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Modding the Metaverse: The Pedagogy of Participation AoIR 2007 Tracy Kennedy , University of Toronto / Virtual Research As...
 
Traditional Didactic Modes of Learning <ul><li>Lecture styles with a top-down approach  </li></ul><ul><li>Information deli...
Participatory Pedagogy <ul><li>Content: </li></ul><ul><li>Incorporating personal experiences, skills, knowledge and indivi...
Internet & Education <ul><li>Web 2.0 </li></ul><ul><li>Collective & interactive </li></ul><ul><li>Synchronous </li></ul><u...
Why Participatory Pedagogy? <ul><li>Self directed learning can increase their sense of empowerment </li></ul><ul><li>Using...
Why Participatory Pedagogy? <ul><li>We are living in a time of emerging participatory culture, fluency in this culture is ...
Centre for Digital Media  (Latitude: 49:16:0.383N, Longitude: 123:5:26.329W)‏
 
Virtual Centre for Digital Media University Project (150, 84, 23)
Thank You!
Thank You!
Thank You!
 
 
Modding the Metaverse Workshops <ul><li>How can a group collaborate to modify or create their own learning space? </li></u...
Modding the Metaverse Workshops <ul><li>Call for participants sent to potential students, SL educators & researchers lists...
 
 
 
 
 
 
What we learned <ul><li>Exercise helped us think about how we might envision virtual learning spaces </li></ul><ul><li>Col...
What we learned <ul><li>Skill divides bring about challenges in participation in building and even discussing </li></ul><u...
CDM’s other Second Life activities to date: <ul><li>Blended reality open house </li></ul><ul><li>Community partner Vancouv...
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
http://www.youtube.com/watch?v=gLTDwzpPWMI
 
 
Professor Tracy JoannaTrail Blazer GerriTrail Blazer [email_address] [email_address] [email_address]
http://mdm.gnwc.ca/ http://www.flickr.com/photos/gnwc http://www.youtube.com/user/gnwc
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Modding the Metaverse; The Pedagogy of Participation - AoIR 2007

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Learning and Play in Virtual Environments: Interdisciplinary Perspectives - AoIR 2007

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Transcript of "Modding the Metaverse; The Pedagogy of Participation - AoIR 2007"

  1. 1. Modding the Metaverse: The Pedagogy of Participation AoIR 2007 Tracy Kennedy , University of Toronto / Virtual Research Assistant, GNWC Joanna Robinson , Brock University / Virtual Research Assistant, GNWC Dr. Gerri Sinclair , Director, GNWC Centre for Digital Media http://mdm.gnwc.ca/
  2. 3. Traditional Didactic Modes of Learning <ul><li>Lecture styles with a top-down approach </li></ul><ul><li>Information delivery is linear and static </li></ul><ul><li>Legitimates disciplinary discourses, knowledge & information </li></ul><ul><li>Problematic power relations between professor and student - hierarchies </li></ul><ul><li>Does not always allow for nor encourage constructive interaction between students, and between students and instructors </li></ul>
  3. 4. Participatory Pedagogy <ul><li>Content: </li></ul><ul><li>Incorporating personal experiences, skills, knowledge and individual context </li></ul><ul><li>Process: </li></ul><ul><li>More interactive and empowering pedagogical style of learning and knowledge construction inside and outside the classroom </li></ul><ul><li>Students take an active role in the learning process </li></ul>
  4. 5. Internet & Education <ul><li>Web 2.0 </li></ul><ul><li>Collective & interactive </li></ul><ul><li>Synchronous </li></ul><ul><li>Flat Web </li></ul><ul><ul><li>ie: Wikis, Blogs, Moodle etc </li></ul></ul><ul><li>Web 3D </li></ul><ul><li>Incorporates Web 2.0 features </li></ul><ul><li>Self expression & self direction </li></ul><ul><li>Diverse ways of learning </li></ul><ul><li>Hands-on technical skill building </li></ul><ul><li>Three dimensional spaces </li></ul><ul><li>Transformation of personal experience and researched content into a tangible visual form </li></ul><ul><li>Virtual Worlds </li></ul><ul><ul><li>ie: Second Life, Active Worlds, Metaplace, Google Sketch up and more... </li></ul></ul>
  5. 6. Why Participatory Pedagogy? <ul><li>Self directed learning can increase their sense of empowerment </li></ul><ul><li>Using student’s own knowledge can improve the perceived relevance of subject material and therefore can improve their motivation </li></ul><ul><li>Can allowing students to gain insight into their own value systems and improve their confidence </li></ul><ul><li>Exercising reflexivity and contemplation can improve their level of ‘self-awareness’ skills generally </li></ul><ul><li>(Aldrich 2004)‏ </li></ul>
  6. 7. Why Participatory Pedagogy? <ul><li>We are living in a time of emerging participatory culture, fluency in this culture is an asset </li></ul><ul><li>Need to prepare students for work in the </li></ul><ul><li>information age </li></ul><ul><li>ICT use among students is pervasive </li></ul><ul><ul><li>mp3 players, cell phones, laptops, video games </li></ul></ul><ul><ul><li>Facebook, MySpace, YouTube, Flickr, Skype </li></ul></ul>
  7. 8. Centre for Digital Media (Latitude: 49:16:0.383N, Longitude: 123:5:26.329W)‏
  8. 10. Virtual Centre for Digital Media University Project (150, 84, 23)
  9. 11. Thank You!
  10. 12. Thank You!
  11. 13. Thank You!
  12. 16. Modding the Metaverse Workshops <ul><li>How can a group collaborate to modify or create their own learning space? </li></ul><ul><li>What are the processes involved? </li></ul><ul><li>What are some of the factors that must be considered? </li></ul><ul><li>How might the findings be beneficial to our students? </li></ul>http://www.youtube.com/watch?v=Tp5FNID5kMU
  13. 17. Modding the Metaverse Workshops <ul><li>Call for participants sent to potential students, SL educators & researchers lists </li></ul><ul><li>3 workshops: 2 discussions, 1 modding & building </li></ul><ul><li>Objectives: </li></ul><ul><li>Support small teams and large group work </li></ul><ul><li>Individual/reflexive tasks </li></ul><ul><li>Design and creation </li></ul><ul><li>Flexibility – can one environment facilitate all of these things? </li></ul>
  14. 24. What we learned <ul><li>Exercise helped us think about how we might envision virtual learning spaces </li></ul><ul><li>Collaborative modding and building is possible in SL </li></ul><ul><li>A design brief is only useful if participants adhere to it </li></ul><ul><li>Roles need to be well defined in the team </li></ul><ul><li>Need to have a clear concept of what the space will be used for to best facilitate learning objectives </li></ul>
  15. 25. What we learned <ul><li>Skill divides bring about challenges in participation in building and even discussing </li></ul><ul><li>Circular designs emerged </li></ul><ul><li>Builds had no roof in many cases </li></ul><ul><li>Disagreement among participants as to whether replicating first life classrooms was useful in virtual spaces </li></ul><ul><li>Placement/style of screen/display/whiteboard device was important in most designs </li></ul>
  16. 26. CDM’s other Second Life activities to date: <ul><li>Blended reality open house </li></ul><ul><li>Community partner Vancouver Police Department's Second Life experiment </li></ul><ul><li>Blended reality book launch by MDM advisory board member William Gibson </li></ul><ul><li>Hosting a virtual conference - CITASA MC 3.0 2007 </li></ul><ul><li>Blended reality program launch with Premier Campbell </li></ul><ul><li>Projects for ‘The Visual Story’ and ‘Building Virtual Worlds’ </li></ul><ul><li>Exercises and exploration in ‘Interdisciplinary Improv’ </li></ul><ul><li>Use in courses & future events proposed </li></ul>
  17. 47. http://www.youtube.com/watch?v=gLTDwzpPWMI
  18. 50. Professor Tracy JoannaTrail Blazer GerriTrail Blazer [email_address] [email_address] [email_address]
  19. 51. http://mdm.gnwc.ca/ http://www.flickr.com/photos/gnwc http://www.youtube.com/user/gnwc
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