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The traditional way 7“They betterbe getting all this down” “Blah, Blah. When can I get out of here?”
8How to kill a workshop / meeting Death by PowerPoint No agenda Talking too people rather than engaging them Not using appropriate processes and tools Not energising the group Do People learn anything from these sessions?
10 How do we learn? Participate in Activity 100% Ki ear r? Simulate the Activity ne nin L 90% be st he g Teach the Activity em ti c 70% em Watch a Demonstration 50% er Watch Moving Pictures w Vi rnin Le 40% su g do a View Pictures al ch 30% mu Hear Words 20% Ve rnin Le w Read rb g a Ho al 10%http://elta.pk/index.php?option=com_content&view=article&id=104&Itemid=219
11 “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato
12 Game (definition) 1.an amusement or pastime: childrens games. 2.the material or equipment used in playing certain games: a store selling toys and games. 3.a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators. 4.a single occasion of such an activity, or a definite portion of one: the final game of the season; a rubber of three games at bridge. 5.the number of points required to win a gamewww.dictionary.com
13The future of work is more about engaging workers than commanding them. Build projects around motivated individuals Give them the environment and support they need and trust them to get the job done
16Manifesto for Agile Software Agile Game Design & PlayDevelopmentIndividuals and interactions over •Keep it simple: make sure the game is simple toprocesses and tools play, and don’t get caught up in the game mechanics or use complicated, expensive game pieces. •Provide ample time for players to interact and learn together.Working software over comprehensive •Provide simple player directions — concise, clear,documentation and (ideally) not in writing.Customer collaboration over contract •Require teamwork to reach the objective.negotiation •Include chances for the players to reflect and debrief.Responding to change over following a •Permit adaptations and iterations to the game.plan •Include time to play the game again so that players can apply their adaptations. •Encourage teams to consider how they can adapt their learning to their work.http://ebgconsulting.com/blog/being-agile-when-designing-and-playing-agile-games/
17Principles of Agile Software Agile Game Design & PlayOur highest priority is to satisfy the customer •Be sure your game answers the question,through early and continuous delivery of “Why would I want to spend time playing it?”valuable software •Include kinesthetic activities (grouping, sorting, drawing, cutting) that use tactile elements (game pieces, boards, cards, balloons)Deliver working software frequently, from a •Initially deliver a lightweight version of thecouple of weeks to a couple of months, with game. Get player feedback, and improve thea preference to the shorter timescale. game as needed. •Keep your game materials simple and cheap.Simplicity – the art of maximizing the amount •Incorporate a few low-fidelity, inexpensive,of work not done – is essential. readily available game components. •Use a simple metaphor or symbol to help players see the problem or need.
18Traits of a game al Ru o le G s y ar ion Fe ys nt at ed tem u ol cip S ba V rt i ck pa
20 GAMES YOU CAN PLAYhttp://wa.lifebeinit.org/standard.php?id=214
21Continuous ImprovementGame: Marshmallow GameGoal: Learn the value of valueof early prototyping andincremental deliveryActivity: Build the tallestfreestanding structure that willsupport a marshmallow
22 The team kit20 sticks of spaghetti One metre of tape One metre of string Marshmallow 18 minutes
23Using games to understandrequirement gatheringGame: 99 test balloonsGoal: Shows the importanceof defining acceptancecriteria prior to buildActivity: Teams need tobuild as many balloons aspossible that meet youracceptance criteria.So what happens?
24Using games to solveproblemsGame: Buy a FeatureGoal: Prioritise featuresActivity:Create a list of potential features and provide eachwith a price.Price can vary based on development costs,customer value or something else
26 Game to help create a Product Roadmap Game: Prune the product tree Goal: Create a product roadmap Activity: Draw a large tree with roots and branches. Build out features. Decide between core (root) features and growth features. Is the tree balanced?http://msdn.microsoft.com/en-us/library/hh765981(v=vs.110).aspx
27Game to help understand asolution or productGame: Product BoxGoal: Understand the featuresand then sell it to othersActivity: Using a box, teamsuse pictures, labels and text tohighlight their products features.They then need to sell it to theother teams.http://www.youtube.com/watch?v=GlhppKqerOYhttp://www.youtube.com/watch?v=R2Hp1j0OJHw
29Games are a serious business Agile Games Conferences Lego Serious Play LinkedIn Groups Google groups for games and activities Books: Innovation Games
30Places to find games The XP Game (http://www.xpgame.be) http://www.agilecoach.net/ The ball game http://borisgloger.com/en/2008/03/15/the-scrum-ball-point-game/ (used a lot in the CSM classes) Innovation Games http://innovationgames.com/ Lego serious play http://www.seriousplay.com/ The Perfection game www.liveingreatness.com/the-core-protocols/perfection-game.html The leadership game http://www.hanoulle.be/2010/06/leadership-game-v-4-01/ Agile games http://agilefun.com/2008/10/18/agile-games-and-techniques-time-to- share-some/ Tasty CupCakes http://blog.tastycupcakes.com/