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Nursing education in_3_d_leveraging_virtual_wor

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  • 1. Nursing Education in 3D— Leveraging Virtual Worlds and Immersive Learning Simulations John Miller and Cathy Walker TESC SON Lectureship May 15, 2009
  • 2. World Interaction 1. Second Life Evergreen Island 2. Live virtual world interaction with people in the US as well as worldwide. 3. 70,000 simultaneous users 4. 1.4 million accounts logins last 60 days 5. Music, the arts, science, literature, corporate, non-profit, higher education Live demonstration in 3D virtual world
  • 3. Create, own, buy objects. 1. Linden currency is real money but L1000=$4. Most things are cheaper than real life (RL). 2. Modify image or avatar. 3. Personalize avatar 4. Shopping for clothes, shapes, skin, hair, animations, houses, etc 5. Basic building by most avatars 6. Complex building by skilled builders, scriptors, and animators
  • 4. Medical support groups 1. Many medical support groups in Second Life (VirtualAbility.org) 2. Students and medical professionals can interact and contribute. Live demonstration in 3D virtual world
  • 5. Patient Simulation 1. Interactive objects for assessments, medications and other treatments 2. Single or group 3. Programmed robot avatar as patient 4. Training for students and faculty 5. Recorded interactions 6. Demonstration mode for faculty 7. Real time communication Live demonstration in 3D virtual world
  • 6. Educational Collaboration 1. International Society for Technology in Education (ISTE) 2. Community Colleges in Second Life Live demonstration in 3D virtual world
  • 7. Non-profit groups 1. Virtual Ability 2. American Cancer Society 3. Alliance Library System Live demonstration in 3D virtual world
  • 8. What others are doing. Virtual Worlds 1. Forterra 2. BreakAway 3. Virtual Heroes, Zero Hour, Healthcare 4. RealXtend Virtual demonstration
  • 9. Future Trends 1. Education 2. Healthcare 3. Business 4. Arts 5. Life
  • 10. Contact MUVErs, LLC: http://muvers.org 1. Presentation slides 2. Video links 3. Blog links 4. Email 5. Skype, ooVoo 6. Second Life avatars John Miller, Co-founder of MUVErs and nursing faculty at Tacoma Community College, Tacoma, WA USA, http://www. tacomacc.edu/home/jmiller/index.htm Cathy Walker, Co-founder of MUVErs, faculty and technology director, St. Vincent de Paul, Rogers, AR USA