March10 Learning Solutions

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Presentation given to Learning Solutions Conference in Orlando, Florida on 24 March 2010.

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  • Great presentation yesterday. Can we download it?
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  • Judy - LOVED your presentation yesterday!! Your content will help me further position mobile learning as not just a 'nice to have' but a business imperative with my company. They're already pretty much on-board, but the data you shared will push them over the edge. Thanks for a tremendously valuable session!
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  • WAC – Wholesale Applications Community > 3B
    Windows Phone 7
    Eric Schmidt – MOBILE FIRST
  • "Mobile is as different from the Internet as TV is from radio”
    4.6 billion subscriptions - 68% of planet
    3.4 billion unique users - half the planet
    1.2 billion PCs (including notebooks
    )3x as many camera phones in use today than any kind of stand-alone camera, digital or film-based - ever manufactured
    1.13 billion handsets sold last year compared to 270 million new PCs
    More internet users on mobile than on personal computers
    17 month replacement cycle – US - 6 months Japan
    4 years behind undustrial world, 6 years behind leaders
  • Phones are computers that fit in our pockets
    100% able to receive SMS text messages
    95% have some kind of browse
    r93% have a color screen
    73% of all phones in use are cameraphones
  • Mobile IS and will be larger than we think

































  • Consumer or creator

  • Change continuously
    Integral part of learning architecture
    Instant on, battery, ubiquitous
    More than netbook – can see hear and speak
    Use – Chief mobility officer
    1 bored
    2 repetitive, news, email, weather, stocks
    3 urgent

  • Definition - “Learning that happens across locations, or that takes advantage of learning opportunities offered by portable technologies.”
  • “Mobile phones are misnamed. They should be called ‘gateways to all human knowledge’.” Ray Kurzweil Handheld Learning 09
  • 3Rs – reinforce, refresh, review


  • Also class rooms

  • Single app – push or pull
  • Single app – push or pull
  • Merrill Lynch – 317 completed 704 courses
    Results 1% higher
    45% less time
    100% want more
    99% felt format supports learning







  • ARGH
    Defense Ammunition Center Munitions Encyclopedia
    Vcom3D
    ACU
    Navy Individual Augmentee
  • ARGH
    Defense Ammunition Center Munitions Encyclopedia
    Vcom3D
    ACU
    Navy Individual Augmentee
  • ARGH
    Defense Ammunition Center Munitions Encyclopedia
    Vcom3D
    ACU
    Navy Individual Augmentee



  • Challenges:
    Generational needs
    Changing culture
    Managing change
    Increasing effectiveness
    Increasing efficiency
    Ruggedized hardware
    Securing access

  • Location – context aware
    Sensors
    NFC
    Personalization

  • Augmented Reality
  • Qualcomm has patented a three screen touchscreen device that would allow you to fold out the screens to get a bigger viewing image when it comes to watching movies on the go, but a smaller one for day to day usage.
    “A multi-fold mobile device with a configurable interface is disclosed. When fully extended, the device may provide a panorama view, similar to widescreen televisions", reads the patent.
    "When fully folded, the device may provide a small form factor with an abbreviated view similar to cellular telephones. In addition, the user interface (UI) displayed on the device may change based on the folding configuration of the device".
    "Thus, based on a current folding configuration of the device, the UI may be a panorama UI, a desktop UI, an application UI, a web browser UI, an alarm clock UI, a media player UI, or some other UI".

  • It’s not about devices, but capabilities
    It’s about the experience — not the technology



  • March10 Learning Solutions

    1. 1. ADL Immersive Learning Technology Mobile Learning Today Judy Brown 24 March 2010
    2. 2.  4.6 billion  3.4 billion  1.2 billion  3x  1.13 billion  270 million  17 months  4 years
    3. 3. Growth
    4. 4. 6
    5. 5. 6
    6. 6. 6
    7. 7. 6
    8. 8. 6
    9. 9. 6
    10. 10. 6
    11. 11. 6
    12. 12. 6
    13. 13. 6
    14. 14. 6
    15. 15. 6
    16. 16. 6
    17. 17. 6
    18. 18. 6
    19. 19. 6
    20. 20. 6
    21. 21. 6
    22. 22. 7
    23. 23. Which Device?
    24. 24. Knowledge at Your Fingertips
    25. 25. Five Moments of Learning  When learning for the first time  When wanting to learn more  When trying to remember  When things change  When something goes wrong Dr. Conrad Gottfredson 12
    26. 26. It is Much More than Just Courses learning Contextualized Evaluation tion Poll Just-in-time Loca ic Field guide if Quiz spec g Lea Micro learnin Feedback r Review/remember mo ning Video recordin dul gs Alerts es Survey Note taking Geo-blogging ription Transc Test rdings Audio reco Geo-explora tion Reminders access Capture/share/document On -demand e Reporting Referenc Procedur es Updates Game-based learning tion Conferencing Simula toring Organization ck list Coaching/men Job aid/che Assignm ents Translatio n Augmented reality Decision support Presentations 14
    27. 27. Anywhere, All the Time
    28. 28. Example s
    29. 29. Moodle4iPhones Project
    30. 30. Virginia Mobile Learning Apps Development Challenge 42
    31. 31. Getting Started  mobileOK checker http:// validator.w3.org/ mobile/  mobi ready testing http://ready.mobi
    32. 32. Challenges
    33. 33. Security
    34. 34. Future Directions
    35. 35. QR Codes
    36. 36. Transparent Devices? 30
    37. 37. Qualcomm patents Multi-fold display
    38. 38. It’s Not About the Device
    39. 39. Resources
    40. 40. Questions or Comments? Judy Brown Mobile Learning Immersive Learning Technologies judy.brown.ctr@ADLNet.gov +1.920.268.4647

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