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Slideshow Transcript
- Slide 1: Modding the Matrix: Combining Virtual and Physical Worlds for Learning Dr. Gerri Sinclair and Joanna Robinson Masters of Digital Media Program Great Northern Way Campus Vancouver, B.C. http://www.gnwc.ca/mdm/
- Slide 2: Welcome to the MDM@GNWC
- Slide 3: Centre for Digital Media Vancouver, B.C. Canada (Latitude: 49:16:0.383N, Longitude: 123:5:26.329W)
- Slide 4: Virtual Centre for Digital Media University Project (150, 84, 23)
- Slide 5: History of MDM@GNWC 1. Industry donated Land (20 acres) 2. Collaborative Academic Partnership 3. Powerful Industry Lobby 4. BC Government Invests $40M 5. World-leading graduate program 6. Vision: MDM:Vancouver like Stanford:Silicon Valley and USC:Hollywood
- Slide 6: Centre for Digital Media Competitive Advantages 2. Powerful Academic Partnership 3. Geographical Location 4. Unique Model of Collaboration 5. Deep Ties With Industry
- Slide 7: September 2007 – First Cohort 4 Senate approvals of curriculum Faculty & Staffing Program Implementation Building Renovations Industry/Community Relations (paid internships & projects)
- Slide 8: The Vision and the Reality Problem: Fall 2006 – Spring 2007 2. Unknown Brand- GNW? CDM? 3. MDM Curriculum approval 4. No Students 5. No Faculty 6. No Building
- Slide 9: Industry Affiliate Program
- Slide 10: Academic Partners
- Slide 11: Challenge: Put Vancouver on the Map as the Digital Media World Leader 042_-_Vancouver_Aerial_A
- Slide 12: MDM Advisory Board William Gibson – sci-fi giant & visionary Don Mattrick – EA Founder & President Scott Fisher – VR NASA, Telepresence,USC Glenn Entis – PDI, Dreamworks, CVO@EA Joi Ito – CyberVirtuoso, Guildmaster Linda Stone – Digerati, Microsoft EVP
- Slide 13: virtual Centre for Digital Media Market research – best students 2. YouTube, Flickr, Blogging 3. Second Life as a Recruitment Tool 4. BVW and Visual Story Courses 5. Pedagogy of Participation 6. Co-Creation - Physical Building and 7. Virtual Building Student-Centered Design(2.0~3.0) 8. Reconfigure, Modd, Transform 9.
- Slide 14: FL Architectural Concept Drawings Thank You!
- Slide 15: FL Architectural Concept Drawings Thank You!
- Slide 16: FL Architectural Concept Drawings Thank You!
- Slide 17: Nov 2006 Second Life 3D vCDM Thank You!
- Slide 18: Replicating the ‘Real’ in the Virtual? Trends in virtual learning environments so far: Replicating the real Creating based around objectives (reality need not apply) The decision was made to start with a traditional style lecture hall and a seminar style room in our space All parts are set to group and modifiable so that this building is a starting point, but not an end
- Slide 19: The sl space, like its first life counterpart (and to a greater extent!) will be constantly modifiable and reconfigurable to suit students needs Student volunteers are planning the initial design, some of this influence has come from the SL build
- Slide 20: Jan 2007 Modding Workshop I
- Slide 21: Lecture Hall
- Slide 22: Seminar Room
- Slide 26: Virtual Research Assistants Working Out…
- Slide 27: Brainstorming Design Session
- Slide 28: Brainstorming Design Session
- Slide 29: Brainstorming Design Session
- Slide 30: Brainstorming Design Session
- Slide 31: Brainstorming Design Session
- Slide 32: Modding Design Workshop
- Slide 33: Modding Design Workshop
- Slide 34: Modding Design Workshop
- Slide 35: A Griefer Disrupts Session
- Slide 36: Modding Design Workshop II
- Slide 37: Modding Design Workshop
- Slide 38: Modding Design Workshop
- Slide 39: Modding Design Workshop
- Slide 40: Modding Design Workshop
- Slide 41: Modding Design Workshop
- Slide 42: Modding Design Workshop
- Slide 43: Modding Design Workshop
- Slide 44: Modding Design Workshop
- Slide 45: Modding Design Workshop
- Slide 46: Modding Design Workshop
- Slide 47: Vancouver Police Event
- Slide 48: Vancouver Police Event
- Slide 49: Vancouver Police Event
- Slide 50: Vancouver Police Event
- Slide 51: Griefing & disruptions
- Slide 52: Some of the things we learned: Our goals of collaborative student design, modding and creation is possible in the Second Life environment Limitations: The skills of participants can present obstacles as well as general team organization. Also issues such as prim count & lag! Perceptions of “real” versus “just a game” present an issue on many levels Representing or replication of “the real” is not necessarily the best way to fulfill objectives in a place that has different constraints and possibilities!
- Slide 53: FL/SL Co-Creation - Next Steps FL Renovations of the GRID underway High-octane Learning Tech Leadership Team Reconfigurability, MM Jack-In Capability Students as Architects and Designers SL – University Project (173, 83, 25) vCDM phase 2 – collaborative design
- Slide 54: Upcoming Courses September 2007 Building Virtual Worlds (several metaverses, hybrid) Visual Story/Narrative (hybrid) 2008 Interdisciplinary Improv (entirely SL)
- Slide 57: Thank you! joanna@gnwc.ca

