The City Is My Games Console @ CIID

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Presented at the Copenhagen Institute for Interaction Design on 27 May 2010.

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The City Is My Games Console @ CIID

  1. 1. the city is my games console CIID OPEN lecture – 27 May 2010 flickr.com/photos/marc0047/2906043358
  2. 2. about a game
  3. 3. hyperlocal game design
  4. 4. “In the end, the design of technology … must let us actively practice at something, however humble. Taking part in locale is one such activity.” Malcolm McCullough, Digital Ground
  5. 5. place vs. space flickr.com/photos/hecyra/2511310602
  6. 6. re-place space through play flickr.com/photos/keees/1967279
  7. 7. BFFs
  8. 8. physical feedback loop
  9. 9. responses flickr.com/photos/datadevil/29051609
  10. 10. amping up the diversity flickr.com/photos/mykreeve/141536050
  11. 11. 2nd order e ects flickr.com/photos/sea-turtle/3920818927
  12. 12. T.A.Z. flickr.com/photos/hillsdalehouse/233580582
  13. 13. magic circle
  14. 14. the hobo code flickr.com/photos/nnova/2420231453
  15. 15. flickr.com/photos/93727562@N00/1787310820 play as performance
  16. 16. working locally
  17. 17. invisible cities flickr.com/photos/cityofsound/3800852464
  18. 18. literacy chromaroma.com
  19. 19. planning for the unexpected flickr.com/photos/jonlucas/212839222
  20. 20. loose spaces flickr.com/photos/ludens/4294097584
  21. 21. thanks! flickr.com/photos/marc0047/2906043358

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