Horizon Project Introduction for Teachers


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An overview for teachers of the Horizon Project 2007 (a Flat Classroom Project by Vicki Davis and Julie Lindsay)

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Horizon Project Introduction for Teachers

  1. 1. The Horizon Project An Introduction for teachers http://horizonproject.wikispaces.com
  2. 2. What is the Horizon Project? <ul><li>An online, global collaborative project designed for classrooms around the world to join together with a common curriculum goal. </li></ul><ul><li>Another Flat Classroom Project </li></ul><ul><li>by Vicki Davis and Julie Lindsay. </li></ul><ul><li>http:// flatclassroomproject.wikispaces.com </li></ul><ul><li>Email: [email_address] </li></ul>
  3. 3. Where did it come from? <ul><li>This project gets its inspiration from </li></ul><ul><li>The Horizon Report 2007 </li></ul><ul><li>http://www.nmc.org/pdf/2007_Horizon_Report.pdf </li></ul><ul><li>a collaboration between the New Media Consortium and the Educause Learning Initiative </li></ul>
  4. 5. What is the report about? <ul><li>The focus of the Horizon Report centers on the applications of emerging technologies to teaching, learning and creative expression. </li></ul><ul><li>The Horizon Report 2007 identified SIX trends that will have a significant impact on college and university campuses within the next five years. </li></ul>
  5. 6. What are the Six Trends? <ul><li>User-Created Content </li></ul><ul><li>Social Networking </li></ul><ul><li>Mobile Phones </li></ul><ul><li>Virtual Worlds </li></ul><ul><li>The New Scholarship and Emerging Forms of Publication </li></ul><ul><li>Massively Multiplayer Educational Gaming </li></ul>
  6. 7. What is the Horizon Project about? <ul><li>Students in different global classrooms team together to work on one of the six trends </li></ul><ul><li>They collaborate on a wiki to provide content under the theme of ‘What the future will look like’ </li></ul><ul><li>Each student also produces an individual multimedia artefact based on the trend and the theme </li></ul>
  7. 8. What is the Horizon Project about for Students? <ul><li>Students from different classrooms will be teamed together to work on one of the six trends </li></ul><ul><li>There will be 2-3 students per team and 2-3 teams per trend </li></ul><ul><li>Each trend has a student ‘Project Manager’ </li></ul>
  8. 9. Authentic Assessment <ul><li>Criterion referenced rubrics are used to assess the students in these areas: </li></ul><ul><ul><li>Wiki Page </li></ul></ul><ul><ul><li>Multimedia Artefact </li></ul></ul><ul><ul><li>Engagement and Collaboration </li></ul></ul><ul><ul><li>Student Reflections and Review </li></ul></ul>
  9. 10. International Judges and Awards <ul><li>A set of international educators will act as ‘Judges’ for the wiki pages and multimedia artefacts </li></ul><ul><li>Awards will be given by the judges </li></ul><ul><li>Teachers can also give their own awards and commendations </li></ul>
  10. 11. What is the Horizon Project About for Teachers? <ul><li>An opportunity to extend the walls of the classroom and provide an international and collaborative learning environment for your class </li></ul><ul><li>An opportunity to work with Web 2.0 tools to foster interaction and communication with geographically diverse partners </li></ul>
  11. 12. What else is the Horizon Project About for Teachers? <ul><li>A chance to pioneer cutting-edge approaches to a School 2.0 environment </li></ul><ul><li>A way to provide alternative learning and assessment models that include powerful peer-peer and student-teacher modes </li></ul>
  12. 13. Summary of the Six Trends
  13. 14. User-Created Content <ul><li>Web 2.0 technologies that make it easy to contribute ideas and content </li></ul><ul><li>Producing, commenting and classifying are just as important as the more passive tasks of searching, reading, watching and listening </li></ul><ul><li>Mostly free tools that have the ability to connect people and facilitate work </li></ul>
  14. 15. User-Created Content Ideas <ul><li>Create collaborative student-authored resources </li></ul><ul><li>Enable asynchronous public feedback on assignments </li></ul><ul><li>Give voice to communities and encourage idea sharing </li></ul>
  15. 16. Social Networking <ul><li>All about making connections and bringing people together </li></ul><ul><li>Providing a place online for people to connect around a topic of common interest </li></ul><ul><li>Promoting communities of practice as well as social communities </li></ul>
  16. 17. Social Networking Ideas <ul><li>Encourage community and self-expression </li></ul><ul><li>Offer immersion in a foreign language environment </li></ul><ul><li>Extend the impact and life span of conferences and workshops </li></ul>
  17. 18. Mobile Phones <ul><li>Extending the concept of what a phone is meant to be </li></ul><ul><li>Ubiquitous, portable, storehouses of our digital lives </li></ul><ul><li>Provides access to people, information and data wherever we may be </li></ul>
  18. 19. Mobile Phones Ideas <ul><li>Offer self-paced audio and video tours </li></ul><ul><li>Deliver campus-based services </li></ul><ul><li>Encourage creativity and media making </li></ul>
  19. 20. Virtual Worlds <ul><li>Rich and highly scalable 3D environments e.g Second Life, Active Worlds </li></ul><ul><li>Offer an opportunity for people to interact in a way that conveys a sense of presence lacking in other medias </li></ul><ul><li>Can be used to create an effective learning space </li></ul>
  20. 21. Virtual Worlds Ideas <ul><li>Expand understanding of cultural and societal experiences </li></ul><ul><li>Experiment with new art forms </li></ul><ul><li>Stage theatrical productions </li></ul><ul><li>Learn through simulations and role-playing </li></ul>
  21. 22. The New Scholarship and Emerging Forms of Publication <ul><li>The process and shape of scholarship are changing </li></ul><ul><li>New ways of evaluating and disseminating work </li></ul><ul><li>New challenge is to protect the integrity of scholarly activity while taking advantage of the opportunity for increased creativity and collaboration </li></ul><ul><li>Potential to expand the audience for scholarship and research </li></ul>
  22. 23. The New Scholarship and Emerging Forms of Publication Ideas <ul><li>Include and learn from new voices </li></ul><ul><li>Control costs and reach wider audiences </li></ul><ul><li>Illustrate and educate using a variety of media </li></ul>
  23. 24. Massively Multiplayer Educational Gaming <ul><li>The multiplayer feature makes these games compelling: students can work in small or large groups </li></ul><ul><li>Games can be effectively applied in many learning contexts </li></ul><ul><li>Games can engage learners in ways other tools and approaches cannot </li></ul>
  24. 25. Massively Multiplayer Educational Gaming Ideas <ul><li>Study foreign language and culture </li></ul><ul><li>Develop leadership and management skills </li></ul><ul><li>Practice strategy and apply knowledge competitively </li></ul>
  25. 26. Tags for Horizon Project <ul><li>Use with http://del.icio.us or on blog posts </li></ul><ul><li>hz07, hzproject07, horizonproject07 </li></ul><ul><li>For the six trends: </li></ul><ul><ul><ul><li>user_content and hz07 </li></ul></ul></ul><ul><ul><ul><li>social_networking and hz07 </li></ul></ul></ul><ul><ul><ul><li>mobile and hz07 </li></ul></ul></ul><ul><ul><ul><li>virtual_worlds and hz07 </li></ul></ul></ul><ul><ul><ul><li>scholarship and hz07 </li></ul></ul></ul><ul><ul><ul><li>educational_games and hz07 </li></ul></ul></ul>
  26. 27. Images from http://flickr.com/photos/cogdog/ taken at the launch of the Horizon Report 2007 by Alan Levine
  27. 28. Creative Commons Attribution Share-Alike License 3.0 The Horizon Project http://horizonproject.wikispaces.com Julie Lindsay, April 2007