Buildings and Brains @ NOP OP[E]N Play?

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    Buildings and Brains @ NOP OP[E]N Play? - Presentation Transcript

    1. Hersens & Huizen kansen voor ontwerpers in pervasive games Kars Alfrink – Leapfrog – 17 mrt ’09
    2. http://www.nearfuturelaboratory.com/projects/drift-deck/
    3. http://imaginarymuseum.org/LPG/Mapsitu1.htm
    4. Le apf rog
    5. pervasive games…
    6. http://www.flickr.com/photos/93727562@N00/1796017566/
    7. spel
    8. dasein
    9. eigenschappen van pervasive games - mengen spel in de echte wereld met digitale technologie - betrokkenheid en sociale contacten door middel van spelverhalen - gebruiken de stad als speeltuin - veranderen stedelijke ruimtes in filmische en theatrale podia
    10. mengen spel in de echte wereld met digitale technologie
    11. “Behavior is our medium.” – Robert Fabricant http://www.flickr.com/photos/poptech2006/2969780492/
    12. http://www.flickr.com/photos/37996583811@N01/1734467705/
    13. betrokkenheid en sociale contacten door middel van spelverhalen
    14. “Historically speaking, single-player games are an aberration.” – Raph Koster http://www.flickr.com/photos/joi/464526675/
    15. http://www.flickr.com/photos/93727562@N00/1787289132/
    16. gebruiken de stad als speeltuin
    17. http://curbed.com/archives/2006/04/25/jane_jacobs_19162006.php
    18. http://www.flickr.com/photos/jonlucas/204213682/
    19. http://www.flickr.com/photos/37996583811@N01/1748355818/
    20. veranderen stedelijke ruimtes in filmische en theatrale podia
    21. http://www.flickr.com/photos/haller/2137715032/
    22. http://www.flickr.com/photos/93727562@N00/1787310820/
    23. dakara nani? (wat dan nog?)
    24. meer dan vermaak - onze werkelijkheid “groter” maken - gedrag in positieve zin veranderen - oplossingen “crowdsourcen” - argumenten in processen verpakken
    25. onze werkelijkheid “groter” maken
    26. “The quickest way to find out what the boundaries of reality are is to figure where they break.” – Kevin Slavin http://www.flickr.com/photos/plasticbag/1414664107/
    27. http://www.flickr.com/photos/slavin_fpo/253842396/ & 255983807
    28. http://www.flickr.com/photos/33567430@N00/2575389842/
    29. gedrag in positieve zin veranderen
    30. http://www.flickr.com/photos/nathangibbs/525789952/
    31. http://cryptozoo.ning.com/photo/cryptozoo-075?context=latest
    32. “crowdsourcen” van oplossingen
    33. “Play it before you live it.” – Jane McGonigal http://flickr.com/photos/laughingsquid/436663257/
    34. http://www.worldwithoutoil.org/
    35. argumenten in processen verpakken
    36. “The idea is to make games that have an agenda.” – Ian Bogost http://www.flickr.com/photos/scaddotedu/3450133225/
    37. http://www.flickr.com/photos/jasoneppink/254317636/
    38. http://www.flickr.com/photos/kinojabber/255449954/
    39. http://leapfrog.nl/blog/archives/2009/01/23/the-theory-and-practice-of-urban-game-design/
    40. http://leapfrog.nl/blog/archives/2009/01/23/the-theory-and-practice-of-urban-game-design/
    41. samenvattend…
    42. Bedankt! Vragen? meer: leapfrog.nl/blog

    + Kars AlfrinkKars Alfrink, 1 month ago

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