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De manager buiten spel? Wat wij kunnen leren van virtuele werelden, games en de gamer generatie Procesoptimalisatie in Financiële Dienstverlening Amsterdam
(cc) 2005 Erik Eti Smit
© 2005 Brenda Anderson
 
outsourcing
offshoring
ketenintegratie
netwerken
(cc) 2006 Neil Wilkinson
© 2006 ToNo
 
organisaties
netwerk onderneming
© EarlyOfficeMuseum.com
(cc) 2006 Atari, Gracinha & Marco
© 2007 Sony Computer Entertainment
© 2007 Sony Computer Entertainment
 
 
 
 
 
 
 
17.000
507.000
MMOG
bron: www.mmogdata.com v1.2 (June 07)
© 2007 Felicia Day gemiddelde leeftijd: 27
© 2007 Felicia Day 50%
© 2007 Felicia Day 22%
© 2007 Felicia Day 14%
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
social layer bron: Jeroen van Mastrigt declarative content layer rule set declarative content layer
complexe taken samenwerken teams
nieuwe manieren van werken
organisaties
Netwerken in een virtuele wereld 1. autonomie 2. samenwerking
1. autonomie (cc) 2007 Ivan Makarov
 
 
informatie
 
onmiddellijke feedback
 
 
fouten kunnen worden hersteld
 
informatie onmiddellijke feedback fouten herstellen
snellere besluitvorming
informed trial-and-error
2. samenwerking © 2006 Marc L’Esperance
 
 
 
 
 
 
vaardigheden
leeftijd locatie geslacht
betere teams
meritocratie
 
toepassing
snellere besluitvorming
betere teams
 
bedankt voor uw aandacht Jeroen van Bree, YNNO [email_address] ynno.blogspot.com

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