Slideshow transcript
Slide 1: Mobile Social Play May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 1
Slide 2: Hello May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 2
Slide 3: Info.nl May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 3
Slide 4: Leapfrog May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 4
Slide 5: Utrecht School of Arts May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 5
Slide 6: Part the first May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 6
Slide 7: Games industry “[...] millions of mobile gamers, [are] tired of being told they’re not really gamers, and frustrated that the state-of- the-art in mobile gaming is 20-year-old design running on 20-day-old technology [...]” -- Demetri Detsaridis May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 7
Slide 8: Internet industry May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 8
Slide 9: Let’s talk about mobile social play May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 9
Slide 10: Definition time... May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 10
Slide 11: Mobile May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 11
Slide 12: Social May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 12
Slide 13: Play May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 13
Slide 14: Previous playful talks at Reboot May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 14
Slide 15: Ben Cerveny May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 15
Slide 16: TL Taylor May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 16
Slide 17: So... May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 17
Slide 18: Examples May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 18
Slide 19: Big / alternate reality games ConQwest May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 19
Slide 20: Big / alternate reality games ilovebees May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 20
Slide 21: Julian Bleecker’s Flavonoid May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 21
Slide 22: Keyhole games May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 22
Slide 23: Guitar Hero May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 23
Slide 24: Dance Dance Revolution May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 24
Slide 25: Wii May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 25
Slide 26: Tangible May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 26
Slide 27: LARP May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 27
Slide 28: Part the second May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 28
Slide 29: Design h theory May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 29
Slide 30: May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 30
Slide 31: Magic circle May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 31
Slide 32: Is: the space (and time) in which a game is played May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 32
Slide 33: Lusory attitude May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 33
Slide 34: Game § Play May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 34
Slide 35: Mobile social games blur the edges of the magic circle May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 35
Slide 36: Everywhere May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 36
Slide 37: Anytime May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 37
Slide 38: With anyone May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 38
Slide 39: Where is the game? Can I escape it? May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 39
Slide 40: When am I playing? When have I stopped? May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 40
Slide 41: Who are players? Who are non-players? May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 41
Slide 42: The Game (1997) May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 42
Slide 43: Part the third May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 43
Slide 44: Some guidelines May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 44
Slide 45: 1. Design for different levels of player engagement May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 45
Slide 46: 2. Provide for player roles May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 46
Slide 47: 3. Encourage meta gaming May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 47
Slide 48: 4. Support implicit rule creation May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 48
Slide 49: 5. Play with the game’s existence May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 49
Slide 50: Applications? May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 50
Slide 51: A. Cultural resistance May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 51
Slide 52: B. Behavioural change May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 52
Slide 53: C. Insight May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 53
Slide 54: A playful world? May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 54
Slide 55: Thank you! Questions, comments, suggestions: kars@leapfrog.nl This presentation: leapfrog.nl/blog/archives/tags/reboot+9 May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 55






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