Slideshow transcript
Slide 1: mobile game directions
Slide 2: “By definition, a mobile game is one that can be played in multiple location (sic) and while moving.” - Kurt Uhlir on Mobile Game Dev SIG forum
Slide 3: distribution
Slide 4: abundance
Slide 5: standards
Slide 6: big publishers
Slide 7: small studios
Slide 8: women
Slide 9: elderly
Slide 10: attention
Slide 11: one button
Slide 12: console vs. non-console
Slide 13: input
Slide 14: personal
Slide 15: embodied
Slide 16: keyhole
Slide 17: location
Slide 18: open
Slide 19: social
Slide 20: cross- media







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