080807 Distance Ed Conference

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Mobile Learning Forum conducted along with Richard Culatta and Gary Marrer

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080807 Distance Ed Conference

  1. Mobile learning: Are we there yet? Judy Brown Richard Culatta Gary Marrer
  2. Agenda • Intros and Topics • Overview of Current Uses • Designing for Mobile • Research on Effectiveness • Future Potential • Discussion
  3. What Is Mobile Learning? Image Credit: RedHalo
  4. Define Mobile
  5. Define Mobile Laptop Netbook / Micro Tablet PC PC Cell Phone UMPC / MID Wearable or Game Device (e- Handheld / Combination Player PDA book reader / (Audio / Video) USB Drive)
  6. Wikipedia Definition “Learning that happens across locations, or that takes advantage of learning opportunities offered by portable technologies.”
  7. 21st Century Swiss Army Knife “The convenience and pervasiveness of mobile devices is their main strength. Use this strength to reach your learners with information they need, store information your learners may need later, and get learners to complete tasks while going about their day-to- day lives.” Leonard Low
  8. Five Moments of Learning Needs • When learning for the first time • When wanting to learn more • When trying to remember • When things change • When something goes wrong Conrad Gottfredson
  9. The Horizon Report 2009 Edition “Already considered as another component of the network on many campuses, mobiles continue to evolve rapidly. New interfaces, the ability to run third-party applications, and location-awareness have all come to the mobile device in the past year, making it an ever more versatile tool that can be easily adapted to a host of tasks for learning, productivity, and social networking. For many users, broadband mobile devices like the iPhone have already begun to assume many tasks that were once the exclusive province of portable computers. ”
  10. Handheld/Mobile Timeline
  11. Handheld/Mobile Timeline Beginnings with Apple Newton which never took off. Apple
  12. Handheld/Mobile Timeline Beginnings with Apple Newton which never took off. Apple Palm Pilot Palm Pilot introduced in 1996 and interest for learning began.
  13. Handheld/Mobile Timeline Beginnings with Apple PocketPC introduced Newton which never from several vendors. took off. Flash player introduced. Apple Palm Pilot CE/Pocket PC Palm Pilot introduced in 1996 and interest for learning began.
  14. Handheld/Mobile Timeline Beginnings with Apple PocketPC introduced Newton which never from several vendors. took off. Flash player introduced. Apple Palm Pilot CE/Pocket PC Cell Palm Pilot Cell phones gain PDA introduced in 1996 capabilities. and interest for learning began.
  15. Handheld/Mobile Timeline Beginnings with Apple PocketPC introduced Capabilities increase, Newton which never from several vendors. including wireless. took off. Flash player introduced. Apple Palm Pilot CE/Pocket PC Cell Connectivity Palm Pilot Cell phones gain PDA introduced in 1996 capabilities. and interest for learning began.
  16. Handheld/Mobile Timeline Beginnings with Apple PocketPC introduced Capabilities increase, Newton which never from several vendors. including wireless. took off. Flash player introduced. Apple Palm Pilot CE/Pocket PC Cell Connectivity iPhone Palm Pilot Touchscreen plus Cell phones gain PDA introduced in 1996 mobile apps capabilities. and interest for introduced. No learning began. Flash.
  17. Google Trends
  18. Who Is Doing What?
  19. Mobile Learning Opportunities tion Poll Just-in-time Loca ic Field guide spec if Quiz ing Lea Micro learn Feedback r Review/remember mo ning Video recordings dul Alerts es Note Survey tion taking rip Geo-blogging Transc Test ordings tion Audio rec Geo-explora Reminders d access Capture/share/document On -deman ce Reporting Referen Procedur Updates es Game-based learning ion Conferencing S imulat ring k list Coaching/mento Organization Job aid/chec y Assignm Translat ion Augmented realit Decision support e nts Presentations
  20. Types of Mobile Learning e-Learning Lite Learning • Quizzes Performance Support • Tests • On the job support • Surveys and polls • Access to information, • Certification education and reference • Podcasts Innovation • Updates and alerts • Games and simulation • Forms and checklists • Location-based • Augmented Reality Collaboration • Coaching User Generated • Mentoring Content • Social Networking
  21. Abilene Christian University • Syllabus • “Clicker” • Resources - dictionary, thesaurus, calculator, etc. • Classroom communicator • Podcasting client • eBook • Internet communicator • Course information • Notetaking • Gradebook/attendance http://m.acu.edu
  22. Abilene Christian University • Syllabus • “Clicker” • Resources - dictionary, thesaurus, calculator, etc. • Classroom communicator • Podcasting client • eBook • Internet communicator • Course information • Notetaking • Gradebook/attendance http://m.acu.edu
  23. Abilene Christian University • Syllabus • “Clicker” • Resources - dictionary, thesaurus, calculator, etc. • Classroom communicator • Podcasting client • eBook • Internet communicator • Course information • Notetaking • Gradebook/attendance http://m.acu.edu
  24. Louisiana Community and Technical Colleges (LCTCS) • Partnered with Pearson • Workforce shortage > 90,000 jobs • Expand instructional opportunities • “Downtime becomes productive time”
  25. Virginia Mobile Learning Apps Development Challenge 93% of 6-to-9 year olds live in a home with a cell phone; • more than 50% own a portable video game device; • 30% have a personal cell phone; and • 20% have personal digital music players.
  26. Mobile ESL http://eslau.ca
  27. Mapping the African American Past (MAAP) • Columbia University podcasts • New York City • Images, videos, maps • Lesson plans http://maap.columbia.edu
  28. Welcome to Hairdressing Training Voted Britain's best example of handheld learning http://htmob.mobi/demo/
  29. Welcome to Hairdressing Training Voted Britain's best example of handheld learning http://htmob.mobi/demo/
  30. Augmented Reality Scientific Role Play Environments • Game Engine decoupled from Game Content • Desktop PC- based AR content editor • Significant collaboration, teamwork, and inquiry-based learning
  31. C-Shock Series of challenges and interactions http://port.c-shock.com
  32. MLE - Moodle • Plugin • Features • Lesson • Quiz • Assignment • Resource • Forum • Survey • Choice • Wiki • Database • Instant messaging system mle.sourceforge.net
  33. Future Directions
  34. Winner of the MID Design competition
  35. iPod Challenger?
  36. Interactivity
  37. Interactivity
  38. Interactivity
  39. Interactivity
  40. Interactivity
  41. Interactivity
  42. Interactivity
  43. Tada Gets
  44. Samsung Show hands-on and video at MWC
  45. Transparent Devices
  46. Nokia Point & Find
  47. Real-time Object Recognition
  48. Next Generation Solutions • Context aware • Location Services • Sensors • Accelerometers • Orientation sensors • Heart rate • Blood glucose http://fullpower.com
  49. Mobile Learning: Transforming the Delivery of Education and Training • Edited by Mohamed Ally • March 2009 www.aupress.ca/index.php/ books/120155
  50. Mobile learning in higher education • New technologies, new pedagogies • University of Wollongong http://ro.uow.edu.au/edupapers/91
  51. Mobile Learning Series • Why should we care? • What is Mobile Learning? • Who is doing what? • How do we get started? http://www.blackberry.com/faculty http://www.desire2learn.com/media/
  52. Questions / Discussion Judy Brown judy@judybrown.com www.judybrown.com www.mlearnopedia.com cc.mlearnopedia.com txt judyb to 50500

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