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Gaming Together to Learn Together:
PSims & UbiqGames for Learning Complex Systems

MIT STEP (Scheller Teacher Education Program)
http://education.mit.edu
www.educationarcade.org




    Jennifer Groff
    US-UK Fulbright Scholar
    jennifer_groff@mail.harvard.edu
Gaming Together to Learn Together:
PSims & UbiqGames for Learning Complex Systems
Participatory Simulations                        pSims
  Engage learners in computer mediated
    simulations
  Provide rich learning experiences where
    technology and social interaction are key
  Use relatively simple and cheap technologies
    (Palms<$100) and IR peer to peer
    communication
Examples from the lab...                         pSims
  Live Long and Prosper (a.k.a. Genetics)
    • Can you decode a genome so that you
      can live long and prosper?
    • Can you apply the genetic analysis you
      learned on paper?
  Sugar and Spice
    • Economics-Trading
    • Negotiation, optimizing trade strategies
  Big Fish - Little Fish
    • Resource Management
           Virus, Tit-for-Tat, Networks…
Customization in the Classroom                   pSims
  • Preferences screen
  • Typically accessed by teacher to:
     • Pre-set underlying model
     • Prevent students from altering model/
       cheating
  • Secret code is ?!?
  • Preferences can be BEAMED from one Palm to
    another
Why Handhelds?
  Portability
  Social Interactivity
  Context Sensitivity
  Connectivity
  Individuality
Design Principles                                      pSims
  •   Fostering learning
  •   Integrating games and learning
  •   Facilitating peer to peer / social interaction
  •   Balancing collaboration and competition
  •   Relying on action off computers
  •   Varying timescale
  •   Having fun
Learning Goals                                          pSims
    K-16
    •   Engage in authentic science
    •   Foster collaborative learning
    •   Capitalize on game play motivation
    •   Solve complex problems with complex solutions

    Informal Education
    • Encourage deeper and broader interaction
    • Connect and collaborate with others

    Training
    •   Promote teamwork and collaboration
    •   Facilitate role playing
    •   Provide new perspectives on real problems
    •   Allow safe play
•
Sample                                             pSims
 The Virus Game
 • 1 Palm = 1 Person
 • Enter unique name (ABC=keyboard)

 To Meet someone:
 • Align Palm IR ports on both machines (4 -
   12 inches apart)
 • One (and only one) of you hit “Meet” button
 • If successful, their name will appear in your
   list (in the order you met them)
Palmagotchi
Anytime, Anywhere

 Virtual pets with Biology
 Birds and flowers
    Like Darwin’s Finches in the Galapagos
Palmagotchi
Game Play

  • Foraging
  • Mating
  • Managing Risks
Palmagotchi
Results

  Pilot studies in two biology classes
    Caring about creatures (“sort of alive” - Turkle)
       Led to pursuit of strategies for success and learning about
         evolution
    Evolution is dynamic and depends on the environment
    Demand for “mini-games”

                 Needs a more ubiquitous platform
Weatherlings   UbiqGames
Weatherlings                      UbiqGames
 Features
   Multiplayer
   Single Player
   Web-based
   Collaborative

 First Game
   Pokemon + Weather Prediction

 Maintain creatures and battle creatures
  Impacted by “arena weather”
Weatherlings   UbiqGames

               http://hlc.mitstep.org/weather

               click on “Sign up!”

               code: hlcgame
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Palmagotchi
How to Battle
                                       UbiqGames
 DRAW phase
 • four cards maximum at one time
 PLAY phase
  • make a forecast - attack won't take place for another six hours
  • play the card you think will adapt best to the situation
 ATTACK phase
  • examine the weather data, make a prediction (3 hours from now)
  • select a Weatherling from your field and the move that you think will
    work best under those conditions
  • select the opponent’s Weatherling you want to target
  Note: Weatherlings will take extra damage if their affinity is
  weakened by the weather condition so lookout for
  those opportunities!
Palmagotchi
How to Battle
                                      UbiqGames
 Scoring
  • One-tenth (rounded down) of the total damage or healing will be
    added to your score
  • You score 10 extra points for sidelining an opponent's creature and 20
    extra points for attacking the opponent directly


 Ending
  • The battle ends after the ATTACK phase of the final round.
  • Most points WINS!
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Palmagotchi
How to Battle
                                       UbiqGames
  DRAW phase
  • four cards maximum at one time
  PLAY phase
   • make a forecast - attack won't take place for another six hours
   • play the card you think will adapt best to the situation
  ATTACK phase
   • examine the weather data, make a prediction (3 hours from now)
   • select a Weatherling from your field and the move that you think will
     work best under those conditions
   • select the opponent’s Weatherling you want to target
   Note: Weatherlings will take extra damage if their affinity is
   weakened by the weather condition so lookout for
   those opportunities!
Weatherlings               UbiqGames
   Data snapshot – 3 days x 20 kids
   200 battles
   1250 battle rounds
   2250 forecasts
   5000 weather data points
   980 cards = learning time
UbiqBio   UbiqGames
What they are:                                pSims
Casual, Mobile & Multiplayer

  CASUAL (not shallow)
                                           Ubiq
                                           Games
    Short bursts of game play: Able to fit into schedules
                                                            &
    Shallow learning curve: Accessible to all
  MOBILE
    Play anytime and anywhere: Can reach many players on many
      platforms
  MULTIPLAYER
    Interactions are rich and complex: Facilitates collaboration and
      competition

                        = Games “in” class
Gaming Together to Learn Together:
Participatory Simulations & UbiqGames for Learning
Complex Systems

   Jennifer Groff
   US-UK Fulbright Scholar
   jennifer_groff@mail.harvard.edu




 MIT STEP (Scheller Teacher Education Program)
 http://education.mit.edu
 www.educationarcade.org

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MIT-Ubiq-Games_HHL2009

  • 1. Gaming Together to Learn Together: PSims & UbiqGames for Learning Complex Systems MIT STEP (Scheller Teacher Education Program) http://education.mit.edu www.educationarcade.org Jennifer Groff US-UK Fulbright Scholar jennifer_groff@mail.harvard.edu
  • 2.
  • 3.
  • 4. Gaming Together to Learn Together: PSims & UbiqGames for Learning Complex Systems
  • 5. Participatory Simulations pSims Engage learners in computer mediated simulations Provide rich learning experiences where technology and social interaction are key Use relatively simple and cheap technologies (Palms<$100) and IR peer to peer communication
  • 6. Examples from the lab... pSims Live Long and Prosper (a.k.a. Genetics) • Can you decode a genome so that you can live long and prosper? • Can you apply the genetic analysis you learned on paper? Sugar and Spice • Economics-Trading • Negotiation, optimizing trade strategies Big Fish - Little Fish • Resource Management Virus, Tit-for-Tat, Networks…
  • 7. Customization in the Classroom pSims • Preferences screen • Typically accessed by teacher to: • Pre-set underlying model • Prevent students from altering model/ cheating • Secret code is ?!? • Preferences can be BEAMED from one Palm to another
  • 8. Why Handhelds? Portability Social Interactivity Context Sensitivity Connectivity Individuality
  • 9. Design Principles pSims • Fostering learning • Integrating games and learning • Facilitating peer to peer / social interaction • Balancing collaboration and competition • Relying on action off computers • Varying timescale • Having fun
  • 10. Learning Goals pSims K-16 • Engage in authentic science • Foster collaborative learning • Capitalize on game play motivation • Solve complex problems with complex solutions Informal Education • Encourage deeper and broader interaction • Connect and collaborate with others Training • Promote teamwork and collaboration • Facilitate role playing • Provide new perspectives on real problems • Allow safe play •
  • 11. Sample pSims The Virus Game • 1 Palm = 1 Person • Enter unique name (ABC=keyboard) To Meet someone: • Align Palm IR ports on both machines (4 - 12 inches apart) • One (and only one) of you hit “Meet” button • If successful, their name will appear in your list (in the order you met them)
  • 12. Palmagotchi Anytime, Anywhere Virtual pets with Biology Birds and flowers Like Darwin’s Finches in the Galapagos
  • 13. Palmagotchi Game Play • Foraging • Mating • Managing Risks
  • 14. Palmagotchi Results Pilot studies in two biology classes Caring about creatures (“sort of alive” - Turkle) Led to pursuit of strategies for success and learning about evolution Evolution is dynamic and depends on the environment Demand for “mini-games” Needs a more ubiquitous platform
  • 15. Weatherlings UbiqGames
  • 16. Weatherlings UbiqGames Features Multiplayer Single Player Web-based Collaborative First Game Pokemon + Weather Prediction Maintain creatures and battle creatures Impacted by “arena weather”
  • 17. Weatherlings UbiqGames http://hlc.mitstep.org/weather click on “Sign up!” code: hlcgame
  • 18. Weatherlings UbiqGames
  • 19. Weatherlings UbiqGames
  • 20. Weatherlings UbiqGames
  • 21. Weatherlings UbiqGames
  • 22. Weatherlings UbiqGames
  • 23. Palmagotchi How to Battle UbiqGames DRAW phase • four cards maximum at one time PLAY phase • make a forecast - attack won't take place for another six hours • play the card you think will adapt best to the situation ATTACK phase • examine the weather data, make a prediction (3 hours from now) • select a Weatherling from your field and the move that you think will work best under those conditions • select the opponent’s Weatherling you want to target Note: Weatherlings will take extra damage if their affinity is weakened by the weather condition so lookout for those opportunities!
  • 24. Palmagotchi How to Battle UbiqGames Scoring • One-tenth (rounded down) of the total damage or healing will be added to your score • You score 10 extra points for sidelining an opponent's creature and 20 extra points for attacking the opponent directly Ending • The battle ends after the ATTACK phase of the final round. • Most points WINS!
  • 25. Weatherlings UbiqGames
  • 26. Weatherlings UbiqGames
  • 27. Weatherlings UbiqGames
  • 28. Weatherlings UbiqGames
  • 29. Weatherlings UbiqGames
  • 30. Weatherlings UbiqGames
  • 31. Weatherlings UbiqGames
  • 32. Palmagotchi How to Battle UbiqGames DRAW phase • four cards maximum at one time PLAY phase • make a forecast - attack won't take place for another six hours • play the card you think will adapt best to the situation ATTACK phase • examine the weather data, make a prediction (3 hours from now) • select a Weatherling from your field and the move that you think will work best under those conditions • select the opponent’s Weatherling you want to target Note: Weatherlings will take extra damage if their affinity is weakened by the weather condition so lookout for those opportunities!
  • 33. Weatherlings UbiqGames Data snapshot – 3 days x 20 kids 200 battles 1250 battle rounds 2250 forecasts 5000 weather data points 980 cards = learning time
  • 34. UbiqBio UbiqGames
  • 35. What they are: pSims Casual, Mobile & Multiplayer CASUAL (not shallow) Ubiq Games Short bursts of game play: Able to fit into schedules & Shallow learning curve: Accessible to all MOBILE Play anytime and anywhere: Can reach many players on many platforms MULTIPLAYER Interactions are rich and complex: Facilitates collaboration and competition = Games “in” class
  • 36. Gaming Together to Learn Together: Participatory Simulations & UbiqGames for Learning Complex Systems Jennifer Groff US-UK Fulbright Scholar jennifer_groff@mail.harvard.edu MIT STEP (Scheller Teacher Education Program) http://education.mit.edu www.educationarcade.org