemorrhage in ways of knowing the world.” – Bruce Sterling
  5. 5. “If the world is a science fiction novel then what do you read? What can the literature do for you?” – Kim Stanley Robinson
  6. 6. Okinawa Soba
  7. 7. Andreas Metz
  8. 8. cities
  9. 9. Jason Hawkes
  10. 10. Claire L. Evans
  11. 11. biology
  12. 12. Natalie Jeremijenko
  13. 13. Antoine Blanchard
  14. 14. Wooden Logic, Matt Cottam
  15. 15. in summary…
  16. 16. Close Encounters of the Third Kind (1977)
  17. 17. Timothy Wells
  18. 18. Jonathan Baldwin
  19. 19. “Always design a thing by considering its next larger context…” – Eliel Saarinen
  20. 20. Powers of Ten (1968)
  21. 21. relational, environmental game design
  22. 22. Close Encounters of the Third Kind (1977)
  23. 23. thanks! Close Encounters of the Third Kind (1977)

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