Nursing Education In 3 D Baltimore SINI 2009

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    Nursing Education In 3 D Baltimore SINI 2009 - Presentation Transcript

    1. Nursing Education in 3D: Leveraging Virtual Worlds and Immersive Learning Simulations John Miller and Cathy Walker SINI 2009, Baltimore, MD July 24, 2009 http://MUVErs.org http://www.youtube.com/user/jsmillerRN
    2. Objectives
        • Create objectives for learning using a virtual world that will use interaction, patient simulation, support groups, communication, and application.
        • Develop a plan for entering and using virtual worlds for education that is fast and easy.
        • Collaborate with others interested in teaching using virtual worlds for education as well as health support.
    3. World Interaction
        • Second Life Evergreen Island (Create an account at this link.)
        • Live virtual world interaction with people in the US as well as worldwide.
        • 70,000 simultaneous users
        • 1.4 million accounts logins last 60 days
        • Music, the arts, science, literature, corporate, non-profit, higher education   
    4. Create, own, buy objects .
        • Most things are cheaper than real life.
        • Personalize avatar.
        • Shop for clothes, shapes, skin, hair, animations, houses.
        • Basic building is fairly simple.
        • Complex building is done by skilled builders, scriptors, and animators.
    5. Simple objects for interaction in 3D
        • Pictures from web and other sources placed on 3D display boards with web links.
        • Move object, rearranging as an evidence of knowledge.
        • Basic objects to represent real life pathophysiology
    6. Medical support groups
        • Many medical support groups in Second Life ( VirtualAbility.org )
        • Students and medical professionals can interact and contribute.
    7. Patient Simulation
        • Interactive objects for assessments, medications and other treatments
        • Single or group
        • Programmed robot avatar as patient
        • Training for students and faculty
        • Recorded interactions
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    8. Tools created for simulations
        • Limits within Second Life for building, scripting, and animations, which have to be respected.
        • MUI, a GUI HUD for avatars to wear.
        • Instructor presentation MUI for demonstrations, modifications.
        • Searchable student database with records of performance for instructor. 
    9.  

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