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CEO & Lead Analyst         Gamification Research™         www.gamificationresearch.com                                    ...
• Mobile Gaming Economy Size in Asia    • Emerging Eco-system & Payment Company as     Stakeholder    • Mobile Gaming Mone...
$ 477.4 mln (5.6%)    15.8% CAGR                           $ 8.6 bln (45%)                           $ 15.6 bln           ...
36%    Data                   In-Game Virtual    Transmission                   Good Transaction     Ad Funded     Paid Bu...
4% ( $ 19.1 mln)    Micro Transaction Solution Provider©               • Service Fees         • Commission on Transaction ...
Casual: 92%                  Smartphone                     56%    Tablet: 22%                     SoLoMo 41.8%©          ...
• 92% Mobile Apps User Play Game    • 93% Gamers are willing to Spend    • 97% Prefer F2P & Virtual Goods    • 51% Pays Re...
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email: kabir@mindcommerce.com    twitter: @kabirahmad2008    linkedIn: http://www.linkedin.com/in/kabirahmad©             ...
Mobile gaming economy Asia & Opportunity for Banks/Micro Transaction Processors
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Mobile gaming economy Asia & Opportunity for Banks/Micro Transaction Processors

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my presentation on 2nd Indian Ocean / South Asia Mobile Payments & Banking Summit 2013

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Transcript of "Mobile gaming economy Asia & Opportunity for Banks/Micro Transaction Processors "

  1. 1. CEO & Lead Analyst Gamification Research™ www.gamificationresearch.com RESEARCH Directing Analyst, Telecom CONSULTING Infrastructure & Applications Mind Commerce ® TRAINING www.mindcommerce.com© 2
  2. 2. • Mobile Gaming Economy Size in Asia • Emerging Eco-system & Payment Company as Stakeholder • Mobile Gaming Monetization Trend • To do for Payment Companies i.e. Bank, mPayment Processors© 3
  3. 3. $ 477.4 mln (5.6%) 15.8% CAGR $ 8.6 bln (45%) $ 15.6 bln SA SA APAC APAC GLOBAL Global© 4
  4. 4. 36% Data In-Game Virtual Transmission Good Transaction Ad Funded Paid Buying/ Up-gradation© 5
  5. 5. 4% ( $ 19.1 mln) Micro Transaction Solution Provider© • Service Fees • Commission on Transaction 6
  6. 6. Casual: 92% Smartphone 56% Tablet: 22% SoLoMo 41.8%© Virtual Goods 55% 7
  7. 7. • 92% Mobile Apps User Play Game • 93% Gamers are willing to Spend • 97% Prefer F2P & Virtual Goods • 51% Pays Real Life Money for Virtual Currency© 8
  8. 8. © 9
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  14. 14. email: kabir@mindcommerce.com twitter: @kabirahmad2008 linkedIn: http://www.linkedin.com/in/kabirahmad© 15
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