“ Participatory Pedagogy: Challenging ‘Real Life’ Practices of Educational Institutions in Virtual Worlds” Joanna Robinson...
“ Participatory Pedagogy: Challenging ‘Real Life’ Practices of Educational Institutions in Virtual Worlds” <ul><li>GNWC Ma...
GNWC Masters of Digital Media Program’s explorations in Second Life <ul><li>The Masters of Digital Media (MDM) team came t...
We held a number of events & workshops to explore how we could utilize the space <ul><li>Blended reality open house </li><...
<ul><li>Our SL island will be a resource for modeling project concepts and student social space as well as hosting events ...
Approaches to pedagogy we observed in Second Life <ul><li>Replicating the first life classroom </li></ul><ul><li>Building ...
‘ Modding the Metaverse’ workshop <ul><li>A series of workshops held at the Virtual Centre for Digital Media in SL, explor...
 
 
‘ Modding the Metaverse’ workshop <ul><li>What we learned: </li></ul><ul><li>It  is  possible for a large group to collabo...
Blended reality learning? <ul><li>Since virtual environments are inherently different than first life classrooms we sugges...
What are some useful strategies for educators in virtual worlds? <ul><li>Educators need to understand that virtual worlds ...
What are some useful strategies for educators in virtual worlds? <ul><li>Build (or visit) a variety of spaces, do not expe...
<ul><li>Get to know other educators using virtual worlds – share ideas and lessons learned! </li></ul><ul><li>There is a l...
<ul><li>Joanna Robinson / JoannaTrail Blazer </li></ul><ul><li>Research Associate </li></ul><ul><li>GNWC – Masters of Digi...
Upcoming SlideShare
Loading in...5
×

“Participatory Pedagogy: Challenging Real Life Practices of Educational Institutions in Virtual Worlds - CITASA 2007

1,835
-1

Published on

Presented at CITASA in Second Life 2007 - Co-author Tracy Kennedy

Published in: Education, Technology
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
1,835
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
31
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

“Participatory Pedagogy: Challenging Real Life Practices of Educational Institutions in Virtual Worlds - CITASA 2007

  1. 1. “ Participatory Pedagogy: Challenging ‘Real Life’ Practices of Educational Institutions in Virtual Worlds” Joanna Robinson Great Northern Way Campus – Vancouver, BC Co-Author: Tracy Kennedy Communities & Technologies Research Group, Microsoft – Redmond, Washington
  2. 2. “ Participatory Pedagogy: Challenging ‘Real Life’ Practices of Educational Institutions in Virtual Worlds” <ul><li>GNWC Masters of Digital Media Program’s explorations in Second Life </li></ul><ul><li>Overview of pedagogical approaches to virtual worlds </li></ul><ul><li>The ‘Modding the metaverse’ workshops and what we learned </li></ul><ul><li>Blended reality learning? </li></ul><ul><li>Some useful strategies for educators in virtual worlds </li></ul>
  3. 3. GNWC Masters of Digital Media Program’s explorations in Second Life <ul><li>The Masters of Digital Media (MDM) team came to SL in 2006 </li></ul><ul><li>Originally we had recruitment and promotion in mind </li></ul><ul><li>It wasn’t long before we noticed there were many more possibilities for augmenting our program </li></ul><ul><li>We began researching what others had learned and explored and began developing our virtual space </li></ul>
  4. 4. We held a number of events & workshops to explore how we could utilize the space <ul><li>Blended reality open house </li></ul><ul><li>Collaborative Modding workshops </li></ul><ul><li>And hosted some events: </li></ul><ul><li>Vancouver Police Department Info Session </li></ul><ul><li>William Gibson’s Second Life book launch </li></ul><ul><li>CITASA MC 3.0! </li></ul>
  5. 5. <ul><li>Our SL island will be a resource for modeling project concepts and student social space as well as hosting events such as these. </li></ul><ul><li>Moreover, we plan to explore participatory activities in SL (among other tools) in Fall for these blended reality/hybrid courses: </li></ul><ul><li>Building Virtual Worlds </li></ul><ul><li>The Visual Story/Narrative </li></ul><ul><li>Interdisciplinary Improv </li></ul>
  6. 6. Approaches to pedagogy we observed in Second Life <ul><li>Replicating the first life classroom </li></ul><ul><li>Building environments and activities around learning objectives </li></ul><ul><li>Exploring both of these styles </li></ul><ul><li>Virtual environments such as Second Life provide different opportunities and constraints to the first life (or rl) classroom. </li></ul>
  7. 7. ‘ Modding the Metaverse’ workshop <ul><li>A series of workshops held at the Virtual Centre for Digital Media in SL, exploring how a group of student and educator participants could collaborate to modify a traditional style seminar room </li></ul><ul><li>Aimed at developing the best spaces and methods for our students (some of the non-traditional classroom ideas generated we are building now) </li></ul><ul><li>Stage one – Discussing building around a pedagogy of participation, why different styles of building may be better than others </li></ul><ul><li>Stage two – Working together to modify the space and build new configurations </li></ul>
  8. 10. ‘ Modding the Metaverse’ workshop <ul><li>What we learned: </li></ul><ul><li>It is possible for a large group to collaborate in SL modifying a space </li></ul><ul><li>BUT, it is not easy – there is a skills barrier, and clear design brief is needed </li></ul><ul><li>As others have noted, many enjoy some familiarity, linking them to the first life classroom – such as chairs, or a school tshirt </li></ul><ul><li>Maintaining order in the group is more difficult than first life! </li></ul><ul><li>Modding took place but mostly rebuilding, predominantly in circular designs – none of these had a roof </li></ul><ul><li>http://www.youtube.com/watch?v=eLY6Ig9SR8Y/ </li></ul>
  9. 11. Blended reality learning? <ul><li>Since virtual environments are inherently different than first life classrooms we suggest that: </li></ul><ul><li>Space design and activities are best build around learning outcomes, in order to augment rather than attempt to replicate </li></ul><ul><li>Replication of the first life classroom and modes of teaching serves no purpose (other than basic distance learning and collaboration opportunities) </li></ul>
  10. 12. What are some useful strategies for educators in virtual worlds? <ul><li>Educators need to understand that virtual worlds bring out certain responses in participants </li></ul><ul><li>Perhaps in part because of the cultural framing of the space and associated expectations of participation and play </li></ul><ul><li>The first things students often do: </li></ul><ul><ul><li>Edit their appearance </li></ul></ul><ul><ul><li>Dance and try out gestures/animations </li></ul></ul><ul><ul><li>Run and jump around, push into each other </li></ul></ul><ul><ul><li>Fly around </li></ul></ul><ul><ul><li>Start talking and not listening to the instructor </li></ul></ul>
  11. 13. What are some useful strategies for educators in virtual worlds? <ul><li>Build (or visit) a variety of spaces, do not expect students to sit still in a virtual classroom build and be engaged </li></ul><ul><li>Harness the power of their drive to play and explore </li></ul><ul><li>Find activities that are participatory, related to learning objectives </li></ul><ul><li>If you can, start with what students generally want to do first anyway, participate in the activity with them and then discuss relevance </li></ul>
  12. 14. <ul><li>Get to know other educators using virtual worlds – share ideas and lessons learned! </li></ul><ul><li>There is a large community of educators using SL – a good place to start is the SL and education and SL Researchers mailing lists </li></ul><ul><li>A good reference for developing engaging course work is “101 Uses for Second Life in the College Classroom” (Conklin, 2007) </li></ul><ul><li>Intellagirl Tully, Lyr Lobo, Anya Ixchel, Professor Beliveau </li></ul>
  13. 15. <ul><li>Joanna Robinson / JoannaTrail Blazer </li></ul><ul><li>Research Associate </li></ul><ul><li>GNWC – Masters of Digital Media Program </li></ul><ul><li>[email_address] </li></ul><ul><li>Co-Author: Tracy Kennedy </li></ul><ul><li>Communities & Technologies Research Group, Microsoft </li></ul>
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×