Technology and the outdoors: Some experiential possibilities

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Notes on slide 1

    James T. Neill University of Canberra ORIC Conference, 28 August, 2007 Image © 2007 bambino333 – Source: http://flickr.com/photos/bambino333/

    6 Favorites & 2 Groups

    Technology and the outdoors: Some experiential possibilities - Presentation Transcript

    1. Technology & the Outdoors Some experiential possibilities
    2. PostSecret Trailer (4:53 min)
    3. wilderdom.com
    4. /tech
    5. james@
    6.  
    7.  
    8.  
    9.  
    10.  
    11. Share
    12. Explore
    13. Debate
    14. … possible applications of technology in outdoor education.
    15. My Background / Expertise OE Uni Web wilderdom. com Outdoor Psych
    16.  
    17. wilderdom.com
      • 10, 000 / day
      • ~ 5 mins each
      • ~ 110 people full-time (7.5 hours / day 7 days / week)
    18. My Background / Expertise OE Uni IT Web Blended Learning Mobile Learning wilderdom. com Outdoor Psych
    19. Emancipatory Functions of Technology
    20. Free & Open Philosophy & Practice Free & Open Philosophy
    21. Open Philosophy .odt .ods .odp .
    22. Why Schools Should Use Free Software
    23. Why Schools Should Use Free Software
      • $
    24. Why Schools Should Use Free Software
      • Teach ways of life that will benefit society as a whole.
    25. Why Schools Should Use Free Software
      • Allow students to learn how software works.
    26. Why Schools Should Use Free Software
      • Teach people to be good citizens & neighbors – i.e., cooperating.
    27. 1. Trends 2. Applications
    28. Uneasy bedfellows Tech OE Intimate Tension
    29. What is the role of technology in OE?
    30. Technology is NOT the antithesis of the outdoors
    31. (indoors is the antithesis)
    32. So what is technology?
    33. Wild Gorillas Handy with Stick
    34. Neanderthals
    35. Otzi – 5300 years ago
      • Bow & arrows
      • Bread
      • Copper Axe
      • Fire starting kit
      • Knives
      • Medicine
      • Shoes / Snowshoes
      • Tattoos
    36.  
    37. What is technology?
    38. What is Technology?
      • (Useful)
      • cultural
      • artifact.
    39. What is Technology?
      • Artificial aid
    40. What is Technology?
      • Capability
      • not
      • inherited.
    41. What is Technology?
      • (Hardware + Software)
      • x
      • Knowledge
    42. Tool Usage Copper/Iron: 3,000 years Computers: 20 years Stone/Wood: 500,000? years Industrial Machines: 150 years
    43. Singularity
      • Hypothetical point of massive interconnection such that paradigm shifts and technological innovations occur unprecedently rapidly.
    44. Singularity (Kurzweil)
      • Paradigm shifts will become increasingly common,
    45. Singularity (Kurzweil)
      • Whenever technology approaches a barrier, new technologies will cross it.
    46. Singularity (Kurzweil)
      • leading to “technological change so rapid and profound it represents a rupture in the fabric of human history”.
    47. Singularity (Kurzweil)
      • Singularity will occur before the end of the 21st century, ~2045.
    48. Moore’s Law Moore’s Law
    49.  
    50. Low tech Navigation High tech GPS Map Compass Sextant Google Earth Memory Songlines
    51. Why so homogeous? -10 yrs -100 yrs -1000 yrs Sustainable Living Mobile Learning Urban Adventure
    52. Web 1.0
      • Web
      • User
      Static Didactic Passive
    53. Web 2.0
      • Web
      • User
      Dynamic Experiential Active
    54.  
    55. Outdoor Education Wikipedia
    56. Outdoor Education Facebook
    57.  
    58. Apple Tree Flat Hike Route Start Cliff line safety River crossings Our Hike Route Off track hiking Unmarked Cliff lines
    59. Glengarry Looking West Apple Tree Flat Camp Site 24km West of Glengarry
    60. Combine data from different sources into an integrated experience. Mash-ups
    61. Networks
    62. Greenwich Emotion Map
    63.  
    64. Photo-sharing
    65. Tag Cloud
    66. Mood Ring
    67. Bio feed back
    68. Camping in the Giga Wilderness
    69. Virtual Worlds
    70. Future Trends / Needs
      • Mobility
      • Singularity
      • Virtuality

    + University of CanberraUniversity of Canberra, 3 years ago

    custom

    3158 views, 6 favs, 4 embeds more stats

    There is a philosophical tension in outdoor educati more

    More info about this document

    CC Attribution-ShareAlike LicenseCC Attribution-ShareAlike License

    Go to text version

    • Total Views 3158
      • 2994 on SlideShare
      • 164 from embeds
    • Comments 0
    • Favorites 6
    • Downloads 143
    Most viewed embeds
    • 119 views on http://www.wilderdom.com
    • 41 views on http://wilderdom.com
    • 3 views on http://learnonline.canberra.edu.au
    • 1 views on http://jmalloy.edublogs.org

    more

    All embeds
    • 119 views on http://www.wilderdom.com
    • 41 views on http://wilderdom.com
    • 3 views on http://learnonline.canberra.edu.au
    • 1 views on http://jmalloy.edublogs.org

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories

    Groups / Events