• Save
Horizon Project Introduction for Teachers
Upcoming SlideShare
Loading in...5
×
 

Horizon Project Introduction for Teachers

on

  • 2,068 views

An overview for teachers of the Horizon Project 2007 (a Flat Classroom Project by Vicki Davis and Julie Lindsay)

An overview for teachers of the Horizon Project 2007 (a Flat Classroom Project by Vicki Davis and Julie Lindsay)

Statistics

Views

Total Views
2,068
Views on SlideShare
1,992
Embed Views
76

Actions

Likes
3
Downloads
0
Comments
0

1 Embed 76

http://horizonproject.wikispaces.com 76

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

CC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Horizon Project Introduction for Teachers Horizon Project Introduction for Teachers Presentation Transcript

  • The Horizon Project An Introduction for teachers http://horizonproject.wikispaces.com
  • What is the Horizon Project?
    • An online, global collaborative project designed for classrooms around the world to join together with a common curriculum goal.
    • Another Flat Classroom Project
    • by Vicki Davis and Julie Lindsay.
    • http:// flatclassroomproject.wikispaces.com
    • Email: [email_address]
  • Where did it come from?
    • This project gets its inspiration from
    • The Horizon Report 2007
    • http://www.nmc.org/pdf/2007_Horizon_Report.pdf
    • a collaboration between the New Media Consortium and the Educause Learning Initiative
  •  
  • What is the report about?
    • The focus of the Horizon Report centers on the applications of emerging technologies to teaching, learning and creative expression.
    • The Horizon Report 2007 identified SIX trends that will have a significant impact on college and university campuses within the next five years.
  • What are the Six Trends?
    • User-Created Content
    • Social Networking
    • Mobile Phones
    • Virtual Worlds
    • The New Scholarship and Emerging Forms of Publication
    • Massively Multiplayer Educational Gaming
  • What is the Horizon Project about?
    • Students in different global classrooms team together to work on one of the six trends
    • They collaborate on a wiki to provide content under the theme of ‘What the future will look like’
    • Each student also produces an individual multimedia artefact based on the trend and the theme
  • What is the Horizon Project about for Students?
    • Students from different classrooms will be teamed together to work on one of the six trends
    • There will be 2-3 students per team and 2-3 teams per trend
    • Each trend has a student ‘Project Manager’
  • Authentic Assessment
    • Criterion referenced rubrics are used to assess the students in these areas:
      • Wiki Page
      • Multimedia Artefact
      • Engagement and Collaboration
      • Student Reflections and Review
  • International Judges and Awards
    • A set of international educators will act as ‘Judges’ for the wiki pages and multimedia artefacts
    • Awards will be given by the judges
    • Teachers can also give their own awards and commendations
  • What is the Horizon Project About for Teachers?
    • An opportunity to extend the walls of the classroom and provide an international and collaborative learning environment for your class
    • An opportunity to work with Web 2.0 tools to foster interaction and communication with geographically diverse partners
  • What else is the Horizon Project About for Teachers?
    • A chance to pioneer cutting-edge approaches to a School 2.0 environment
    • A way to provide alternative learning and assessment models that include powerful peer-peer and student-teacher modes
  • Summary of the Six Trends
  • User-Created Content
    • Web 2.0 technologies that make it easy to contribute ideas and content
    • Producing, commenting and classifying are just as important as the more passive tasks of searching, reading, watching and listening
    • Mostly free tools that have the ability to connect people and facilitate work
  • User-Created Content Ideas
    • Create collaborative student-authored resources
    • Enable asynchronous public feedback on assignments
    • Give voice to communities and encourage idea sharing
  • Social Networking
    • All about making connections and bringing people together
    • Providing a place online for people to connect around a topic of common interest
    • Promoting communities of practice as well as social communities
  • Social Networking Ideas
    • Encourage community and self-expression
    • Offer immersion in a foreign language environment
    • Extend the impact and life span of conferences and workshops
  • Mobile Phones
    • Extending the concept of what a phone is meant to be
    • Ubiquitous, portable, storehouses of our digital lives
    • Provides access to people, information and data wherever we may be
  • Mobile Phones Ideas
    • Offer self-paced audio and video tours
    • Deliver campus-based services
    • Encourage creativity and media making
  • Virtual Worlds
    • Rich and highly scalable 3D environments e.g Second Life, Active Worlds
    • Offer an opportunity for people to interact in a way that conveys a sense of presence lacking in other medias
    • Can be used to create an effective learning space
  • Virtual Worlds Ideas
    • Expand understanding of cultural and societal experiences
    • Experiment with new art forms
    • Stage theatrical productions
    • Learn through simulations and role-playing
  • The New Scholarship and Emerging Forms of Publication
    • The process and shape of scholarship are changing
    • New ways of evaluating and disseminating work
    • New challenge is to protect the integrity of scholarly activity while taking advantage of the opportunity for increased creativity and collaboration
    • Potential to expand the audience for scholarship and research
  • The New Scholarship and Emerging Forms of Publication Ideas
    • Include and learn from new voices
    • Control costs and reach wider audiences
    • Illustrate and educate using a variety of media
  • Massively Multiplayer Educational Gaming
    • The multiplayer feature makes these games compelling: students can work in small or large groups
    • Games can be effectively applied in many learning contexts
    • Games can engage learners in ways other tools and approaches cannot
  • Massively Multiplayer Educational Gaming Ideas
    • Study foreign language and culture
    • Develop leadership and management skills
    • Practice strategy and apply knowledge competitively
  • Tags for Horizon Project
    • Use with http://del.icio.us or on blog posts
    • hz07, hzproject07, horizonproject07
    • For the six trends:
        • user_content and hz07
        • social_networking and hz07
        • mobile and hz07
        • virtual_worlds and hz07
        • scholarship and hz07
        • educational_games and hz07
  • Images from http://flickr.com/photos/cogdog/ taken at the launch of the Horizon Report 2007 by Alan Levine
  • Creative Commons Attribution Share-Alike License 3.0 The Horizon Project http://horizonproject.wikispaces.com Julie Lindsay, April 2007