8.3 SMIL Content Element Tags QuickTIME IE v6: Defines a generic media clip <t:media/> Use <ref/> Defines a video element. <t:video/> <video/> Real: Defines streaming text (.rt) files Use XHTML and CSS <textstream/> Defines a lightweight media object Use XHTML and CSS <brush/> Real: Defines simple static text (.txt) files Use XHTML and CSS <text/> Generic clip type. Can be used in place of other elements <t:ref/> <ref/> Defines and image element such as a .GIF, .JPEG or .PNG file <t:img/> <img/> Defines an audio element. IE: Can also use <t:media/> <t:audio/> <audio/> Real: Animation clips such as Flash files. IE: Delineate animated GIFs <t:animation/> <animation/> Description IEv6 RealONE
8.4 Adding Text to Presentations
Method differs according to the SMIL client
Text handling is not part of the standard
Timed Text Initiative is addressing representation of textual content
RealONE player
Use proprietary RealText ( .rt ) files
Similar format to HTML
Rudimentary and “fiddly” to use
IE6
Uses HTML and Cascading Style Sheets
QuickTime
Use Text tracks
Reference documentation
Examples
Using RealText
8.5 Using Content Element Attributes
Elements use attributes introduced in Timing and Synchronisation section
Using metafiles with media src attribute
Used for streamed audio and media
Format depends upon streaming server implementation
Examples: RealONE QuickTime
Defining BASE URLs for clip src attribute
Examples: RealONE
Caching media content
Dependent upon client caching
RealONE has a media cache
Default size and location
Content needs to be cachable
Internet Explorer v6 uses the browsers cache
Streamed media is not cached in the client
Files on the local file system are not cached
8.6 Using the <brush/> element
Explained in the SMIL Brush Media Module
“ The brush element is a lightweight media object element which allows an author to paint a solid color or other pattern in place of a media object “
Implemented in RealONE player
Regions can be filled with colour
Apply the whole range of attributes available to other media objects
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