Designing for the Microcosmos   Martin Lindner ARC Research Studios Austria Studio eLearning Environments Human-centered D...
RESEARCH www.microlearning.com RESEARCH
www.microlearning.org
DEVELOPMENT www.knowledgepulse.com DEVELOPMENT
www.knowledgepulse.com
“ The Solution for Information Overload ?
More Information,    More Information,   delivered and experienced in different ways.” Lee Bryant (www.headshift.com)
“ Humanising the Enterprise through Ambient Social Knowledge.” Humanising Learning through an Ecological Approach to Digit...
Information System Design Learning Experience Design Designing the subject position of the human user.
The Supermodern Subject ?
What is Human-centered design in the age of “supermodernity”,  when the structure of center-periphery itself is vanishing?...
?
Subject Position (last millenium)
MICROSOFT OFFICE FILES & DOCUMENTS FIXED-LINE TELEPHONY DESKTOP APPLICATIONS Subject Position (last millenium)
MICROCONTENT discovered in 2001 GOOGLE SHREDDERING MACROCONTENT PC GOING MOBILE MOBILE PHONES EXPLOSION OF THE E-MAIL INBO...
MICROCONTENT discovered in 2001 The Microcontent Office MICROTASKING CONTINUOUS PARTIAL ATTENTION
A New Subject Position
“ There is a world of difference between the modern home environment of integrated electric information  and the classroom...
E-learning: „The Ideal Classroom“ …
…  and the Ideal Office
The Ideal of E-learning
 
“ Did you hear? e-Learning is Dead. That's right... dead.  Shot down in the prime of its life. Six feet under. Kaput.“ Jay...
„ Google Learning“
Personal Learning 2.0 Environment
“ Men are suddenly  nomadic gatherers of knowledge ,  … informed as never before,  free from fragmentary specialism  as ne...
Medium, not MEDIA
Medium, not MEDIA Medium morphing into Media
“ Media is no longer something we do …
…  but something we become part of.”
MICROMEDIA is … Here & Now   Always On, 24/7 Sensurround, Multimedia A Chain Reaction of Small Perceptual Shocks A Total a...
Umair Haque (2005),  The New Economy of Media Micromedia, Connected Consumption,  and the Snowball Effect  The explosion o...
Microchunks  result from the “unbundling of traditional media goods”  like news, albums, books … [and courses]. www.bubble...
 
Lev Manovich (2000),  Macromedia and Micro-media “ Media technologies seem typically  to move in one direction :  ‘more’. ...
…  but why would people want to play games on a tiny phone screen? or texting? or moblogging?
Lev Manovich (2000),  Macromedia and Micro-media “ While some media forms get richer,  others stay purposefully 'poorer.' ...
Lev Manovich (2000),  Macromedia and Micro-media Micromedia will not go away: “ Given the fact that soon more users worldw...
MICROCONTENT
“ We've discovered in the last few years that navigating the web in meme-sized chunks is the natural idiom of the Internet...
…  memes : replicating units of cultural information
Microcontent  is a  virus
self-contained the smallest units of meaning / communication that can stand for itself elementary  individually addressabl...
self-contained [some relation to object-oriented programming] elementary individually addressable to be  easily re-used an...
The evolution of microcontent is a complex   feedback   phenomenon –  it can not be reduced neither to software nor to hum...
User-generated Content
In micromedia environments, knowledge takes on the form of  clouds. (Microcontent being something like small  drops of vap...
„…  all kinds of information chunks in our digital life take on the form of  digital lifestreams“,  “ leaving behind a str...
Microcontent Ecology Cycle drops flow pools clouds
PERCEIVED SIMPLICITY POINT OF PRESENCE OPENNESS THE FLOW GESTURE-DRIVEN PERIPHERY / CASUALITY 6 Design Principles for Micr...
 
POINT OF PRESENCE
The Blank Page of the Mind o ?
 
 
PERCEIVED SIMPLICITY
 
 
 
Aesthetical quality:  Interface structures have to be perceived as simple  in a complex media environment.
OPENNESS
 
 
OPENNESS OPEN SPACE
OPEN SPACE
SPACE
PERIPHERY / CASUALITY
 
www.yiibu.com Mobile content to enhance your everyday moments During idle moments on the subway, in-between meetings, or r...
www.yiibu.com
www.vocel.com
www.vocel.com
THE FLOW
 
 
THE FLOW
THE FLOW
THE FLOW
THE FLOW
OPENNESS
THE FLOW
„ GESTURE-DRIVEN “
„ GESTURE-DRIVEN “
„ GESTURE-DRIVEN “
Thank You. ARC Research Studios Austria Studio eLearning Environments
E-learning 1: The Blackboard ®  Classroom
Thank You. Martin Lindner ARC Research Studios Austria Studio eLearning Environments
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Designing Learning Experiences for the New Microcosmos.

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latest version of my introduction in micromedia. focus on designing "media experiences" (not for "usability").
a shame that slideshare doesn't seem to support ppt-animations, though.

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  • Designing Learning Experiences for the New Microcosmos.

    1. 1. Designing for the Microcosmos Martin Lindner ARC Research Studios Austria Studio eLearning Environments Human-centered Design for 'Casual' Information and Learning in Micromedia Environments
    2. 2. RESEARCH www.microlearning.com RESEARCH
    3. 3. www.microlearning.org
    4. 4. DEVELOPMENT www.knowledgepulse.com DEVELOPMENT
    5. 5. www.knowledgepulse.com
    6. 6. “ The Solution for Information Overload ?
    7. 7. More Information, More Information, delivered and experienced in different ways.” Lee Bryant (www.headshift.com)
    8. 8. “ Humanising the Enterprise through Ambient Social Knowledge.” Humanising Learning through an Ecological Approach to Digital Media.
    9. 9. Information System Design Learning Experience Design Designing the subject position of the human user.
    10. 10. The Supermodern Subject ?
    11. 11. What is Human-centered design in the age of “supermodernity”, when the structure of center-periphery itself is vanishing? A A A A A A A A A A a “ In the new digital media environment, the position of the subject seems paradoxical: Empowered like never before, inflated like never before, overwhelmed like never before.“ Marc Augé (1994)
    12. 12. ?
    13. 13. Subject Position (last millenium)
    14. 14. MICROSOFT OFFICE FILES & DOCUMENTS FIXED-LINE TELEPHONY DESKTOP APPLICATIONS Subject Position (last millenium)
    15. 15. MICROCONTENT discovered in 2001 GOOGLE SHREDDERING MACROCONTENT PC GOING MOBILE MOBILE PHONES EXPLOSION OF THE E-MAIL INBOX 2000/2005: MS Office exploded MULTITASKING ATTENTION DEFICIT TRAIT LIFE INTER-RUPTED
    16. 16. MICROCONTENT discovered in 2001 The Microcontent Office MICROTASKING CONTINUOUS PARTIAL ATTENTION
    17. 17. A New Subject Position
    18. 18. “ There is a world of difference between the modern home environment of integrated electric information and the classroom.” Marshall McLuhan (1967):
    19. 19. E-learning: „The Ideal Classroom“ …
    20. 20. … and the Ideal Office
    21. 21. The Ideal of E-learning
    22. 23. “ Did you hear? e-Learning is Dead. That's right... dead. Shot down in the prime of its life. Six feet under. Kaput.“ Jay Cross (2003) The man who had coined the term in 1998
    23. 24. „ Google Learning“
    24. 25. Personal Learning 2.0 Environment
    25. 26. “ Men are suddenly nomadic gatherers of knowledge , … informed as never before, free from fragmentary specialism as never before – but also involved … as never before.” Marshall McLuhan (1964):
    26. 27. Medium, not MEDIA
    27. 28. Medium, not MEDIA Medium morphing into Media
    28. 29. “ Media is no longer something we do …
    29. 30. … but something we become part of.”
    30. 31. MICROMEDIA is … Here & Now Always On, 24/7 Sensurround, Multimedia A Chain Reaction of Small Perceptual Shocks A Total and Immersive Field
    31. 32. Umair Haque (2005), The New Economy of Media Micromedia, Connected Consumption, and the Snowball Effect The explosion of digital micromedia puts an end to Mass Media as we know it. www.bubblegeneration.com
    32. 33. Microchunks result from the “unbundling of traditional media goods” like news, albums, books … [and courses]. www.bubblegeneration.com Umair Haque (2005), The New Economy of Media.
    33. 35. Lev Manovich (2000), Macromedia and Micro-media “ Media technologies seem typically to move in one direction : ‘more’. More resolution, better color, better visual fidelity, more bandwidth, more immersion.” www.manovich.net
    34. 36. … but why would people want to play games on a tiny phone screen? or texting? or moblogging?
    35. 37. Lev Manovich (2000), Macromedia and Micro-media “ While some media forms get richer, others stay purposefully 'poorer.' A more minimalist kind of media, characterized by low resolution, low fidelity, and slow speeds, is born. I call it micro-media.” www.manovich.net
    36. 38. Lev Manovich (2000), Macromedia and Micro-media Micromedia will not go away: “ Given the fact that soon more users worldwide will access the Internet through cell phones than through computers, it will not only successfully compete with macro-media but may even overtake it in popularity.” www.manovich.net
    37. 39. MICROCONTENT
    38. 40. “ We've discovered in the last few years that navigating the web in meme-sized chunks is the natural idiom of the Internet.“ Anil Dash, 2002 Introducing the Microcontent Client
    39. 41. … memes : replicating units of cultural information
    40. 42. Microcontent is a virus
    41. 43. self-contained the smallest units of meaning / communication that can stand for itself elementary individually addressable to be easily re-used and re-mixed appropriate media format appropriately formatted to work as building blocks in different cultural patterns and individual mindsets Dash‘s microcontent definition (paraphrase): Human processed information
    42. 44. self-contained [some relation to object-oriented programming] elementary individually addressable to be easily re-used and re-mixed appropriate data format appropriately formatted for integration in different applications and services Dash‘s microcontent definition (paraphrase): Computer processed information
    43. 45. The evolution of microcontent is a complex feedback phenomenon – it can not be reduced neither to software nor to humans
    44. 46. User-generated Content
    45. 47. In micromedia environments, knowledge takes on the form of clouds. (Microcontent being something like small drops of vapor.) “ Personal Info Cloud ” Thomas Van der Wal, 2005 www.vanderwal.net
    46. 48. „… all kinds of information chunks in our digital life take on the form of digital lifestreams“, “ leaving behind a stream-shaped cyberbody, like an aircraft's contrail , as we go” David Gelernter, 2000: The Second Coming – A Manifesto
    47. 49. Microcontent Ecology Cycle drops flow pools clouds
    48. 50. PERCEIVED SIMPLICITY POINT OF PRESENCE OPENNESS THE FLOW GESTURE-DRIVEN PERIPHERY / CASUALITY 6 Design Principles for Micromedia Applications
    49. 52. POINT OF PRESENCE
    50. 53. The Blank Page of the Mind o ?
    51. 56. PERCEIVED SIMPLICITY
    52. 60. Aesthetical quality: Interface structures have to be perceived as simple in a complex media environment.
    53. 61. OPENNESS
    54. 64. OPENNESS OPEN SPACE
    55. 65. OPEN SPACE
    56. 66. SPACE
    57. 67. PERIPHERY / CASUALITY
    58. 69. www.yiibu.com Mobile content to enhance your everyday moments During idle moments on the subway, in-between meetings, or running to soccer practice—mobile devices are increasingly becoming an integral part of our lives. Yiibu creates small lifestyle and learning applications for those 'in-between-moments' you spend with your mobile devices.
    59. 70. www.yiibu.com
    60. 71. www.vocel.com
    61. 72. www.vocel.com
    62. 73. THE FLOW
    63. 76. THE FLOW
    64. 77. THE FLOW
    65. 78. THE FLOW
    66. 79. THE FLOW
    67. 80. OPENNESS
    68. 81. THE FLOW
    69. 82. „ GESTURE-DRIVEN “
    70. 83. „ GESTURE-DRIVEN “
    71. 84. „ GESTURE-DRIVEN “
    72. 85. Thank You. ARC Research Studios Austria Studio eLearning Environments
    73. 86. E-learning 1: The Blackboard ® Classroom
    74. 87. Thank You. Martin Lindner ARC Research Studios Austria Studio eLearning Environments

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