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Blue Sky Innovation Research Methodology
 

Blue Sky Innovation Research Methodology

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    Blue Sky Innovation Research Methodology Blue Sky Innovation Research Methodology Presentation Transcript

    • CSCW 2011 - Hangzhou, China March 19–23, 2011 MIXED REALITY LAB SINGAPORE A Genealogy of Lab Projects Employing the Blue Sky Innovation Research Methodology Adrian David Cheok , Jeffrey Tzu Kwan Valino Koh, Roshan Lalintha Peiris, Owen Noel Newton Fernando http://www.mixedrealitylab.org/Tuesday, April 17, 12
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    • Logical / Verbal Communication Feeling / Non-Verbal Communication Experience Sharing Information Sharing PARADIGM SHIFT Source: Nakatsu et al.Tuesday, April 17, 12
    • Sharing Information Conventional image of communications Sharing Experiences New image of communications SHARING EXPERIENCESTuesday, April 17, 12
    • At the Mixed Reality Lab and Keio-NUS CUTE Center we research ways to engage all our senses over the networkTuesday, April 17, 12
    • BLUE-SKY THINKINGTuesday, April 17, 12
    • The train of thought was this...Tuesday, April 17, 12
    • We have projects that explore living things as media...Tuesday, April 17, 12
    • Other than purple cabbage, which we already use as a display embodiment for the Babbage Cabbage project, are there any other organisms that possess color-changing properties?Tuesday, April 17, 12
    • Certain reptiles change color, as do some aquatic animals such as fish and octopuses...Tuesday, April 17, 12
    • ...Aquatic... meaning fluid, right?Tuesday, April 17, 12
    • Hey did you see those ferrofluid sculptures that Sachiko Kodama made?Tuesday, April 17, 12
    • She uses magnetism to form them.Tuesday, April 17, 12
    • They are pretty, but you can’t directly interact with the material.Tuesday, April 17, 12
    • Maybe we can use the controllability of magnetic fields to shape the ferrofluid to whatever we want...Tuesday, April 17, 12
    • ...much like Magneto does to metal in THE X-MEN!Tuesday, April 17, 12
    • Together with Hall Effect sensing, we can use the same magnetic field that agitates the ferrofluid to also sense and actuate it.Tuesday, April 17, 12
    • This would enable us to create a shape changing, three-dimensional and organic user interface!Tuesday, April 17, 12
    • And thus the Liquid Interface project was born.Tuesday, April 17, 12
    • BLUE-SKY THINKING IS...Tuesday, April 17, 12
    • a process in which to develop as imaginative concepts as possible without being constrained by technical feasibility, commercial marketability or any other practical boundaryTuesday, April 17, 12
    • Human Pacman Solar Plant Kyoto 3D Live System Story Garden Living Metazoa Poultry Huggy Age MediaME Media Ludens Internet Pajama Invaders Confucius Blogwall Computer Petimo AmbiKraf Paper Smell & Food Liquid Lovotics Interface Taste Media Interface A GENEALOGY OF MXR Chronological & Genealogical OrganizationTuesday, April 17, 12
    • Human Pacman Solar Plant Kyoto 3D Live System Story Garden Living Metazoa Poultry Huggy Age MediaME Media Ludens Internet Pajama Invaders Time Confucius Blogwall Computer Petimo AmbiKraf Paper Smell & Food Liquid Lovotics Interface Taste Media Interface LINEAR ORGANIZATION Timeline reveals progression and developmentTuesday, April 17, 12
    • Human Proto-Project Pacman Solar Plant Kyoto Gen-I System Story Garden 3D Live Living Metazoa Poultry Huggy Age Gen-II Media Ludens Internet Pajama Invaders MediaME Time Confucius Gen-III Computer Blogwall Gen-IV Petimo AmbiKraf Paper Smell & Food Liquid Gen-V Interface Taste Media Interface Lovotics GENERATIONS OF PROJECTS Projects are separated by themes and influencesTuesday, April 17, 12
    • Human Pacman HUMAN PACMAN The Proto-ProjectTuesday, April 17, 12
    • THE PROTO-PROJECT Human PacmanTuesday, April 17, 12
    • THE PROTO-PROJECT • Contains many themes that filter down to other MXR projects • Embodiment, mixed reality, physical computing, UbiComp, Human social interaction, cultural Pacman reference • From this project inspiration for future research themes emergeTuesday, April 17, 12
    • Plant Kyoto Story Garden Solar 3d Live System GEN-1 PROJECTS Exploring the Burgeoning Field of Mixed RealityTuesday, April 17, 12
    • GEN-1 PROJECTS Kyoto 3d Live GardenTuesday, April 17, 12
    • GEN-1 PROJECTS • Explores foundational concepts in mixed reality Plant Kyoto Story Garden • First attempt to explore themes in education, entertainment and culture • projects remain tied to Solar computing, where interaction 3d Live System is considered secondaryTuesday, April 17, 12
    • Living Metazoa Poultry Media Ludens Internet Huggy Age MediaME Pajama Invaders GEN-II PROJECTS Projects that Explore the Real WorldTuesday, April 17, 12
    • GEN-II PROJECTS Age Poultry Invaders InternetTuesday, April 17, 12
    • GEN-II PROJECTS • Movement away from traditional computer graphics to exploration of the “real world” through physical, tangible embodiments and natural user interfaces Living Metazoa Poultry Media Ludens Internet • New modalities such as haptics • Communication and social issues are now considered Huggy Age • new types of interaction, such as human- MediaME Pajama Invaders human, human-pet, human-plant and cross-generational are explored • A reaction to the previous generation’s focus on computer graphics and virtualityTuesday, April 17, 12
    • Confucius Blogwall Computer GEN-III PROJECTS Socio-Cultural Themes in the Virtual WorldTuesday, April 17, 12
    • GEN-III PROJECTS Confucius Blogwall ComputerTuesday, April 17, 12
    • GEN-III PROJECTS • Cultural computing takes center stage Blogwall • Heavily influenced by eastern traditions • Need to contemporize Confucius eastern ideologies such as Computer Confucian teachings and Haiku makingTuesday, April 17, 12
    • Petimo AmbiKraf GEN-IV PROJECTS Extending Socio-Cultural Computing Into the Real WorldTuesday, April 17, 12
    • AmbiKrafTuesday, April 17, 12
    • GEN-IV PROJECTS • Extends the socio-cultural exploration of themes developed in Gen-3 but now embodied physically Petimo in the real-world • Projects become more product oriented • Influences from Japanese culture and collaboration with Keio AmbiKraf University • Design begins to play a defining roleTuesday, April 17, 12
    • Paper Smell & Food Interface Taste Media Liquid Lovotics Interface GEN-V PROJECTS Quantum-Step MotivatedTuesday, April 17, 12
    • Paper InterfaceTuesday, April 17, 12
    • GEN-V PROJECTS • Radical shift from previous works Paper Smell & Food • Encompasses many previously Interface Taste Media explored themes but in completely new ways Liquid Lovotics • Synergies between art, design Interface and technology reach maturity • Effort is placed into Quantum- Step movements in researchTuesday, April 17, 12
    • RECAP • Talked about a paradigm shift in everyday communication • Introduced the Mixed Reality Lab • Discussed Blue Sky Thinking as a way to conceive projects • Explained how we categorized lab projects by genealogy • Showcased some projects from each generationTuesday, April 17, 12
    • CSCW 2011 - Hangzhou, China March 19–23, 2011 ^_^ THANK YOU! twitter: @smallcaps @cutecenter http://www.mixedrealitylab.org/Tuesday, April 17, 12