Designing a
mobile social gaming
experience for Gen-C
Kars Alfrink – Leapfrog – GDC Mobile 2008
Introductions
           flickr.com/photos/janbru/70910272
IxD   GD
Designing a
   mobile social
gaming experience
 for Generation C
Introducing Playyoo
“Experience”
algorithmancy.8kindsoffun.com
Systems
Playyoo’s system




Manage   Play   Create
“Products are
 people too”
“Mobile”
Mobile gaming issues


– Discovery
– Downloading
– Pricing
Casual game
      characteristics


– Short sessions
– Simple controls
– Low price
Short-session play




flickr.com/photos/mesh/76587035   addictinggames.com/zidaneheadbuttgame.html
“Generation C”
Introducing Gen-C
     frontdesign.se/sketchfurniture   en.wikipedia.org/wiki/Doom_WAD
Levels of engagement
A closer look at the
   Game Creator
Some games
Paradox of choice
           addictinggames.com/zidaneheadbuttgame.html
Surprise
           flickr.com/photos/shinythings/537113193
Snack culture
                minnies.com
About the
game stream
“Social”
Social objects
Social software
building blocks




         nform.ca/publications/social-software-building-block
Playyoo’s focus
The future…




          flickr.com/photos/sots/1271028593
Mobile game systems




            flickr.com/photos/imaginedreality/483504921
Mobile metagame




           flickr.com/photos/mordrack/58679983
Thanks! Questions?
More: leapfrog.nl/blog or kars@leapfrog.nl
Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008
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Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

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These are the slides for my talk at GDC Mobile 2008 (minus the screenshots demoing parts of Playyoo): 1/3 crash course on the social web, 1/3 rant on mobile gaming and 1/3 talk about enabling creative expression through games.

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Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

  1. 1. Designing a mobile social gaming experience for Gen-C Kars Alfrink – Leapfrog – GDC Mobile 2008
  2. 2. Introductions flickr.com/photos/janbru/70910272
  3. 3. IxD GD
  4. 4. Designing a mobile social gaming experience for Generation C
  5. 5. Introducing Playyoo
  6. 6. “Experience”
  7. 7. algorithmancy.8kindsoffun.com
  8. 8. Systems
  9. 9. Playyoo’s system Manage Play Create
  10. 10. “Products are people too”
  11. 11. “Mobile”
  12. 12. Mobile gaming issues – Discovery – Downloading – Pricing
  13. 13. Casual game characteristics – Short sessions – Simple controls – Low price
  14. 14. Short-session play flickr.com/photos/mesh/76587035 addictinggames.com/zidaneheadbuttgame.html
  15. 15. “Generation C”
  16. 16. Introducing Gen-C frontdesign.se/sketchfurniture en.wikipedia.org/wiki/Doom_WAD
  17. 17. Levels of engagement
  18. 18. A closer look at the Game Creator
  19. 19. Some games
  20. 20. Paradox of choice addictinggames.com/zidaneheadbuttgame.html
  21. 21. Surprise flickr.com/photos/shinythings/537113193
  22. 22. Snack culture minnies.com
  23. 23. About the game stream
  24. 24. “Social”
  25. 25. Social objects
  26. 26. Social software building blocks nform.ca/publications/social-software-building-block
  27. 27. Playyoo’s focus
  28. 28. The future… flickr.com/photos/sots/1271028593
  29. 29. Mobile game systems flickr.com/photos/imaginedreality/483504921
  30. 30. Mobile metagame flickr.com/photos/mordrack/58679983
  31. 31. Thanks! Questions? More: leapfrog.nl/blog or kars@leapfrog.nl

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