Gaming Together to Learn Together:PSims & UbiqGames for Learning Complex SystemsMIT STEP (Scheller Teacher Education Progr...
Gaming Together to Learn Together:PSims & UbiqGames for Learning Complex Systems
Participatory Simulations                        pSims  Engage learners in computer mediated    simulations  Provide rich ...
Examples from the lab...                         pSims  Live Long and Prosper (a.k.a. Genetics)    • Can you decode a geno...
Customization in the Classroom                   pSims  • Preferences screen  • Typically accessed by teacher to:     • Pr...
Why Handhelds?  Portability  Social Interactivity  Context Sensitivity  Connectivity  Individuality
Design Principles                                      pSims  •   Fostering learning  •   Integrating games and learning  ...
Learning Goals                                          pSims    K-16    •   Engage in authentic science    •   Foster col...
Sample                                             pSims The Virus Game • 1 Palm = 1 Person • Enter unique name (ABC=keybo...
PalmagotchiAnytime, Anywhere Virtual pets with Biology Birds and flowers    Like Darwin’s Finches in the Galapagos
PalmagotchiGame Play  • Foraging  • Mating  • Managing Risks
PalmagotchiResults  Pilot studies in two biology classes    Caring about creatures (“sort of alive” - Turkle)       Led to...
Weatherlings   UbiqGames
Weatherlings                      UbiqGames Features   Multiplayer   Single Player   Web-based   Collaborative First Game ...
Weatherlings   UbiqGames               http://hlc.mitstep.org/weather               click on “Sign up!”               code...
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
PalmagotchiHow to Battle                                       UbiqGames DRAW phase • four cards maximum at one time PLAY ...
PalmagotchiHow to Battle                                      UbiqGames Scoring  • One-tenth (rounded down) of the total d...
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
Weatherlings   UbiqGames
PalmagotchiHow to Battle                                       UbiqGames  DRAW phase  • four cards maximum at one time  PL...
Weatherlings               UbiqGames   Data snapshot – 3 days x 20 kids   200 battles   1250 battle rounds   2250 forecast...
UbiqBio   UbiqGames
What they are:                                pSimsCasual, Mobile & Multiplayer  CASUAL (not shallow)                     ...
Gaming Together to Learn Together:Participatory Simulations & UbiqGames for LearningComplex Systems   Jennifer Groff   US-U...
MIT-Ubiq-Games_HHL2009
MIT-Ubiq-Games_HHL2009
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MIT-Ubiq-Games_HHL2009

  1. Gaming Together to Learn Together:PSims & UbiqGames for Learning Complex SystemsMIT STEP (Scheller Teacher Education Program)http://education.mit.eduwww.educationarcade.org Jennifer Groff US-UK Fulbright Scholar jennifer_groff@mail.harvard.edu
  2. Gaming Together to Learn Together:PSims & UbiqGames for Learning Complex Systems
  3. Participatory Simulations pSims Engage learners in computer mediated simulations Provide rich learning experiences where technology and social interaction are key Use relatively simple and cheap technologies (Palms<$100) and IR peer to peer communication
  4. Examples from the lab... pSims Live Long and Prosper (a.k.a. Genetics) • Can you decode a genome so that you can live long and prosper? • Can you apply the genetic analysis you learned on paper? Sugar and Spice • Economics-Trading • Negotiation, optimizing trade strategies Big Fish - Little Fish • Resource Management Virus, Tit-for-Tat, Networks…
  5. Customization in the Classroom pSims • Preferences screen • Typically accessed by teacher to: • Pre-set underlying model • Prevent students from altering model/ cheating • Secret code is ?!? • Preferences can be BEAMED from one Palm to another
  6. Why Handhelds? Portability Social Interactivity Context Sensitivity Connectivity Individuality
  7. Design Principles pSims • Fostering learning • Integrating games and learning • Facilitating peer to peer / social interaction • Balancing collaboration and competition • Relying on action off computers • Varying timescale • Having fun
  8. Learning Goals pSims K-16 • Engage in authentic science • Foster collaborative learning • Capitalize on game play motivation • Solve complex problems with complex solutions Informal Education • Encourage deeper and broader interaction • Connect and collaborate with others Training • Promote teamwork and collaboration • Facilitate role playing • Provide new perspectives on real problems • Allow safe play•
  9. Sample pSims The Virus Game • 1 Palm = 1 Person • Enter unique name (ABC=keyboard) To Meet someone: • Align Palm IR ports on both machines (4 - 12 inches apart) • One (and only one) of you hit “Meet” button • If successful, their name will appear in your list (in the order you met them)
  10. PalmagotchiAnytime, Anywhere Virtual pets with Biology Birds and flowers Like Darwin’s Finches in the Galapagos
  11. PalmagotchiGame Play • Foraging • Mating • Managing Risks
  12. PalmagotchiResults Pilot studies in two biology classes Caring about creatures (“sort of alive” - Turkle) Led to pursuit of strategies for success and learning about evolution Evolution is dynamic and depends on the environment Demand for “mini-games” Needs a more ubiquitous platform
  13. Weatherlings UbiqGames
  14. Weatherlings UbiqGames Features Multiplayer Single Player Web-based Collaborative First Game Pokemon + Weather Prediction Maintain creatures and battle creatures Impacted by “arena weather”
  15. Weatherlings UbiqGames http://hlc.mitstep.org/weather click on “Sign up!” code: hlcgame
  16. Weatherlings UbiqGames
  17. Weatherlings UbiqGames
  18. Weatherlings UbiqGames
  19. Weatherlings UbiqGames
  20. Weatherlings UbiqGames
  21. PalmagotchiHow to Battle UbiqGames DRAW phase • four cards maximum at one time PLAY phase • make a forecast - attack wont take place for another six hours • play the card you think will adapt best to the situation ATTACK phase • examine the weather data, make a prediction (3 hours from now) • select a Weatherling from your field and the move that you think will work best under those conditions • select the opponent’s Weatherling you want to target Note: Weatherlings will take extra damage if their affinity is weakened by the weather condition so lookout for those opportunities!
  22. PalmagotchiHow to Battle UbiqGames Scoring • One-tenth (rounded down) of the total damage or healing will be added to your score • You score 10 extra points for sidelining an opponents creature and 20 extra points for attacking the opponent directly Ending • The battle ends after the ATTACK phase of the final round. • Most points WINS!
  23. Weatherlings UbiqGames
  24. Weatherlings UbiqGames
  25. Weatherlings UbiqGames
  26. Weatherlings UbiqGames
  27. Weatherlings UbiqGames
  28. Weatherlings UbiqGames
  29. Weatherlings UbiqGames
  30. PalmagotchiHow to Battle UbiqGames DRAW phase • four cards maximum at one time PLAY phase • make a forecast - attack wont take place for another six hours • play the card you think will adapt best to the situation ATTACK phase • examine the weather data, make a prediction (3 hours from now) • select a Weatherling from your field and the move that you think will work best under those conditions • select the opponent’s Weatherling you want to target Note: Weatherlings will take extra damage if their affinity is weakened by the weather condition so lookout for those opportunities!
  31. Weatherlings UbiqGames Data snapshot – 3 days x 20 kids 200 battles 1250 battle rounds 2250 forecasts 5000 weather data points 980 cards = learning time
  32. UbiqBio UbiqGames
  33. What they are: pSimsCasual, Mobile & Multiplayer CASUAL (not shallow) Ubiq Games Short bursts of game play: Able to fit into schedules & Shallow learning curve: Accessible to all MOBILE Play anytime and anywhere: Can reach many players on many platforms MULTIPLAYER Interactions are rich and complex: Facilitates collaboration and competition = Games “in” class
  34. Gaming Together to Learn Together:Participatory Simulations & UbiqGames for LearningComplex Systems Jennifer Groff US-UK Fulbright Scholar jennifer_groff@mail.harvard.edu MIT STEP (Scheller Teacher Education Program) http://education.mit.edu www.educationarcade.org

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