HOUSEKEEPING Materials Development due w/ Final Portfolio Wednesday: cover online social communities.
GAMING FOR LANGUAGELEARNING Games and virtual environments can be used to foster languagelearning, especially spontaneous communication and task-basedactivities.
CAVEATIdea not “you should teach using virtualenvironments/video games” but rather“these opportunities exist – should weexploit them, and if so, how?Rationale: ubiquitousutilities, motivational, many studentsalready use them.
VIRTUAL ENVIRONMENTS FOR LL Environments like Second Life have no specific goalsor plots, but are simply open virtual environments. Possibly more engaging for CMC than other modes(combine things to do with SCMC). Second Life has been used for virtual classrooms, LLquests, and for finding L2 conversants (you can visitlanguage-specific regions, good for FL contexts). Similar to other forms of CMC, may lead to moreinvolvement by students who are quieter in FTFactivities. Wide open environment.
GAME ENVIRONMENTS Video games can foster collaboration and communication amongparticipants. Massively Multiplayer Online games like World of Warcraft andEverQuest 2 have been the focus of much LL research (SeeReCALL 2012 Special Issue). Other online games with multiplayer options have also beenused/studied for LL. Some free, some paid.
MOBILE GAMES A broad range of tutorial-type games available for mobile devices(especially for vocabulary). Mobile mobile games (see ARIS and Mentira, as discussed inHolden & Sykes, 2009). Interpersonal games that foster communication/ cooperation(e.g., SpaceTeam, Timeline)
LIVEBINDERS Privacy controls, collaborative features. Can embed pretty much anything. User tools are somewhat friendly. Not the best layout options (with more work you can achievebetter results (e.g., Wordpress, Google Sites, Weebly).