• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
“Participatory Pedagogy: Challenging Real Life Practices of Educational Institutions in Virtual Worlds - CITASA 2007
 

“Participatory Pedagogy: Challenging Real Life Practices of Educational Institutions in Virtual Worlds - CITASA 2007

on

  • 2,831 views

Presented at CITASA in Second Life 2007 - Co-author Tracy Kennedy

Presented at CITASA in Second Life 2007 - Co-author Tracy Kennedy

Statistics

Views

Total Views
2,831
Views on SlideShare
2,825
Embed Views
6

Actions

Likes
1
Downloads
30
Comments
0

1 Embed 6

http://www.slideshare.net 6

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    “Participatory Pedagogy: Challenging Real Life Practices of Educational Institutions in Virtual Worlds - CITASA 2007 “Participatory Pedagogy: Challenging Real Life Practices of Educational Institutions in Virtual Worlds - CITASA 2007 Presentation Transcript

    • “ Participatory Pedagogy: Challenging ‘Real Life’ Practices of Educational Institutions in Virtual Worlds” Joanna Robinson Great Northern Way Campus – Vancouver, BC Co-Author: Tracy Kennedy Communities & Technologies Research Group, Microsoft – Redmond, Washington
    • “ Participatory Pedagogy: Challenging ‘Real Life’ Practices of Educational Institutions in Virtual Worlds”
      • GNWC Masters of Digital Media Program’s explorations in Second Life
      • Overview of pedagogical approaches to virtual worlds
      • The ‘Modding the metaverse’ workshops and what we learned
      • Blended reality learning?
      • Some useful strategies for educators in virtual worlds
    • GNWC Masters of Digital Media Program’s explorations in Second Life
      • The Masters of Digital Media (MDM) team came to SL in 2006
      • Originally we had recruitment and promotion in mind
      • It wasn’t long before we noticed there were many more possibilities for augmenting our program
      • We began researching what others had learned and explored and began developing our virtual space
    • We held a number of events & workshops to explore how we could utilize the space
      • Blended reality open house
      • Collaborative Modding workshops
      • And hosted some events:
      • Vancouver Police Department Info Session
      • William Gibson’s Second Life book launch
      • CITASA MC 3.0!
      • Our SL island will be a resource for modeling project concepts and student social space as well as hosting events such as these.
      • Moreover, we plan to explore participatory activities in SL (among other tools) in Fall for these blended reality/hybrid courses:
      • Building Virtual Worlds
      • The Visual Story/Narrative
      • Interdisciplinary Improv
    • Approaches to pedagogy we observed in Second Life
      • Replicating the first life classroom
      • Building environments and activities around learning objectives
      • Exploring both of these styles
      • Virtual environments such as Second Life provide different opportunities and constraints to the first life (or rl) classroom.
    • ‘ Modding the Metaverse’ workshop
      • A series of workshops held at the Virtual Centre for Digital Media in SL, exploring how a group of student and educator participants could collaborate to modify a traditional style seminar room
      • Aimed at developing the best spaces and methods for our students (some of the non-traditional classroom ideas generated we are building now)
      • Stage one – Discussing building around a pedagogy of participation, why different styles of building may be better than others
      • Stage two – Working together to modify the space and build new configurations
    •  
    •  
    • ‘ Modding the Metaverse’ workshop
      • What we learned:
      • It is possible for a large group to collaborate in SL modifying a space
      • BUT, it is not easy – there is a skills barrier, and clear design brief is needed
      • As others have noted, many enjoy some familiarity, linking them to the first life classroom – such as chairs, or a school tshirt
      • Maintaining order in the group is more difficult than first life!
      • Modding took place but mostly rebuilding, predominantly in circular designs – none of these had a roof
      • http://www.youtube.com/watch?v=eLY6Ig9SR8Y/
    • Blended reality learning?
      • Since virtual environments are inherently different than first life classrooms we suggest that:
      • Space design and activities are best build around learning outcomes, in order to augment rather than attempt to replicate
      • Replication of the first life classroom and modes of teaching serves no purpose (other than basic distance learning and collaboration opportunities)
    • What are some useful strategies for educators in virtual worlds?
      • Educators need to understand that virtual worlds bring out certain responses in participants
      • Perhaps in part because of the cultural framing of the space and associated expectations of participation and play
      • The first things students often do:
        • Edit their appearance
        • Dance and try out gestures/animations
        • Run and jump around, push into each other
        • Fly around
        • Start talking and not listening to the instructor
    • What are some useful strategies for educators in virtual worlds?
      • Build (or visit) a variety of spaces, do not expect students to sit still in a virtual classroom build and be engaged
      • Harness the power of their drive to play and explore
      • Find activities that are participatory, related to learning objectives
      • If you can, start with what students generally want to do first anyway, participate in the activity with them and then discuss relevance
      • Get to know other educators using virtual worlds – share ideas and lessons learned!
      • There is a large community of educators using SL – a good place to start is the SL and education and SL Researchers mailing lists
      • A good reference for developing engaging course work is “101 Uses for Second Life in the College Classroom” (Conklin, 2007)
      • Intellagirl Tully, Lyr Lobo, Anya Ixchel, Professor Beliveau
      • Joanna Robinson / JoannaTrail Blazer
      • Research Associate
      • GNWC – Masters of Digital Media Program
      • [email_address]
      • Co-Author: Tracy Kennedy
      • Communities & Technologies Research Group, Microsoft