Modding the Metaverse; The Pedagogy of Participation - AoIR 2007

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    Modding the Metaverse; The Pedagogy of Participation - AoIR 2007 - Presentation Transcript

    1. Modding the Metaverse: The Pedagogy of Participation AoIR 2007 Tracy Kennedy , University of Toronto / Virtual Research Assistant, GNWC Joanna Robinson , Brock University / Virtual Research Assistant, GNWC Dr. Gerri Sinclair , Director, GNWC Centre for Digital Media http://mdm.gnwc.ca/
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    3. Traditional Didactic Modes of Learning
      • Lecture styles with a top-down approach
      • Information delivery is linear and static
      • Legitimates disciplinary discourses, knowledge & information
      • Problematic power relations between professor and student - hierarchies
      • Does not always allow for nor encourage constructive interaction between students, and between students and instructors
    4. Participatory Pedagogy
      • Content:
      • Incorporating personal experiences, skills, knowledge and individual context
      • Process:
      • More interactive and empowering pedagogical style of learning and knowledge construction inside and outside the classroom
      • Students take an active role in the learning process
    5. Internet & Education
      • Web 2.0
      • Collective & interactive
      • Synchronous
      • Flat Web
        • ie: Wikis, Blogs, Moodle etc
      • Web 3D
      • Incorporates Web 2.0 features
      • Self expression & self direction
      • Diverse ways of learning
      • Hands-on technical skill building
      • Three dimensional spaces
      • Transformation of personal experience and researched content into a tangible visual form
      • Virtual Worlds
        • ie: Second Life, Active Worlds, Metaplace, Google Sketch up and more...
    6. Why Participatory Pedagogy?
      • Self directed learning can increase their sense of empowerment
      • Using student’s own knowledge can improve the perceived relevance of subject material and therefore can improve their motivation
      • Can allowing students to gain insight into their own value systems and improve their confidence
      • Exercising reflexivity and contemplation can improve their level of ‘self-awareness’ skills generally
      • (Aldrich 2004)‏
    7. Why Participatory Pedagogy?
      • We are living in a time of emerging participatory culture, fluency in this culture is an asset
      • Need to prepare students for work in the
      • information age
      • ICT use among students is pervasive
        • mp3 players, cell phones, laptops, video games
        • Facebook, MySpace, YouTube, Flickr, Skype
    8. Centre for Digital Media (Latitude: 49:16:0.383N, Longitude: 123:5:26.329W)‏
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    10. Virtual Centre for Digital Media University Project (150, 84, 23)
    11. Thank You!
    12. Thank You!
    13. Thank You!
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    16. Modding the Metaverse Workshops
      • How can a group collaborate to modify or create their own learning space?
      • What are the processes involved?
      • What are some of the factors that must be considered?
      • How might the findings be beneficial to our students?
      http://www.youtube.com/watch?v=Tp5FNID5kMU
    17. Modding the Metaverse Workshops
      • Call for participants sent to potential students, SL educators & researchers lists
      • 3 workshops: 2 discussions, 1 modding & building
      • Objectives:
      • Support small teams and large group work
      • Individual/reflexive tasks
      • Design and creation
      • Flexibility – can one environment facilitate all of these things?
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    24. What we learned
      • Exercise helped us think about how we might envision virtual learning spaces
      • Collaborative modding and building is possible in SL
      • A design brief is only useful if participants adhere to it
      • Roles need to be well defined in the team
      • Need to have a clear concept of what the space will be used for to best facilitate learning objectives
    25. What we learned
      • Skill divides bring about challenges in participation in building and even discussing
      • Circular designs emerged
      • Builds had no roof in many cases
      • Disagreement among participants as to whether replicating first life classrooms was useful in virtual spaces
      • Placement/style of screen/display/whiteboard device was important in most designs
    26. CDM’s other Second Life activities to date:
      • Blended reality open house
      • Community partner Vancouver Police Department's Second Life experiment
      • Blended reality book launch by MDM advisory board member William Gibson
      • Hosting a virtual conference - CITASA MC 3.0 2007
      • Blended reality program launch with Premier Campbell
      • Projects for ‘The Visual Story’ and ‘Building Virtual Worlds’
      • Exercises and exploration in ‘Interdisciplinary Improv’
      • Use in courses & future events proposed
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    47. http://www.youtube.com/watch?v=gLTDwzpPWMI
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    50. Professor Tracy JoannaTrail Blazer GerriTrail Blazer [email_address] [email_address] [email_address]
    51. http://mdm.gnwc.ca/ http://www.flickr.com/photos/gnwc http://www.youtube.com/user/gnwc

    + Joanna RobinsonJoanna Robinson, 3 years ago

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