Beneath The Surface @ Oslo UXnet Meetup

  • 7,286 views
Uploaded on

These are the slides I used for my talk at the UXnet meetup in Oslo, Norway on 16 January 2008. It's a 20 minute talk about the way games work and how this is useful to interaction designers.

These are the slides I used for my talk at the UXnet meetup in Oslo, Norway on 16 January 2008. It's a 20 minute talk about the way games work and how this is useful to interaction designers.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
No Downloads

Views

Total Views
7,286
On Slideshare
0
From Embeds
0
Number of Embeds
0

Actions

Shares
Downloads
40
Comments
2
Likes
2

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Beneath the surface Structure and behaviour of games Kars Alfrink at Oslo UXnet meetup, 16 Jan 2008
  • 2. http://flickr.com/photos/csant/239046465/
  • 3. 3 messages 1. There is place for play in the user experience 2. Game players are motivated by needs 3. Game play is about activities; they can be modelled and tested
  • 4. Level 1: Play
  • 5. http://semanticstudios.com/publications/semantics/000029.php
  • 6. http://semanticstudios.com/publications/semantics/000029.php
  • 7. “Play is free movement within a more rigid structure.”
  • 8. There is place for play in the user experience
  • 9. Level 2: Fun?
  • 10. “With games, learning is the drug.”
  • 11. PENS: The Player Experience of Need Satisfaction
  • 12. Competence http://flickr.com/photos/trishabrunner/446869102/
  • 13. Autonomy http://flickr.com/photos/dpicker/331101373/
  • 14. Relatedness http://flickr.com/photos/christajoy42/385233507/
  • 15. Game players are motivated by needs
  • 16. Level 3: Mechanics
  • 17. Alchemy vs. chemistry
  • 18. Alchemy vs. chemistry http://flickr.com/photos/dohop/2068759553/
  • 19. Alchemy vs. chemistry http://flickr.com/photos/dohop/2068759553/ http://flickr.com/photos/dirtymouse/152107928/
  • 20. http://flickr.com/photos/odrakir/2043124375/
  • 21. Status & testing
  • 22. http://www.gamasutra.com/view/feature/1524/the_chemistry_of_game_design.php
  • 23. Game play is about activities; they can be modelled and tested
  • 24. Thanks! Questions? More: leapfrog.nl/blog or kars@leapfrog.nl
  • 25. References • User Experience Design by Morville, P. • Rules of Play by Salen, K. & Zimmerman, E. • A Theory of Fun by Koster, R. • Rethinking Carrots by Rigby, S. & Ryan, R. • The Chemistry of Game Design by Cook, D.