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Chapter 6
 

Chapter 6

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    Chapter 6 Chapter 6 Presentation Transcript

    • Chapter 6 Teaching with Multimedia and Hypermedia By: Tim Bryant, Steve Compton, Jo Summers
    • Objectives
      • Define multimedia and hypermedia from historic and current perspectives.
      • Evaluate the quality and capabilities of a commercial multimedia/hypermedia product.
      • Describe resources and skills required for multimedia/hypermedia authoring.
    • Objectives cont.
      • Use an authoring system to develop a product that meets visual, navigational, and instructional criteria.
      • Design lesson activities appropriate for each kind of hypermedia product.
    • Introduction to Multimedia and Hypermedia
      • Computer-based multimedia learning stations have been used since 1966.
      • Noncomputer multimedia have been around even longer.
      • Look at current electronic media and its companion concept, hypermedia.
    • Introduction to Multimedia and Hypermedia cont.
      • Multimedia and Hypermedia: How Do They Differ?
        • Multimedia means “multiple media” or “a combination of media.”
          • Still pictures, sound, motion video, animation, and/or text items combined.
    • Introduction to Multimedia and Hypermedia cont.
      • Multimedia and Hypermedia: How Do They Differ? cont.
        • Hypermedia means “linked media” or interactive media.”
          • Information stored in various media are connected (often via the Internet).
    • Introduction to Multimedia and Hypermedia cont.
      • Types of Hypermedia Systems
        • Come in a variety of hardware, software, and media configurations.
        • Classified according to their primary storage equipment such as interactive videodiscs (IVDs), CD-ROMs (compact disc-read-only memory) and digital versatile discs (DVDs).
    • Introduction to Multimedia and Hypermedia cont.
      • Types of Hypermedia Systems cont.
        • Commercial hypermedia software packages.
        • Authoring tools:
          • Presentation software
          • Video production and editing systems
          • Hypermedia authoring systems
          • Virtual reality (VR) systems
    • Introduction to Multimedia and Hypermedia cont.
      • Current and Future Impact of Hypermedia on Education
        • Increased motivation
        • Flexible learning modes
        • Development of creative and critical thinking skills
        • Improved writing and process skills
    • Introduction to Multimedia and Hypermedia cont.
      • Research on the Impact of Multimedia and Hypermedia Systems cont.
        • Increased learner control is more useful to higher ability students. Learner style helps determine which hypermedia features are effective in various learning environments.
    • Introduction to Multimedia and Hypermedia cont.
      • Research on the Design and Use of Multimedia and Hypermedia Systems
        • Stemeler (1997) reviewed findings on various characteristic that could have an impact on the potential effectiveness of these systems.
    • Introduction to Multimedia and Hypermedia cont.
      • Research on the Design and Use of Multimedia and Hypermedia Systems cont.
      Video Learner control Audio Navigation Animation Interaction and feedback Graphics Screen design Color Instructional design
    • Introduction to Multimedia and Hypermedia cont.
      • Recent Developments in Hypermedia Systems
        • The “vanishing videodisc”
        • Convergence of offline (disc) and online (Internet) development
        • Increasing ease of use
    • Commercial Hypermedia Software Packages
      • Instructional Software
        • Tutorials
        • Drill and practice
        • Simulations
        • Instructional games
        • Problem solving
    • Commercial Hypermedia Software Packages cont.
      • Interactive Books and ebooks
        • Interactive storybooks for the younger students and interactive texts for the older students.
        • ebooks offer greater flexibility than printed texts and are a valuable resource for students and teachers.
    • Commercial Hypermedia Software Packages cont.
      • Reference Materials
        • Available on CDs and DVDs with search engine software added to them to make information easier to attain.
          • Encyclopedias
          • Almanacs
          • Atlases
          • Newspapers and newsletters
          • Proceeding and other conference materials
    • Commercial Hypermedia Software Packages cont.
      • Collections of Development Resources
        • Collecting of clip art, video clips, sound effects, and photographs are some resources that have been developed and placed on CD-ROM.
    • Commercial Hypermedia Software Packages cont.
      • Evaluating Commercial Hypermedia Products
        • Instructional planning and support
        • Instructional design
        • Content
        • Interface design and navigation
        • Feedback and interactivity
    • Commercial Hypermedia Software Packages cont.
      • Integration Strategies for Commercial Hypermedia Products
        • Should offer computer based instruction, resources to support instruction and provide networking and online sources.
      • Background on Multimedia and Hypermedia Authoring Systems
        • Enabled non-technical skilled individuals to develop their own professional-looking hypermedia products.
        • Help prepare students for the world of the future.
      Introduction to Multimedia and Hypermedia Authoring
    • Introduction to Multimedia and Hypermedia Authoring cont.
      • Multimedia and Hypermedia Authoring Resources
        • Audio resources
        • Video resources
        • Photos
        • Graphic images
        • Text
    • Introduction to Multimedia and Hypermedia Authoring cont.
      • Hardware Requirements for Hypermedia Authoring
        • Computer with keyboard and monitor
        • Digital cameras
        • Scanners
        • Video digitizers
        • Camcorders and other video input
        • Microphones
        • Audio speakers
    • Introduction to Multimedia and Hypermedia Authoring cont.
      • Hypermedia Authoring Procedures
        • Review others’ products
        • Do research first
        • Storyboard
        • Develop individual frames and segments
        • Add links and/or scripts
        • Test and revise the product
    • Introduction to Multimedia and Hypermedia Authoring cont.
      • Authoring Skills to Develop over Time
        • Media literacy
        • Using music and art
        • Print design principles
        • Video design principles
        • Creativity and novel thinking
        • Considering the audience
    • Introduction to Multimedia and Hypermedia Authoring cont.
      • Evaluating Student-Developed Hypermedia
        • When students create their own multimedia/hypermedia products, it is suggested that the student self-assess their products. They can do this by using a checklist or rubrics. The teacher can also use these instruments to grade the student projects.
    • Multimedia Authoring Tools Type 1: Presentation Software
      • Aid in creating on-screen descriptions, demonstrations and summaries of information.
      • These tools began as electronic slide shows .
      • They have now become multimedia authoring tools.
    • Multimedia Authoring Tools Type 1: Presentation Software cont.
      • Integration Strategies for Presentation Software
        • Support for lectures or presentations of content
        • Practice screens
        • Assessment screens
        • Brief tutorials
        • Book reports
        • Student-created presentations
    • Multimedia Authoring Tools Type 2: Video Production and Editing Systems
      • Introduction to Video Production and Editing Systems
        • Used in schools to produce school news programs and develop digitized video for use in authoring hypermedia products.
    • Multimedia Authoring Tools Type 2: Video Production and Editing Systems cont.
      • Multimedia Authoring Tools Type 2: Video Production and Editing Systems
        • Demonstrations of procedures
        • Student-created presentations
        • Video lectures
        • Video portfolios
        • Video decision-making/problem-solving simulations
        • Documenting of school activities
        • Visual literacy instruction
        • Teaching of video production
    • Multimedia Authoring Tools Type 3: Hypermedia Software
      • Introduction to Hypermedia Software Tools
        • In the late 1980’s, hypermedia authoring programs were introduced .
    • Multimedia Authoring Tools Type 3: Hypermedia Software cont.
      • Integration Strategies for Hypermedia Authoring Software
        • Brief tutorials
        • Student-created presentations
        • Interactive storybooks
    • Multimedia Authoring Tools Type 4: Virtual Reality and Other Immersion Tools
      • Introduction to Virtual Reality and Other Immersion Tools
        • Full immersion systems
        • Web-based Virtual Reality
        • 3-D models
        • QuickTime Virtual Reality (QTVR)
    • Multimedia Authoring Tools Type 4: Virtual Reality and Other Immersion Tools cont.
      • Integration Strategies for Virtual Reality and Other Immersion Tools
        • Imaging for virtual field trips
        • 3-D models to illustrate how systems work
        • Immersion learning environments for practice and exploration