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  • 1. Date: May 7 – 12, 2011
  • 2. 1
    CHI 2011
    Summary & Highlights
    The ACM CHI Conference on Human Factors in Computing Systems is the premier international conference of human-computer interaction.
  • 3. 2
    Highlights
    • The Role of the UX Professional on an Agile Team
    • 4. Designing for “Cool”
    • 5. Designing for the UX of Sociability in MMO games
    • 6. Touching the 3rd Dimension
    • 7. Bill Buxton Collection of Interactive Devices
  • 3
    The Role of a UX Professional on an Agile Team
    • Overview of the primary points of conflict between Agile and UX approaches
    • 8. Using Agile concepts and values to justify UX participation on an agile team
    • 9. UX best practices and the UX role in Agile development
  • 4
    The Role of a UX Professional on an Agile Team
    TAKE AWAYS:
    • Phase 0 - work before development for user research and system design to set direction
    • 10. Have a parallel UX stream to maintain design coherence
    • 11. UI design one iteration ahead
    • 12. Validation done one iteration behind
  • 5
    Designing for “Cool” : Making Compelling Products & Applications
    • Identify the basic attributes of Cool that contribute to joy, delight, and value
    • 13. Cool concepts in products and applications
    • 14. How a company’s underlying mission, core competencies, and market readiness affect their ability to produce a cool product or application
  • 6
    Designing for “Cool” : Making Compelling Products & Applications
    TAKE AWAYS:
    • Joy of Life
  • 7
    Designing for “Cool” : Making Compelling Products & Applications
    TAKE AWAYS:
    • Joy of Use
  • 8
    Designing for the UX of Sociability in MMO games
    • Workshop on how sociability is defined in the context of UX
    • 15. Exercise of creating a MMO game & how it manifests, promotes, and how you can evaluate sociality
  • 9
    Designing for the UX of Sociability in MMO games
    TAKE AWAYS:
    • More representation from the gaming industry is wanted and needed @ CHI
  • 10
    Touching the 3rd Dimension
    • Addressing research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatially complex, 3D space in which we live.
  • 11
    Bill Buxton Interactive Devices