Mobile Social Play @ Reboot 9.0

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The slides that go with my presentation on Mobile Social Play at Reboot 9.0 on Copenhagen, Denmark on 31 May 2007.

The slides that go with my presentation on Mobile Social Play at Reboot 9.0 on Copenhagen, Denmark on 31 May 2007.

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  • Or: blurring the edges of the magic circle. http://www.flickr.com/photos/plstw/47098617/

Transcript

  • 1. Mobile Social Play
  • 2. Hello
  • 3. Info.nl
  • 4. Leapfrog
  • 5. Utrecht School of Arts
  • 6. Part the first
  • 7. Games industry
    • “ [...] millions of mobile gamers, [are] tired of being told they’re not really gamers, and frustrated that the state-of-the-art in mobile gaming is 20-year-old design running on 20-day-old technology [...]” -- Demetri Detsaridis
  • 8. Internet industry
  • 9. Let’s talk about mobile social play
  • 10. Definition time...
  • 11. Mobile
  • 12. Social
  • 13. Play
  • 14. Previous play ful talks at Reboot
  • 15. Ben Cerveny
  • 16. TL Taylor
  • 17. So...
  • 18. Examples
  • 19. Big / alternate reality games ConQwest
  • 20. Big / alternate reality games ilovebees
  • 21. Julian Bleecker’s Flavonoid
  • 22. Keyhole games
  • 23. Guitar Hero
  • 24. Dance Dance Revolution
  • 25. Wii
  • 26. Tangible
  • 27. LARP
  • 28. Part the second
  • 29. Design  theory
  • 30.  
  • 31. Magic circle
  • 32. Is: the space (and time) in which a game is played
  • 33. Lusory attitude
  • 34. Game  Play
  • 35. Mobile social games blur the edges of the magic circle
  • 36. Everywhere
  • 37. Anytime
  • 38. With anyone
  • 39. Where is the game? Can I escape it?
  • 40. When am I playing? When have I stopped?
  • 41. Who are players? Who are non-players?
  • 42. The Game (1997)
  • 43. Part the third
  • 44. Some guidelines
  • 45. 1. Design for different levels of player engagement
  • 46. 2. Provide for player roles
  • 47. 3. Encourage meta gaming
  • 48. 4. Support implicit rule creation
  • 49. 5. Play with the game’s existence
  • 50. Applications?
  • 51. A. Cultural resistance
  • 52. B. Behavioural change
  • 53. C. Insight
  • 54. A playful world ?
  • 55. Thank you!
    • Questions, comments, suggestions: [email_address]
    • This presentation: leapfrog.nl/blog/archives/tags/reboot+9