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Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
Gestural Ideation, IXDA Workshop 11.06.2010
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Gestural Ideation, IXDA Workshop 11.06.2010

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"Touch and Beyond: New Forms of Interactions": Gestural Ideation Workshop …

"Touch and Beyond: New Forms of Interactions": Gestural Ideation Workshop

Led by Prarthana Panchal and Joyce Chou

Mobile device usage is rapidly evolving beyond touch interaction with a screen. With increasing amounts of information complexity, we won’t be able to rely on fixed input methods. The next big challenge in mobile user experiences is about designing for interactions that break out of the screen. Kinetic UI explores the intersection of the mobile GUI and physical input methods.

This workshop will provide techniques for designing for kinetic experiences and will walk you through our process from exploration to final concepts. We will look at the possibilities when you leverage physical gestures to design UI, without the constraints of a small-device screen.

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  • 1. Touch and Beyond III: Make-A-Thon 2010 gestural ideation Joyce Chou + Prarthana Panchal
  • 2. NICE TO MEET YOU Joyce Chou Customer Innovations Producer Prarthana Panchal Senior User Experience Designer
  • 3. SENSORSGRAPHICS PHYSICAL WHAT IS KINETIC UI?
  • 4. Multi-touch makes us happy LET’S GET PHYSICAL How do we design for gesture? We need the right ideation tools.
  • 5. Old ways of brainstorming won’t always cut it. Gestural ideation needs to take a 360 view.
  • 6. SCREEN DEPRIVATION TECHNIQUES SENSORY DEPRIVATION EGO DEPRIVATION
  • 7. Deprivation techniques will help you ideate for what’s missing from touch interactions.
  • 8. SCREEN DEPRIVATION Ignoring the screen to help you get beyond today’s solutions.
  • 9. SENSORS Explore new ways to combine and leverage sensors for richer experiences.
  • 10. BLANK
  • 11. Now let’s get intimate with the physicality of the object.ACTIVITY From you kit: Blank Sensors Card Action Card Concept Sheets Markers Pair Up, Stand up and get physical 8 mins 25 minutes 8 mins Ideate, gesture and Capture ideas Ideate and Capture Generate as many ideas as possible. Use the artifacts to narrate a gesture-based solution for an interaction from the action list and consider new ways to use sensors. 2 mins Share out to another group Share out to another group2 mins
  • 12. SENSORY DEPRIVATION Taking away a sense to help you use your instinctual reactions.
  • 13. BUILD OFF NATURAL BEHAVIOR, NOT TECHNOLOGY
  • 14. Now get unfamiliar with your normal experience.ACTIVITY From you kit: Scenario Card Tools Card Sense deprivation tool Concept Sheets Markers Pair Up, Stand up and get sense deprived. 25 minutes Use a sense deprivation tool to exaggerate your senses while you act out common mobile scenarios. Go with your first instinctual reaction to solving the problem. 8 mins 8 mins Ideate, gesture and Capture ideas Ideate and Capture 2 mins Share out to another group Share out to another group2 mins
  • 15. EGO DEPRIVATION Looking to experts to help you design a holistic experience.
  • 16. PARALLEL DISCIPLINES Don’t be a hero, you can’t do it alone.
  • 17. Now wear a different hat to look at the whole picture.ACTIVITY From you kit: Roles card A concept from an earlier ideation sessions Concept Sheets Markers Groups of 4, each of you choose different role. 20 mins 25 minutes Refine and Storyboard your ideas You will be working in a cross-functional team to refine a concept, but will approach it through the lens of the type of expertise you come from. 5 mins Shareout
  • 18. WHAT DEPRIVATIONS WERE THEY AGAIN? SCREEN DEPRIVATION SENSORY DEPRIVATION EGO DEPRIVATION
  • 19. IF YOU WANT MORE… Think about: • Visual secondary research • Biomimicry • Electric prototypes • Storyboarding extensions • Accessibility in human factors
  • 20. THANK YOU! Joyce Chou joyce.hoice@gmail.com Prarthana Panchal prarthana.panchal@gmail.com Questions? Feel free to contact us at: Special thanks to: Jon Mann Ellie Kemery Anthony Giardini Wexley School for Girls

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