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080807 Distance Ed Conference

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Mobile Learning Forum conducted along with Richard Culatta and Gary Marrer

Mobile Learning Forum conducted along with Richard Culatta and Gary Marrer

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080807 Distance Ed Conference Presentation Transcript

  • 1. Mobile learning: Are we there yet? Judy Brown Richard Culatta Gary Marrer
  • 2. Agenda • Intros and Topics • Overview of Current Uses • Designing for Mobile • Research on Effectiveness • Future Potential • Discussion
  • 3. What Is Mobile Learning? Image Credit: RedHalo
  • 4. Define Mobile
  • 5. Define Mobile Laptop Netbook / Micro Tablet PC PC Cell Phone UMPC / MID Wearable or Game Device (e- Handheld / Combination Player PDA book reader / (Audio / Video) USB Drive)
  • 6. Wikipedia Definition “Learning that happens across locations, or that takes advantage of learning opportunities offered by portable technologies.”
  • 7. 21st Century Swiss Army Knife “The convenience and pervasiveness of mobile devices is their main strength. Use this strength to reach your learners with information they need, store information your learners may need later, and get learners to complete tasks while going about their day-to- day lives.” Leonard Low
  • 8. Five Moments of Learning Needs • When learning for the first time • When wanting to learn more • When trying to remember • When things change • When something goes wrong Conrad Gottfredson
  • 9. The Horizon Report 2009 Edition “Already considered as another component of the network on many campuses, mobiles continue to evolve rapidly. New interfaces, the ability to run third-party applications, and location-awareness have all come to the mobile device in the past year, making it an ever more versatile tool that can be easily adapted to a host of tasks for learning, productivity, and social networking. For many users, broadband mobile devices like the iPhone have already begun to assume many tasks that were once the exclusive province of portable computers. ”
  • 10. Handheld/Mobile Timeline
  • 11. Handheld/Mobile Timeline Beginnings with Apple Newton which never took off. Apple
  • 12. Handheld/Mobile Timeline Beginnings with Apple Newton which never took off. Apple Palm Pilot Palm Pilot introduced in 1996 and interest for learning began.
  • 13. Handheld/Mobile Timeline Beginnings with Apple PocketPC introduced Newton which never from several vendors. took off. Flash player introduced. Apple Palm Pilot CE/Pocket PC Palm Pilot introduced in 1996 and interest for learning began.
  • 14. Handheld/Mobile Timeline Beginnings with Apple PocketPC introduced Newton which never from several vendors. took off. Flash player introduced. Apple Palm Pilot CE/Pocket PC Cell Palm Pilot Cell phones gain PDA introduced in 1996 capabilities. and interest for learning began.
  • 15. Handheld/Mobile Timeline Beginnings with Apple PocketPC introduced Capabilities increase, Newton which never from several vendors. including wireless. took off. Flash player introduced. Apple Palm Pilot CE/Pocket PC Cell Connectivity Palm Pilot Cell phones gain PDA introduced in 1996 capabilities. and interest for learning began.
  • 16. Handheld/Mobile Timeline Beginnings with Apple PocketPC introduced Capabilities increase, Newton which never from several vendors. including wireless. took off. Flash player introduced. Apple Palm Pilot CE/Pocket PC Cell Connectivity iPhone Palm Pilot Touchscreen plus Cell phones gain PDA introduced in 1996 mobile apps capabilities. and interest for introduced. No learning began. Flash.
  • 17. Google Trends
  • 18. Who Is Doing What?
  • 19. Mobile Learning Opportunities tion Poll Just-in-time Loca ic Field guide spec if Quiz ing Lea Micro learn Feedback r Review/remember mo ning Video recordings dul Alerts es Note Survey tion taking rip Geo-blogging Transc Test ordings tion Audio rec Geo-explora Reminders d access Capture/share/document On -deman ce Reporting Referen Procedur Updates es Game-based learning ion Conferencing S imulat ring k list Coaching/mento Organization Job aid/chec y Assignm Translat ion Augmented realit Decision support e nts Presentations
  • 20. Types of Mobile Learning e-Learning Lite Learning • Quizzes Performance Support • Tests • On the job support • Surveys and polls • Access to information, • Certification education and reference • Podcasts Innovation • Updates and alerts • Games and simulation • Forms and checklists • Location-based • Augmented Reality Collaboration • Coaching User Generated • Mentoring Content • Social Networking
  • 21. Abilene Christian University • Syllabus • “Clicker” • Resources - dictionary, thesaurus, calculator, etc. • Classroom communicator • Podcasting client • eBook • Internet communicator • Course information • Notetaking • Gradebook/attendance http://m.acu.edu
  • 22. Abilene Christian University • Syllabus • “Clicker” • Resources - dictionary, thesaurus, calculator, etc. • Classroom communicator • Podcasting client • eBook • Internet communicator • Course information • Notetaking • Gradebook/attendance http://m.acu.edu
  • 23. Abilene Christian University • Syllabus • “Clicker” • Resources - dictionary, thesaurus, calculator, etc. • Classroom communicator • Podcasting client • eBook • Internet communicator • Course information • Notetaking • Gradebook/attendance http://m.acu.edu
  • 24. Louisiana Community and Technical Colleges (LCTCS) • Partnered with Pearson • Workforce shortage > 90,000 jobs • Expand instructional opportunities • “Downtime becomes productive time”
  • 25. Virginia Mobile Learning Apps Development Challenge 93% of 6-to-9 year olds live in a home with a cell phone; • more than 50% own a portable video game device; • 30% have a personal cell phone; and • 20% have personal digital music players.
  • 26. Mobile ESL http://eslau.ca
  • 27. Mapping the African American Past (MAAP) • Columbia University podcasts • New York City • Images, videos, maps • Lesson plans http://maap.columbia.edu
  • 28. Welcome to Hairdressing Training Voted Britain's best example of handheld learning http://htmob.mobi/demo/
  • 29. Welcome to Hairdressing Training Voted Britain's best example of handheld learning http://htmob.mobi/demo/
  • 30. Augmented Reality Scientific Role Play Environments • Game Engine decoupled from Game Content • Desktop PC- based AR content editor • Significant collaboration, teamwork, and inquiry-based learning
  • 31. C-Shock Series of challenges and interactions http://port.c-shock.com
  • 32. MLE - Moodle • Plugin • Features • Lesson • Quiz • Assignment • Resource • Forum • Survey • Choice • Wiki • Database • Instant messaging system mle.sourceforge.net
  • 33. Future Directions
  • 34. Winner of the MID Design competition
  • 35. iPod Challenger?
  • 36. Interactivity
  • 37. Interactivity
  • 38. Interactivity
  • 39. Interactivity
  • 40. Interactivity
  • 41. Interactivity
  • 42. Interactivity
  • 43. Tada Gets
  • 44. Samsung Show hands-on and video at MWC
  • 45. Transparent Devices
  • 46. Nokia Point & Find
  • 47. Real-time Object Recognition
  • 48. Next Generation Solutions • Context aware • Location Services • Sensors • Accelerometers • Orientation sensors • Heart rate • Blood glucose http://fullpower.com
  • 49. Mobile Learning: Transforming the Delivery of Education and Training • Edited by Mohamed Ally • March 2009 www.aupress.ca/index.php/ books/120155
  • 50. Mobile learning in higher education • New technologies, new pedagogies • University of Wollongong http://ro.uow.edu.au/edupapers/91
  • 51. Mobile Learning Series • Why should we care? • What is Mobile Learning? • Who is doing what? • How do we get started? http://www.blackberry.com/faculty http://www.desire2learn.com/media/
  • 52. Questions / Discussion Judy Brown judy@judybrown.com www.judybrown.com www.mlearnopedia.com cc.mlearnopedia.com txt judyb to 50500