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Real Life Education in Second Life  Ohio State University May 29, 2008
Metaverse Roadmap
Virtual Worlds A virtual world is a computer-based simulated environment intended for its users to inhabit and interact vi...
Mirror Worlds Mirror worlds are informationally enhanced virtual models or “reflections” of the physical world.
Coming Thing In five years, business versions of online virtual worlds like Second Life will be just as important to comme...
Coming Thing By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second lif...
CES Educational Spaces <ul><ul><li>Morrill Island - mainland grid </li></ul></ul><ul><ul><li>Bailey Island - teen grid </l...
Second Life Education <ul><ul><li>Mirror world of classrooms </li></ul></ul><ul><ul><ul><li>Traditional distance learning ...
 
Second Life Advantages <ul><ul><li>Immersive </li></ul></ul><ul><ul><li>Collaborative (not competitive) </li></ul></ul><ul...
Second Life Disadvantages <ul><ul><li>Difficult to learn </li></ul></ul><ul><ul><li>Instable  </li></ul></ul><ul><ul><li>E...
More Information <ul><ul><li>SLED - mailing list </li></ul></ul><ul><ul><li>SimTeach - wiki </li></ul></ul>
Who’s Doing What?
Cooperative Extension <ul><ul><li>Facebook  </li></ul></ul><ul><ul><li>Round tables </li></ul></ul><ul><ul><li>Inworld mee...
Cooperative Extension SL
Discussion
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Second Life Education

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Educational opportunities in Second Life with a focus on Cooperative Extension.

Published in: Business, Technology
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Transcript of "Second Life Education"

  1. 1. Real Life Education in Second Life Ohio State University May 29, 2008
  2. 2. Metaverse Roadmap
  3. 3. Virtual Worlds A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars.
  4. 4. Mirror Worlds Mirror worlds are informationally enhanced virtual models or “reflections” of the physical world.
  5. 5. Coming Thing In five years, business versions of online virtual worlds like Second Life will be just as important to commerce as the Web is today. -- Forrester
  6. 6. Coming Thing By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life” -- Gartner Group
  7. 7. CES Educational Spaces <ul><ul><li>Morrill Island - mainland grid </li></ul></ul><ul><ul><li>Bailey Island - teen grid </li></ul></ul><ul><ul><li>EduIsland - Alliance Library System </li></ul></ul>
  8. 8. Second Life Education <ul><ul><li>Mirror world of classrooms </li></ul></ul><ul><ul><ul><li>Traditional distance learning </li></ul></ul></ul><ul><ul><li>Using the world </li></ul></ul><ul><ul><ul><li>SL skills </li></ul></ul></ul><ul><ul><li>Virtual learning environments </li></ul></ul>
  9. 10. Second Life Advantages <ul><ul><li>Immersive </li></ul></ul><ul><ul><li>Collaborative (not competitive) </li></ul></ul><ul><ul><li>Creative/Expressive </li></ul></ul><ul><ul><li>Social networking </li></ul></ul><ul><ul><li>Everything is built-in </li></ul></ul>
  10. 11. Second Life Disadvantages <ul><ul><li>Difficult to learn </li></ul></ul><ul><ul><li>Instable </li></ul></ul><ul><ul><li>Emergent </li></ul></ul><ul><ul><li>Uncomfortable aspects </li></ul></ul><ul><ul><li>Proprietary </li></ul></ul>
  11. 12. More Information <ul><ul><li>SLED - mailing list </li></ul></ul><ul><ul><li>SimTeach - wiki </li></ul></ul>
  12. 13. Who’s Doing What?
  13. 14. Cooperative Extension <ul><ul><li>Facebook </li></ul></ul><ul><ul><li>Round tables </li></ul></ul><ul><ul><li>Inworld meet-ups </li></ul></ul><ul><ul><li>Collaborate wiki </li></ul></ul>
  14. 15. Cooperative Extension SL
  15. 16. Discussion
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