Ed arcade mobilegames2011-groffPresentation Transcript
Gaming Together to Learn Together:Evolution of Mobile Learning Games www.educationarcade.org Jennifer Groff
Engage learners in computer mediated pSims simulationsProvide rich learning experiences where technology and social interaction are keyUse relatively simple and cheap technologies (Palms<$100) and IR peer to peer communication
pSimsLive Long and Prosper (a.k.a. Genetics) decoding a genomeSugar and Spice economics-trading negotiation, optimizing trade strategiesBig Fish - Little Fish resource managementVirus, Tit-for-Tat, Networks...
PalmagotchiAnytime, AnywhereVirtual pets with BiologyBirds and flowers Needs a more ubiquitous platform
UbiqGames Who? High school studentsWhat? Browser-based casual games When? Interstitial times Where? Anywhere, any browser Why?
UbiqGamesWhy• Engaging, motivating• More frequent contact with material• Place to experiment• Doesn’t take up class time• Experience informs class discussion
UbiqGamesFeatures Multiplayer Single Player Web-based CollaborativeFirst Game: Weatherlings Pokemon + Weather Prediction Maintain creatures and battle creatures
AR Augmented Reality Computer simulation on handheld triggered by real world locationGoal: understand “authentic” science through simulated realistic practicesCombines physical & virtual world contextsEmbeds learners in authentic situationsEngages users in a socially facilitated context
AR Environmental DetectivesOutbreak @ MIT
MITARCSI: Community Science Investigators
www.educationarcade.org Jennifer Groff email@example.com @jsgroff