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Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
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Gamification

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Gamification / embed gaming

Gamification / embed gaming

Published in: Technology, Business
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  • 1. Analyst & Consultant • Gaming Practice • Gamification kabir@mindcommerce.com
  • 2. • Thought Leader• Start-up• New Opportunity kabir@mindcommerce.com
  • 3. I WONI Achieved BADGE kabir@mindcommerce.com
  • 4. BECOMEPRESIDENT POINTS LEVELCOMPETITION kabir@mindcommerce.com
  • 5. kabir@mindcommerce.com
  • 6. Using Game mechanics / elements in non-gameenvironments to make more fun and engagement Gamification • Embed Game • Gamify + Fun + Brand kabir@mindcommerce.com
  • 7. Emerging Technology Hypecycle (source: Gartner) kabir@mindcommerce.com
  • 8. Top 5 Digital Marketing Trend 2012 kabir@mindcommerce.com
  • 9. How kabir@mindcommerce.com
  • 10. What Can IAchieve kabir@mindcommerce.com
  • 11. Can I DoAlone kabir@mindcommerce.com
  • 12. Business Modelkabir@mindcommerce.com
  • 13. RecycleBank • Waste Diversion Program • Increased recycling rates and reduced landfill by 16%. kabir@mindcommerce.com
  • 14. kabir@mindcommerce.com
  • 15. kabir@mindcommerce.com
  • 16. kabir@mindcommerce.com
  • 17. Market Value kabir@mindcommerce.com
  • 18. Geographic Distribution kabir@mindcommerce.com
  • 19. Industry Distribution kabir@mindcommerce.com
  • 20. Global 2000 Organization: Adoption Rate kabir@mindcommerce.com
  • 21. Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generation Brand/Product Advertising through Embedded Gaming http://www.mindcommerce.com/Publications/Gamification_2012- 2017.php kabir@mindcommerce.com
  • 22. World is Mine

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