Depictions of "Nature" in Second Life

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    Depictions of "Nature" in Second Life - Presentation Transcript

    1. Second Chances: Depictions of “Nature” in Second Life joseph clark florida state university november 2008
    2. Second Life?
      • Utopian/dystopian fantasies
      • Real enough for suspension of disbelief
      • User-generated content
    3. Virtual Worlds?
      • Liminal spaces, real experiences
      • “ One phenomenal body” (Stewart & Nicholls, 2002)
      • Key idea: only one of many virtualities in our lives
    4. But it’s not real .
      • Virtual Tourism adds recreational element -> motivation -> a vehicle for change (after Turkle)
      • Virtual experiences can in fact “facilitate an enhanced and more authentic relationship with actuality” (Stewart & Nichols).
      • Virtual spaces “encourage movement, exploration, and engagement even as they promote escape” (Book)
      • Even “real” parks, preserves, forests are constructed, filtered, thus “virtual” (Patin)
      • Science itself is an abstraction, thus virtual
      • “ Virtual” = “not actual”? or “indistinguishable from”?
    5. Limitations: Light and Vision
      • Moving from Maya to Empiricism
      • Observation as Dominance (Patin, 1999)
      • Tourists gazing on The Other (Urry, 2002)
      • ...but visual valorization perhaps only a temporary phenomenon (Book, 2003)
    6. Touristic Hyperrealism, Pre-Computer
    7. The Grand Tour:
      • Nonessential travel as edification
      • Reconnection with nature, “The Wild”, the Sublime (Stewart & Nicholls, 2002)
    8. Retro VR: English Gardens
      • An “improved” version of Nature
      • A recollection of GT experiences
      • Organized as Views
      • Real yet Unreal
      • “ Englishness”
    9. National(ist) Parks (Patin, 1992) A frame that comprises “the discourses of tourism, nationalism, romanticism, expansionism, and religion” (DeLuca, 1992)
    10. Thus Nature Idealized, Hedonized, Commoditized
      • Hovardas & Stamou (2006)
      • Turnhout, et al (2004)
    11. And the Virtual, made Virtuous?
      • Engaging effects of virtual tours (Utterson, 2003; Book, 2003)
      • Attachment to virtual tours (Book, 2003)
      • Preservation via virtual tour (Krug, n.d.)
    12. Or More Villainous?
      • Sea World:
      • corporate
      • fantasy
      • veneer of concern
      • consumption of images
      • anthropocentric visions
      • Davis,
      • Spectacular Nature , 1997
    13. Machiavellian Museums?
      • Mitman (1996) on the obsession with visual recreations of nature in museums, backgrounding the human role, reflecting the growing importance of the camera: “an omnipresent and omniscient Being: invisible, yet ever watchful, ready at any moment to intervene and impose divine justice. They had become the divine arbiter, ensuring the police of nature."
    14. Nature in Computer Games
      • Opel & Smith (2004)
      • decontextualized animals
      • commodity culture
      • animals as customer attractions
      • Jones (2006) on SL
    15. So:
      • Do representations of Nature in SL reproduce hegemonic anthropocentric/ consumerist/ hedonistic notions?
      • Focused on aquatic environments
      • Convenience and snowball sampling (keyword searches, lists and guides, talking with avatars, scanning maps)
    16. Emergent Types:
      • Pastoral Idylls more than Wilderness (Turnout, 2004)
      • Tropical Islands (Book, 2003)
      • Critical / Ironic
      • “ Realistic” / Educational
      • “ Stark abyssal plains” (Robertshaw, 2006)
    17. A Note on SL Biophysics
      • Rain slakes no thirst
      • Wind and gravity, but no currents or tides
      • Night/day rhythms
      • Terraforming
    18. Nature Objects
      • Large default library of plant life
      • Linden Plants a special category of prim
      • The three-prim plant (Honjo, Lim & Meruta 1999)
    19. Plant library
    20. Splash aquatics store
    21. Splash aquatics store
    22. Splash aquatics store
    23. Bora Bora atoll
    24. Bora Bora atoll
    25. Bora Bora atoll
    26. Chi’s pond life
    27. Chi’s pond life
    28. Chi’s surf beach
    29. Chi’s aquarium
    30. Click here for disaster
    31. Click here for disaster
    32. Click here for disaster
    33. Click here for disaster
    34. Dams without damage
    35. Dams without damage
    36. Realistic reefs
    37. Realistic reefs
    38. Realistic reefs?
    39. Realistic reefs?
    40. Realistic reefs?
    41. Realistic reefs
    42. Cf. Capability Brown’s work at Blenheim Palace
    43. waterfalls
    44. and falls
    45. and falls … from no basin
    46. in fact, it’s just the basement
    47. fishing for profit
    48. fishing for profit
    49. fishing for profit
    50. fishing for profit
    51. fishing for profit
    52. fishing for profit?
    53. sinkhole model
    54. “ biocultural resources”
    55. “ biocultural resources”
    56. Center for Water Studies
    57. ANWR
    58. Calleta Infohub
    59. Calleta Infohub
    60. Conclusions
      • SL Nature: For human use or edification
      • Can preserve, yet trivialize the voiceless (O'Neill, 2001) or extrahuman (Latour, 2006)
      • Can convince while misleading (Orland, et al, 2001; Lange, 2001)
      • Can resist, a la Greenpeace (DeLuca, 1999)
      • Future: (auto)ethnographies of builders?

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