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Modding the Matrix: Combining Virtual and Physical Worlds for Learning - NMC 2007

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Desc: Joanna Robinson & Dr. Gerri Sinclair - NMC Conference 2007

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  1. Slide 1: Modding the Matrix: Combining Virtual and Physical Worlds for Learning Dr. Gerri Sinclair and Joanna Robinson Masters of Digital Media Program Great Northern Way Campus Vancouver, B.C. http://www.gnwc.ca/mdm/
  2. Slide 2: Welcome to the MDM@GNWC
  3. Slide 3: Centre for Digital Media Vancouver, B.C. Canada (Latitude: 49:16:0.383N, Longitude: 123:5:26.329W)
  4. Slide 4: Virtual Centre for Digital Media University Project (150, 84, 23)
  5. Slide 5: History of MDM@GNWC 1. Industry donated Land (20 acres) 2. Collaborative Academic Partnership 3. Powerful Industry Lobby 4. BC Government Invests $40M 5. World-leading graduate program 6. Vision: MDM:Vancouver like Stanford:Silicon Valley and USC:Hollywood
  6. Slide 6: Centre for Digital Media Competitive Advantages 2. Powerful Academic Partnership 3. Geographical Location 4. Unique Model of Collaboration 5. Deep Ties With Industry
  7. Slide 7: September 2007 – First Cohort 4 Senate approvals of curriculum  Faculty & Staffing  Program Implementation  Building Renovations  Industry/Community Relations (paid internships & projects)
  8. Slide 8: The Vision and the Reality Problem: Fall 2006 – Spring 2007 2. Unknown Brand- GNW? CDM? 3. MDM Curriculum approval 4. No Students 5. No Faculty 6. No Building
  9. Slide 9: Industry Affiliate Program
  10. Slide 10: Academic Partners
  11. Slide 11: Challenge: Put Vancouver on the Map as the Digital Media World Leader 042_-_Vancouver_Aerial_A
  12. Slide 12: MDM Advisory Board William Gibson – sci-fi giant & visionary  Don Mattrick – EA Founder & President  Scott Fisher – VR NASA, Telepresence,USC  Glenn Entis – PDI, Dreamworks, CVO@EA  Joi Ito – CyberVirtuoso, Guildmaster  Linda Stone – Digerati, Microsoft EVP 
  13. Slide 13: virtual Centre for Digital Media Market research – best students 2. YouTube, Flickr, Blogging 3. Second Life as a Recruitment Tool 4. BVW and Visual Story Courses 5. Pedagogy of Participation 6. Co-Creation - Physical Building and 7. Virtual Building Student-Centered Design(2.0~3.0) 8. Reconfigure, Modd, Transform 9.
  14. Slide 14: FL Architectural Concept Drawings Thank You!
  15. Slide 15: FL Architectural Concept Drawings Thank You!
  16. Slide 16: FL Architectural Concept Drawings Thank You!
  17. Slide 17: Nov 2006 Second Life 3D vCDM Thank You!
  18. Slide 18: Replicating the ‘Real’ in the Virtual? Trends in virtual learning environments so far:  Replicating the real  Creating based around objectives (reality need not  apply) The decision was made to start with a traditional  style lecture hall and a seminar style room in our space All parts are set to group and modifiable so that  this building is a starting point, but not an end
  19. Slide 19: The sl space, like its first life counterpart  (and to a greater extent!) will be constantly modifiable and reconfigurable to suit students needs Student volunteers are planning the initial  design, some of this influence has come from the SL build
  20. Slide 20: Jan 2007 Modding Workshop I
  21. Slide 21: Lecture Hall
  22. Slide 22: Seminar Room
  23. Slide 26: Virtual Research Assistants Working Out…
  24. Slide 27: Brainstorming Design Session
  25. Slide 28: Brainstorming Design Session
  26. Slide 29: Brainstorming Design Session
  27. Slide 30: Brainstorming Design Session
  28. Slide 31: Brainstorming Design Session
  29. Slide 32: Modding Design Workshop
  30. Slide 33: Modding Design Workshop
  31. Slide 34: Modding Design Workshop
  32. Slide 35: A Griefer Disrupts Session
  33. Slide 36: Modding Design Workshop II
  34. Slide 37: Modding Design Workshop
  35. Slide 38: Modding Design Workshop
  36. Slide 39: Modding Design Workshop
  37. Slide 40: Modding Design Workshop
  38. Slide 41: Modding Design Workshop
  39. Slide 42: Modding Design Workshop
  40. Slide 43: Modding Design Workshop
  41. Slide 44: Modding Design Workshop
  42. Slide 45: Modding Design Workshop
  43. Slide 46: Modding Design Workshop
  44. Slide 47: Vancouver Police Event
  45. Slide 48: Vancouver Police Event
  46. Slide 49: Vancouver Police Event
  47. Slide 50: Vancouver Police Event
  48. Slide 51: Griefing & disruptions
  49. Slide 52: Some of the things we learned: Our goals of collaborative student design,  modding and creation is possible in the Second Life environment Limitations: The skills of participants can present  obstacles as well as general team organization. Also issues such as prim count & lag! Perceptions of “real” versus “just a game”  present an issue on many levels Representing or replication of “the real” is not  necessarily the best way to fulfill objectives in a place that has different constraints and possibilities!
  50. Slide 53: FL/SL Co-Creation - Next Steps FL Renovations of the GRID underway  High-octane Learning Tech Leadership Team  Reconfigurability, MM Jack-In Capability  Students as Architects and Designers  SL – University Project (173, 83, 25)  vCDM phase 2 – collaborative design 
  51. Slide 54: Upcoming Courses September 2007  Building Virtual Worlds (several metaverses, hybrid)  Visual Story/Narrative (hybrid) 2008  Interdisciplinary Improv (entirely SL)
  52. Slide 57: Thank you! joanna@gnwc.ca