Gaming In The Library(Compatable)

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    Gaming In The Library(Compatable) - Presentation Transcript

    1. GAMING IN THE LIBRARY Staff Day 2008
    2. THREE 7 TH GENERATION SYSTEMS
      • X box 360
      • Nintendo Wii
      • Playstation 3
      Image by Flickr user: wili licensed under Creative Commons
    3. X-BOX 360 Image by Flickr User: emelgeek licensed under Creative Commons
    4. Image by Flickr user: Sujay Thomas licensed under Creative Commons
    5. NINTENDO WII Image by Flickr user: wili licensed under Creative Commons
    6. PLAYSTATION 3 Image by Flickr user: wili licensed under Creative Commons
    7. WHY GAMING AT THE LIBRARY? Image by Flickr user: Jenny Levine licensed under Creative Commons
    8. EDUCATED WORKFORCE
      • Education system invented during industrial revolution
      • American students falling behind and unable to offer skills desirable in modern workforce
    9. 21 ST CENTURY SKILLS
      • Teamwork/Collaboration
      • Critical Thinking/
      • Problem Solving
      • Creativity/Innovation
    10. JAMES PAUL GEE-THE PHRR CYCLE
      • Playing a good video game well requires players to engage in this cycle:
      • Probe the virtual world
      • Form hypothesis based on probing
      • Reprobe the world with hypothesis in mind, tests what happens
      • Rethink or Accept hypothesis
    11. IF AT FIRST YOU DON’T SUCCEED…
    12. … TRY SOMETHING ELSE
    13. DANCE DANCE REVOLUTION
      • Studies show it can help improve memory and concentration
      • Studies also show it provides users with a health benefit. It is being used in some gym classes
    14. RESOURCES
      • Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2007. (Revised and Updated)
      • Shaffer, David Williamson. How Computer Games Help Children Learn . Palgrave McMillan, 2006.
      • Are They Really Ready To Work? Employer’s Perspectives on the Basic Knowledge and Applied Skills of New Entrants to the 21 st Century U.S. Workforce. (2006)
      • Study conducted by The Conference Board, Corporate Voices for Working Families, Partnership for 21 st Century Skills, and The Society for Human Resource Management
    15. DON’T FORGET TO TRY OUT SOME VIDEO GAMES AT LUNCH!

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