Typical layer structure Line Texture Windows Entourage Begin with background and move Trees forward People Cars Shadows Use a photograph, illustration, or some kind of image for inspiration Shade Building Roof Experiment with different tools trim Pavement See what others are doing Sidewalks Streets Courtyards Grass Sky
3 Layer Process Typical layer structure Base Wash Noise Link the Wash and Noise layers to the base layer Adjustment layers, layer properties, and blending options can be applied to each of these layers
Step 1: Line Art• PEN/PENCIL DRAWING• SKETCHUP • Wireframe • Sketchy line art • Colors and textures• COMBINATION OF THE TWO
Pen/PencilDrawingsThe more line, the lessrendering and viceversaConsider which texturesand details you want tosuggest through thedrawing and whichthrough renderingLine drawing shouldcomliment therenderingKeep it clean
SketchupExportsExport wireframeEdit export optionsExplore sketchup stylesKeep drawing scans,print outs, and modelexports the same sizeand resolution for easytransition
Wireframe/hand drawncombinationA combination ofexported line fromsketchup and handdrawings can becombined.
Block it OutBe fastIts okay to be sloppy,but you mustunderstand your layerstructureUse all availablePhotoshop tools forselectingDon’t zoom too far inDon’t be too precisearound vegetation
UsingSketchup toBlock it OutYou can use theSketchup model exportto easily make yourselections in yourdigital painting. Bymaking an element adistinct color, you areable to isolate it andmanipulate inPhotoshop. Try hidingthe edges when youexport from Sketchupas well.
GradientsCreate “linked” layer tolayer you would like toapply the gradient toUse Photoshop gradienttoolsBuild color using a bigsoft brush with theopacity turnedback…don’t guess at thecolor with the colorwheelStudy light source andplay with values toemphasize the center ofinterest
ShadeCreate new layer andset layer properties to“multiply”Select a flat purple fromcolor wheelUse the selection fromyour “building” layerFill the building facesthat are in shadeGradients can be addedvia a linked layer afterblocked out
SunlightCreate new layer andset layer properties to“color dodge”Select a flat purple fromcolor wheelUse the selection fromyour “building” layerFill the building facesthat are in directsunlightGradients can be addedvia a linked layer afterblocked out
Shadow fromSketchupAdjust shadow settingsHide edgesExport only theshadows
Importingyour shadowsinto thepaintingPlace layer beneath linebut above color layersLayer blending optionshould be set tomultiplyAdjust color of shadowsthrough adjustmentlayersUse your selections tomask out any areas thatyou do not wantshadows
TreesBegin with some kind ofimage of a tree, pullopacity back to drawover topCreate branch structureon one layerNext layer should beshape of foliageMake separate layer forwash effectMake final layer for“noise”
TreesLayer structureApply watercolor filteror “inner glow” layerstyle to the tree shapelayer, noise layer, andbranch layer if desired
CloudsSame concept asgradient, build color upBegin with base gradientChoose brush and begincreating cloudformations, set layer tohard lightUse filters to achievedesired effect, blur,watercolor, and otherswork bestGive your sky depth withdeep blues or warm lightsGo back and highlight ifnecessary
Finishing Touches Darken corners using the multiply layer and a soft brush, similar to photographers Use adjustment layers to achieve best contrast, tonal range, and saturation Add warmth or more contrast to the focal point Add textures Flatten image and apply watercolor filter, you can do this with or without the line.
Using photosfor texturesPlay around with filteroptionsUse overlay to add colorand tone to the areathat the texture willlcoverPull the opacity back sothat the texture doesnot overpower the restof the textures in theimage
TexturesTextures should beplaced on top of thecolor but underneaththe line artUse overlay blendingoptionUse adjustment layersto maintain tonal valuesof drawing