YOU Learning - the impact of user generated content on education
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

YOU Learning - the impact of user generated content on education

on

  • 15,321 views

Keynote at ITK07 in Finland. ...

Keynote at ITK07 in Finland.
Abstract:

Time Magazine has voted You as the person of the year.In this case, You means all the users of online services such as YouTube, mySpace, Blogger, Wikipedia or Flickr, which provide software services for user generated content. While the first generation of the Web in the early 1990s enabled more people to publish to a potential large audience than the old media, a mass adoption has been hindered by the technical complexity and the sheer costs to do so. Today a next wave of online services allow technical laymen to publish media rich content on the Web for free, and millions of people are creating their own content. But is this content relevant to education?

User generated content has been the focus of progressive education approaches since the 19th century, just to be recently rediscovered and used in the constructivist educational technology movement since the 1970s, probably starting with Seymour Paperts seminal work on Logo. Despite all the work on cognitive tools, collaborative inquiry, writing hypertexts and anchored instruction since then, these approaches have yet to find their way into the educational mainstream.

This presentation focusses on the potential of user generated content on education from three points of view:

(1) Educational policy and practice

Education has always been a matter of power, or as Schleiermacher pointed out, Education is about the question, what the old generation wants from the young generation. Therefore formal education has always been a very top-down approach, not unlikely the "old" mass-media approach with a few senders and mass reception. User generated content breaks with this hierarchical model. New questions emerge, such as effects on power balances, impacts on democracy, formal vs. informal settings, learning culture, privacy, subjectivism, and legal issues.

One of the questions which will be discussed in more detail is the value of "open" vs. "closed" books and other learning content. Can user generated content improve the learning of all citizens? What needs to be taken into account? What impacts can be expected for schools and universities?

(2) Educational technology

The current state of web technology and user interfaces has developed tremendously in the last two years, resulting in a much more interactive and collaborative Web, often labeled as "Web 2.0". Also the use of mobile web access has grown starkly. But most of the applications focus either on information organization and sharing, entertainment, shopping or business applications. What are the potentials for using and combining these new services for education? Are there new ways to support online learning? Will they benefit the creation of open repositiories for learning content?

(3) Pedagogics and Educational research

As stated above, pedagogical theory is quite ready for the next generation of the Web and user generated content. A multitude of questions need to be answered, though. For example, is user generated content dependend on You or on We? More specifically: what is the role of collaboration and sharing to create a culture of online learning? How can we support learning communities? What are the learning impacts of creating learning materials?

Statistics

Views

Total Views
15,321
Views on SlideShare
15,041
Embed Views
280

Actions

Likes
17
Downloads
558
Comments
5

15 Embeds 280

http://www.concede.cc 88
https://jujo00obo2o234ungd3t8qjfcjrs3o6k-a-sites-opensocial.googleusercontent.com 72
http://jujo00obo2o234ungd3t8qjfcjrs3o6k-a-sites-opensocial.googleusercontent.com 71
http://paper.li 16
http://www.ifeb.uni-bremen.de 14
http://www.slideshare.net 6
http://ideathon.tumblr.com 2
http://localhost 2
http://mamk.research-update.info 2
http://blogveilleflorencemeichel.blogspot.com 2
http://www.slideshow.com 1
http://slideshow.com 1
http://www.dvd-photo.slideshow.com 1
http://www.e-presentations.us 1
https://blackboard.bsu.edu 1
More...

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

CC Attribution License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
  • fantastic. thanks so much.
    Are you sure you want to
    Your message goes here
    Processing…
  • Excellent. You've shown your credibility on presentation with this slideshow. This one deserves thumbs up. I'm John, owner of www.freeringtones.ws/ . Perhaps I'll get to see more quality slides from you.

    Best wishes.
    Are you sure you want to
    Your message goes here
    Processing…
  • The usage of imagery in this display is really efficient. You have done a fantastic job here friend.

    Janie
    http://financejedi.com
    http://healthjedi.com
    Are you sure you want to
    Your message goes here
    Processing…
  • Good concept about education. Its very impressive.
    Are you sure you want to
    Your message goes here
    Processing…
  • Wow nice presentation and nice concept.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

YOU Learning - the impact of user generated content on education Presentation Transcript

  • 1. YOU Learning – the Impact of User Generated Content on Education Karsten D. Wolf Didactical Design of Interactive Learning Environments interaktiivinen tekniikka koulutuksessa 2007 Thursday, 19.04.2007 cc by Karsten D. Wolf 2007 1
  • 2. cc by Karsten D. Wolf 2007 2
  • 3. and ! cc by Karsten D. Wolf 2007 3
  • 4. cc by Karsten D. Wolf 2007 4
  • 5. really lots of people cc by Karsten D. Wolf 2007 5
  • 6. really lots of people 171,502,194 © Karsten D. Wolf 2007 6
  • 7. cc by Karsten D. Wolf 2007 7
  • 8. 171,503,220 friends! cc by Karsten D. Wolf 2007 8
  • 9. Blogs cc by Karsten D. Wolf 2007 9
  • 10. really lots of people measures the „blogosphere“ „71 million blogs… some of them have to be good.“ –Matt © Karsten D. Wolf 2007 10
  • 11. 70M 60M 50M 40M 30M 20M 10M 2003 2004 2005 2006 2007 http://www.sifry.com/alerts/archives/000493.html cc by Karsten D. Wolf 2007 11
  • 12. 1,250,000/day 2004 2005 2006 2007 http://www.sifry.com/alerts/archives/000493.html cc by Karsten D. Wolf 2007 12
  • 13. 1,731,000 569,000 474,000 367,000 353,000 288,000 283,000 251,000 222,000 221,000 cc by Karsten D. Wolf 2007 13
  • 14. native speakers of language Wikipedia article articles ratio Suomi 109,454 48 German 569,000 176 cc by Karsten D. Wolf 2007 14
  • 15. native speakers of language Wikipedia article articles ratio Suomi 109,454 48 German 569,000 176 Finnish speaking Wikipedians are nearly four times as productive as the German speaking ones! cc by Karsten D. Wolf 2007 15
  • 16. statistics* 50% of all edits done by 0.7% of users (615 people) 72% of text written by 1.8% of users (1,500 people) really old: October 2005 = 1.5 Internet years ≈ 10.5 years ago cc by Karsten D. Wolf 2007 16
  • 17. 100 cumulative % of content 75 50 25 0 25 50 75 100 125 % of authors ranked by contribution cc by Karsten D. Wolf 2007 17
  • 18. actual data 100 cumulative % of content 75 50 25 0 25 50 75 100 125 % of authors ranked by contribution cc by Karsten D. Wolf 2007 18
  • 19. rough estimation 100 cumulative % of content 75 50 25 0 25 50 75 100 125 % of authors ranked by contribution cc by Karsten D. Wolf 2007 19
  • 20. 100 cumulative % of content 75 very few people 50 25 0 25 50 75 100 125 % of authors ranked by contribution cc by Karsten D. Wolf 2007 20
  • 21. do very much 100 cumulative % of content 75 very few people 50 25 0 25 50 75 100 125 % of authors ranked by contribution cc by Karsten D. Wolf 2007 21
  • 22. 20% of people are doing 80% of the work cc by Karsten D. Wolf 2007 22
  • 23. I am doing all the work and everyone else is lazy! cc by Karsten D. Wolf 2007 23
  • 24. 100 equal participation cumulative % of content 75 50 25 0 25 50 75 100 125 % of authors ranked by contribution cc by Karsten D. Wolf 2007 24
  • 25. equal 100 participation cumulative % of content gap 75 50 25 0 25 50 75 100 125 % of authors ranked by contribution cc by Karsten D. Wolf 2007 25
  • 26. as of February 2007 Datasource: http://en.wikipedia.org/wiki/ Wikipedia:List_of_Wikipedians_by_number_of_edits # of edits authors ranked by # of edits cc by Karsten D. Wolf 2007 26
  • 27. Wikipediholism #1 159,825 #10 79,162 #30 53,500 # of edits #50 46,529 #100 36,608 #500 17,305 #1,000 11,101 #2,500 5,300 authors ranked by # of edits cc by Karsten D. Wolf 2007 27
  • 28. Wikipediholism #1 159,825 #10 79,162 #30 53,500 # of edits #50 46,529 #100 36,608 10 edits a day #500 17,305 for 3 years #1,000 11,101 #2,500 5,300 authors ranked by # of edits cc by Karsten D. Wolf 2007 28
  • 29. as of February 2007 # of edits logarithmic scales authors ranked by # of edits cc by Karsten D. Wolf 2007 29
  • 30. as of February 2007 # of edits Long Tail of Authors authors ranked by # of edits cc by Karsten D. Wolf 2007 30
  • 31. having thousands of people* editing an online text collaboratively for free accessed by hundred of millions** is a major success… * 63,000 active editors in November 2006 (English) ** 43 million unique visitor in USA in January 2007 source: http://www.comscore.com/press/release.asp?press=1214 cc by Karsten D. Wolf 2007 31
  • 32. Wikipedias today Wiktionaries Wikiquotes 2 years Wikinews Wikibooks 5-10 years Wikisources 20-40 years Wikiversities cc by Karsten D. Wolf 2007 32
  • 33. thousands of user generated content tools & communities cc by Karsten D. Wolf 2007 33
  • 34. user generated content is here to stay! but does it change education as we know it? cc by Karsten D. Wolf 2007 34
  • 35. You vs. We cc by Karsten D. Wolf 2007 35
  • 36. You do it for yourself, but all have benefits You vs. We do it together to reach goals We too large for each of us cc by Karsten D. Wolf 2007 36
  • 37. educational policy didactics & practice & design user generated content educational educational technology research cc by Karsten D. Wolf 2007 37
  • 38. didactics & design cc by Karsten D. Wolf 2007 38
  • 39. R.I.P. Mass adoption of Constructivism in the Classroom Idea born multiple times Never received in practice cc by Karsten D. Wolf 2007 39
  • 40. Web 2.0 services cc by Karsten D. Wolf 2007 40
  • 41. literally thousands of „Web 2.0“ tools cc by Karsten D. Wolf 2007 41
  • 42. cc by Karsten D. Wolf 2007 42
  • 43. build public entities Seymour Papert Father of Logo Constructionist cc by Karsten D. Wolf 2007 43
  • 44. (networked) apprenticeship environments: see how experts work and solve problems John Seely Brown Xerox Parc Cognitive Apprenticeship cc by Karsten D. Wolf 2007 44
  • 45. culture of participation recreation to become a form of re-creation (remix, tinkering, sharing) based on productive inquiry situated in communities of co-creation learning about ➙ learning to be http://mitworld.mit.edu/video/419/ cc by Karsten D. Wolf 2007 45
  • 46. educational research cc by Karsten D. Wolf 2007 46
  • 47. What is the role of collaboration and sharing in successful online learning? How can we nurture learning communities and a culture of sharing? What are the learning impacts of creating learning materials by students themselves? How do we influence swarm/hive/collective motivation? cc by Karsten D. Wolf 2007 47
  • 48. à not only abundance, but better quality, too vs. Œ the hive mind is for the most part stupid and boring cc by Karsten D. Wolf 2007 48
  • 49. educational technology cc by Karsten D. Wolf 2007 49
  • 50. Does Web 2.0 makes Learning 2.0? cc by Karsten D. Wolf 2007 50
  • 51. mashup = combing services + adding some usefulness re-mix = re-using material in a novel combination symbiotic relationships and rich learning ecosystems Google Maps* *http://googlemapsmania.blogspot.com/ cc by Karsten D. Wolf 2007 51
  • 52. re-mixes and mashups mashup = combing + adding some usefulness re-mix = re-using material in a novel combination symbiotic relationships and rich learning ecosystems Google Maps* *http://googlemapsmania.blogspot.com/ cc by Karsten D. Wolf 2007 52
  • 53. challenges robust and usable learning environments to support remixing, re-creating and mashups? Personal learning environments helping me to learn, find, collect, organize, collaborate etc. Traditional Learning Management Systems are mostly dead cc by Karsten D. Wolf 2007 53
  • 54. user generated content ideas from Sony‘s „Little Big Planet“ cc by Karsten D. Wolf 2007 54
  • 55. cc by Karsten D. Wolf 2007 55
  • 56. cc by Karsten D. Wolf 2007 56
  • 57. cc by Karsten D. Wolf 2007 57
  • 58. educational policy & practice cc by Karsten D. Wolf 2007 58
  • 59. What is the value of "open" vs. "closed" books / content Can user generated content improve the learning of all citizens or just a few? What impacts can be expected for schools and universities? Will universities be old school and do informal learning settings take over? Does user generated content improve or undermine education? cc by Karsten D. Wolf 2007 59
  • 60. from content wasteland cc by Karsten D. Wolf 2007 60
  • 61. to content jungle cc by Karsten D. Wolf 2007 61
  • 62. open content for open education cc by Karsten D. Wolf 2007 62
  • 63. open content for open education cc by Karsten D. Wolf 2007 63
  • 64. controlling the jungle again? cc by Karsten D. Wolf 2007 64
  • 65. cc by Karsten D. Wolf 2007 65
  • 66. (Source: Atkins, Brown, Hammond 2007) cc by Karsten D. Wolf 2007 66
  • 67. sounds like experts generated content access ≠ education focus on repurposing (Source: Atkins, Brown, Hammond 2007) cc by Karsten D. Wolf 2007 67
  • 68. Faculty educational science Didactical design of interactive learning environments What does it mean to me? 68
  • 69. me T T T tutors ST ST ST ST ST ST student 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 tutors 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 student 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 students 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Phase 1 Phase 2 Phase 3 © Prof. Dr. Karsten D. Wolf 2006 69
  • 70. www.everlearn.eu © Prof. Dr. Karsten D. Wolf 2006 70
  • 71. www.everlearn.eu © Prof. Dr. Karsten D. Wolf 2006 71
  • 72. www.everlearn.eu © Prof. Dr. Karsten D. Wolf 2006 72
  • 73. www.everlearn.eu © Prof. Dr. Karsten D. Wolf 2006 73
  • 74. www.everlearn.eu © Prof. Dr. Karsten D. Wolf 2006 74
  • 75. before: my average course had 30 pages today: 250 - 350 pages, ~90% done by students higher motivation & deeper learning much smaller participation gap cc by Karsten D. Wolf 2007 75
  • 76. hopefully! © Karsten D. Wolf 2007 76
  • 77. © Prof. Dr. Karsten D. Wolf 2005 http://www.karsten-d-wolf.de/ wolf@uni-bremen.de 77