Sean Hess - Creating a Real-time Multiplayer Game with AFCS (Cocomo)

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Adobe has just released AFCS (Cocomo), which is an entirely hosted solution to real-time messaging and data sharing for Flex applications. AFCS is perfect for quickly creating any app that needs to …

Adobe has just released AFCS (Cocomo), which is an entirely hosted solution to real-time messaging and data sharing for Flex applications. AFCS is perfect for quickly creating any app that needs to share data between multiple clients. During this session, we will explain what AFCS is, what it can do, and show you how you can develop a custom shared data model to create a simple real-time multiplayer game.

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  • 1. AFCS Adobe Flash Collaboration Service bit.ly/AtnNs Enter the Url to Play sean clark hess VP Development -Amber Alert Consulting and Training code.seanhess.net
  • 2. AFCS About Me Background - AFCS - Pros and Cons Getting Started Simple Demos - pods, shared model, nodes Bombs
  • 3. Links bit.ly/AtnNs Play Bombs github.com/seanhess Github code.seanhess.net/?p=92 Tutorials cocomo.acrobat.com AFCS