Chapter 6 Teaching with Multimedia and Hypermedia By:  Tim Bryant,  Steve Compton, Jo Summers
Objectives <ul><li>Define multimedia and hypermedia from historic and current perspectives. </li></ul><ul><li>Evaluate the...
Objectives  cont. <ul><li>Use an authoring system to develop a product that meets visual, navigational, and instructional ...
Introduction to Multimedia and Hypermedia   <ul><li>Computer-based multimedia learning stations have been used since 1966....
Introduction to Multimedia and Hypermedia  cont. <ul><li>Multimedia and Hypermedia:  How Do They Differ?   </li></ul><ul><...
Introduction to Multimedia and Hypermedia  cont. <ul><li>Multimedia and Hypermedia:  How Do They Differ?  cont. </li></ul>...
Introduction to Multimedia and Hypermedia  cont. <ul><li>Types of Hypermedia Systems   </li></ul><ul><ul><li>Come in a var...
Introduction to Multimedia and Hypermedia  cont. <ul><li>Types of Hypermedia Systems  cont. </li></ul><ul><ul><li>Commerci...
Introduction to Multimedia and Hypermedia  cont. <ul><li>Current and Future Impact of Hypermedia on Education   </li></ul>...
Introduction to Multimedia and Hypermedia  cont. <ul><li>Research on the Impact of Multimedia and Hypermedia Systems   con...
Introduction to Multimedia and Hypermedia  cont. <ul><li>Research on the Design and Use of Multimedia and Hypermedia Syste...
Introduction to Multimedia and Hypermedia  cont. <ul><li>Research on the Design and Use of Multimedia and Hypermedia Syste...
Introduction to Multimedia and Hypermedia  cont. <ul><li>Recent Developments in Hypermedia Systems   </li></ul><ul><ul><li...
Commercial Hypermedia Software Packages <ul><li>Instructional Software   </li></ul><ul><ul><li>Tutorials </li></ul></ul><u...
Commercial Hypermedia Software Packages  cont. <ul><li>Interactive Books and ebooks   </li></ul><ul><ul><li>Interactive st...
Commercial Hypermedia Software Packages  cont. <ul><li>Reference Materials   </li></ul><ul><ul><li>Available on CDs and DV...
Commercial Hypermedia Software Packages  cont. <ul><li>Collections of Development Resources   </li></ul><ul><ul><li>Collec...
Commercial Hypermedia Software Packages  cont. <ul><li>Evaluating Commercial Hypermedia Products   </li></ul><ul><ul><li>I...
Commercial Hypermedia Software Packages  cont. <ul><li>Integration Strategies for Commercial Hypermedia Products  </li></u...
<ul><li>Background on Multimedia and Hypermedia Authoring Systems  </li></ul><ul><ul><li>Enabled non-technical skilled ind...
Introduction to Multimedia and Hypermedia Authoring  cont. <ul><li>Multimedia and Hypermedia Authoring Resources   </li></...
Introduction to Multimedia and Hypermedia Authoring  cont. <ul><li>Hardware Requirements for Hypermedia Authoring   </li><...
Introduction to Multimedia and Hypermedia Authoring  cont. <ul><li>Hypermedia Authoring Procedures </li></ul><ul><ul><li>R...
Introduction to Multimedia and Hypermedia Authoring  cont. <ul><li>Authoring Skills to Develop over Time   </li></ul><ul><...
Introduction to Multimedia and Hypermedia Authoring  cont. <ul><li>Evaluating Student-Developed Hypermedia   </li></ul><ul...
Multimedia Authoring Tools Type 1:  Presentation Software   <ul><li>Aid in creating on-screen descriptions, demonstrations...
Multimedia Authoring Tools Type 1:  Presentation Software  cont. <ul><li>Integration Strategies for Presentation Software ...
Multimedia Authoring Tools Type 2:  Video Production and Editing Systems   <ul><li>Introduction to Video Production and Ed...
Multimedia Authoring Tools Type 2:  Video Production and Editing Systems  cont. <ul><li>Multimedia Authoring Tools Type 2:...
Multimedia Authoring Tools Type 3:  Hypermedia Software   <ul><li>Introduction to Hypermedia Software Tools </li></ul><ul>...
Multimedia Authoring Tools Type 3:  Hypermedia Software  cont. <ul><li>Integration Strategies for Hypermedia Authoring Sof...
Multimedia Authoring Tools Type 4:  Virtual Reality and Other Immersion Tools   <ul><li>Introduction to Virtual Reality an...
Multimedia Authoring Tools Type 4:  Virtual Reality and Other Immersion Tools  cont. <ul><li>Integration Strategies for Vi...
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Chapter 6

  1. 1. Chapter 6 Teaching with Multimedia and Hypermedia By: Tim Bryant, Steve Compton, Jo Summers
  2. 2. Objectives <ul><li>Define multimedia and hypermedia from historic and current perspectives. </li></ul><ul><li>Evaluate the quality and capabilities of a commercial multimedia/hypermedia product. </li></ul><ul><li>Describe resources and skills required for multimedia/hypermedia authoring. </li></ul>
  3. 3. Objectives cont. <ul><li>Use an authoring system to develop a product that meets visual, navigational, and instructional criteria. </li></ul><ul><li>Design lesson activities appropriate for each kind of hypermedia product. </li></ul>
  4. 4. Introduction to Multimedia and Hypermedia <ul><li>Computer-based multimedia learning stations have been used since 1966. </li></ul><ul><li>Noncomputer multimedia have been around even longer. </li></ul><ul><li>Look at current electronic media and its companion concept, hypermedia. </li></ul>
  5. 5. Introduction to Multimedia and Hypermedia cont. <ul><li>Multimedia and Hypermedia: How Do They Differ? </li></ul><ul><ul><li>Multimedia means “multiple media” or “a combination of media.” </li></ul></ul><ul><ul><ul><li>Still pictures, sound, motion video, animation, and/or text items combined. </li></ul></ul></ul>
  6. 6. Introduction to Multimedia and Hypermedia cont. <ul><li>Multimedia and Hypermedia: How Do They Differ? cont. </li></ul><ul><ul><li>Hypermedia means “linked media” or interactive media.” </li></ul></ul><ul><ul><ul><li>Information stored in various media are connected (often via the Internet). </li></ul></ul></ul>
  7. 7. Introduction to Multimedia and Hypermedia cont. <ul><li>Types of Hypermedia Systems </li></ul><ul><ul><li>Come in a variety of hardware, software, and media configurations. </li></ul></ul><ul><ul><li>Classified according to their primary storage equipment such as interactive videodiscs (IVDs), CD-ROMs (compact disc-read-only memory) and digital versatile discs (DVDs). </li></ul></ul>
  8. 8. Introduction to Multimedia and Hypermedia cont. <ul><li>Types of Hypermedia Systems cont. </li></ul><ul><ul><li>Commercial hypermedia software packages. </li></ul></ul><ul><ul><li>Authoring tools: </li></ul></ul><ul><ul><ul><li>Presentation software </li></ul></ul></ul><ul><ul><ul><li>Video production and editing systems </li></ul></ul></ul><ul><ul><ul><li>Hypermedia authoring systems </li></ul></ul></ul><ul><ul><ul><li>Virtual reality (VR) systems </li></ul></ul></ul>
  9. 9. Introduction to Multimedia and Hypermedia cont. <ul><li>Current and Future Impact of Hypermedia on Education </li></ul><ul><ul><li>Increased motivation </li></ul></ul><ul><ul><li>Flexible learning modes </li></ul></ul><ul><ul><li>Development of creative and critical thinking skills </li></ul></ul><ul><ul><li>Improved writing and process skills </li></ul></ul>
  10. 10. Introduction to Multimedia and Hypermedia cont. <ul><li>Research on the Impact of Multimedia and Hypermedia Systems cont. </li></ul><ul><ul><li>Increased learner control is more useful to higher ability students. Learner style helps determine which hypermedia features are effective in various learning environments. </li></ul></ul>
  11. 11. Introduction to Multimedia and Hypermedia cont. <ul><li>Research on the Design and Use of Multimedia and Hypermedia Systems </li></ul><ul><ul><li>Stemeler (1997) reviewed findings on various characteristic that could have an impact on the potential effectiveness of these systems. </li></ul></ul>
  12. 12. Introduction to Multimedia and Hypermedia cont. <ul><li>Research on the Design and Use of Multimedia and Hypermedia Systems cont. </li></ul>Video Learner control Audio Navigation Animation Interaction and feedback Graphics Screen design Color Instructional design
  13. 13. Introduction to Multimedia and Hypermedia cont. <ul><li>Recent Developments in Hypermedia Systems </li></ul><ul><ul><li>The “vanishing videodisc” </li></ul></ul><ul><ul><li>Convergence of offline (disc) and online (Internet) development </li></ul></ul><ul><ul><li>Increasing ease of use </li></ul></ul>
  14. 14. Commercial Hypermedia Software Packages <ul><li>Instructional Software </li></ul><ul><ul><li>Tutorials </li></ul></ul><ul><ul><li>Drill and practice </li></ul></ul><ul><ul><li>Simulations </li></ul></ul><ul><ul><li>Instructional games </li></ul></ul><ul><ul><li>Problem solving </li></ul></ul>
  15. 15. Commercial Hypermedia Software Packages cont. <ul><li>Interactive Books and ebooks </li></ul><ul><ul><li>Interactive storybooks for the younger students and interactive texts for the older students. </li></ul></ul><ul><ul><li>ebooks offer greater flexibility than printed texts and are a valuable resource for students and teachers. </li></ul></ul>
  16. 16. Commercial Hypermedia Software Packages cont. <ul><li>Reference Materials </li></ul><ul><ul><li>Available on CDs and DVDs with search engine software added to them to make information easier to attain. </li></ul></ul><ul><ul><ul><li>Encyclopedias </li></ul></ul></ul><ul><ul><ul><li>Almanacs </li></ul></ul></ul><ul><ul><ul><li>Atlases </li></ul></ul></ul><ul><ul><ul><li>Newspapers and newsletters </li></ul></ul></ul><ul><ul><ul><li>Proceeding and other conference materials </li></ul></ul></ul>
  17. 17. Commercial Hypermedia Software Packages cont. <ul><li>Collections of Development Resources </li></ul><ul><ul><li>Collecting of clip art, video clips, sound effects, and photographs are some resources that have been developed and placed on CD-ROM. </li></ul></ul>
  18. 18. Commercial Hypermedia Software Packages cont. <ul><li>Evaluating Commercial Hypermedia Products </li></ul><ul><ul><li>Instructional planning and support </li></ul></ul><ul><ul><li>Instructional design </li></ul></ul><ul><ul><li>Content </li></ul></ul><ul><ul><li>Interface design and navigation </li></ul></ul><ul><ul><li>Feedback and interactivity </li></ul></ul>
  19. 19. Commercial Hypermedia Software Packages cont. <ul><li>Integration Strategies for Commercial Hypermedia Products </li></ul><ul><ul><li>Should offer computer based instruction, resources to support instruction and provide networking and online sources. </li></ul></ul>
  20. 20. <ul><li>Background on Multimedia and Hypermedia Authoring Systems </li></ul><ul><ul><li>Enabled non-technical skilled individuals to develop their own professional-looking hypermedia products. </li></ul></ul><ul><ul><li>Help prepare students for the world of the future. </li></ul></ul>Introduction to Multimedia and Hypermedia Authoring
  21. 21. Introduction to Multimedia and Hypermedia Authoring cont. <ul><li>Multimedia and Hypermedia Authoring Resources </li></ul><ul><ul><li>Audio resources </li></ul></ul><ul><ul><li>Video resources </li></ul></ul><ul><ul><li>Photos </li></ul></ul><ul><ul><li>Graphic images </li></ul></ul><ul><ul><li>Text </li></ul></ul>
  22. 22. Introduction to Multimedia and Hypermedia Authoring cont. <ul><li>Hardware Requirements for Hypermedia Authoring </li></ul><ul><ul><li>Computer with keyboard and monitor </li></ul></ul><ul><ul><li>Digital cameras </li></ul></ul><ul><ul><li>Scanners </li></ul></ul><ul><ul><li>Video digitizers </li></ul></ul><ul><ul><li>Camcorders and other video input </li></ul></ul><ul><ul><li>Microphones </li></ul></ul><ul><ul><li>Audio speakers </li></ul></ul>
  23. 23. Introduction to Multimedia and Hypermedia Authoring cont. <ul><li>Hypermedia Authoring Procedures </li></ul><ul><ul><li>Review others’ products </li></ul></ul><ul><ul><li>Do research first </li></ul></ul><ul><ul><li>Storyboard </li></ul></ul><ul><ul><li>Develop individual frames and segments </li></ul></ul><ul><ul><li>Add links and/or scripts </li></ul></ul><ul><ul><li>Test and revise the product </li></ul></ul>
  24. 24. Introduction to Multimedia and Hypermedia Authoring cont. <ul><li>Authoring Skills to Develop over Time </li></ul><ul><ul><li>Media literacy </li></ul></ul><ul><ul><li>Using music and art </li></ul></ul><ul><ul><li>Print design principles </li></ul></ul><ul><ul><li>Video design principles </li></ul></ul><ul><ul><li>Creativity and novel thinking </li></ul></ul><ul><ul><li>Considering the audience </li></ul></ul>
  25. 25. Introduction to Multimedia and Hypermedia Authoring cont. <ul><li>Evaluating Student-Developed Hypermedia </li></ul><ul><ul><li>When students create their own multimedia/hypermedia products, it is suggested that the student self-assess their products. They can do this by using a checklist or rubrics. The teacher can also use these instruments to grade the student projects. </li></ul></ul>
  26. 26. Multimedia Authoring Tools Type 1: Presentation Software <ul><li>Aid in creating on-screen descriptions, demonstrations and summaries of information. </li></ul><ul><li>These tools began as electronic slide shows . </li></ul><ul><li>They have now become multimedia authoring tools. </li></ul>
  27. 27. Multimedia Authoring Tools Type 1: Presentation Software cont. <ul><li>Integration Strategies for Presentation Software </li></ul><ul><ul><li>Support for lectures or presentations of content </li></ul></ul><ul><ul><li>Practice screens </li></ul></ul><ul><ul><li>Assessment screens </li></ul></ul><ul><ul><li>Brief tutorials </li></ul></ul><ul><ul><li>Book reports </li></ul></ul><ul><ul><li>Student-created presentations </li></ul></ul>
  28. 28. Multimedia Authoring Tools Type 2: Video Production and Editing Systems <ul><li>Introduction to Video Production and Editing Systems </li></ul><ul><ul><li>Used in schools to produce school news programs and develop digitized video for use in authoring hypermedia products. </li></ul></ul>
  29. 29. Multimedia Authoring Tools Type 2: Video Production and Editing Systems cont. <ul><li>Multimedia Authoring Tools Type 2: Video Production and Editing Systems </li></ul><ul><ul><li>Demonstrations of procedures </li></ul></ul><ul><ul><li>Student-created presentations </li></ul></ul><ul><ul><li>Video lectures </li></ul></ul><ul><ul><li>Video portfolios </li></ul></ul><ul><ul><li>Video decision-making/problem-solving simulations </li></ul></ul><ul><ul><li>Documenting of school activities </li></ul></ul><ul><ul><li>Visual literacy instruction </li></ul></ul><ul><ul><li>Teaching of video production </li></ul></ul>
  30. 30. Multimedia Authoring Tools Type 3: Hypermedia Software <ul><li>Introduction to Hypermedia Software Tools </li></ul><ul><ul><li>In the late 1980’s, hypermedia authoring programs were introduced . </li></ul></ul>
  31. 31. Multimedia Authoring Tools Type 3: Hypermedia Software cont. <ul><li>Integration Strategies for Hypermedia Authoring Software </li></ul><ul><ul><li>Brief tutorials </li></ul></ul><ul><ul><li>Student-created presentations </li></ul></ul><ul><ul><li>Interactive storybooks </li></ul></ul>
  32. 32. Multimedia Authoring Tools Type 4: Virtual Reality and Other Immersion Tools <ul><li>Introduction to Virtual Reality and Other Immersion Tools </li></ul><ul><ul><li>Full immersion systems </li></ul></ul><ul><ul><li>Web-based Virtual Reality </li></ul></ul><ul><ul><li>3-D models </li></ul></ul><ul><ul><li>QuickTime Virtual Reality (QTVR) </li></ul></ul>
  33. 33. Multimedia Authoring Tools Type 4: Virtual Reality and Other Immersion Tools cont. <ul><li>Integration Strategies for Virtual Reality and Other Immersion Tools </li></ul><ul><ul><li>Imaging for virtual field trips </li></ul></ul><ul><ul><li>3-D models to illustrate how systems work </li></ul></ul><ul><ul><li>Immersion learning environments for practice and exploration </li></ul></ul>
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