Modding the Matrix: Combining Virtual and Physical Worlds for Learning - NMC 2007

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    Modding the Matrix: Combining Virtual and Physical Worlds for Learning - NMC 2007 - Presentation Transcript

    1. Modding the Matrix : Combining Virtual and Physical Worlds for Learning
      • Dr. Gerri Sinclair and Joanna Robinson
      • Masters of Digital Media Program
      • Great Northern Way Campus Vancouver, B.C.
      • http://www.gnwc.ca/mdm/
    2. Welcome to the MDM@GNWC
    3. Centre for Digital Media Vancouver, B.C. Canada (Latitude: 49:16:0.383N, Longitude: 123:5:26.329W)
    4. Virtual Centre for Digital Media University Project (150, 84, 23)
    5. History of MDM@GNWC
      • 1. Industry donated Land (20 acres)
      • 2. Collaborative Academic Partnership
      • 3. Powerful Industry Lobby
      • 4. BC Government Invests $40M
      • 5. World-leading graduate program
      • 6. Vision: MDM:Vancouver like Stanford:Silicon Valley and USC:Hollywood
    6. Centre for Digital Media
      • Competitive Advantages
      • Powerful Academic Partnership
      • Geographical Location
      • Unique Model of Collaboration
      • Deep Ties With Industry
    7. September 2007 – First Cohort
      • 4 Senate approvals of curriculum
      • Faculty & Staffing
      • Program Implementation
      • Building Renovations
      • Industry/Community Relations (paid internships & projects)
    8. The Vision and the Reality
      • Problem: Fall 2006 – Spring 2007
      • Unknown Brand- GNW? CDM?
      • MDM Curriculum approval
      • No Students
      • No Faculty
      • No Building
    9. Industry Affiliate Program
    10. Academic Partners
    11. Challenge: Put Vancouver on the Map as the Digital Media World Leader
    12. MDM Advisory Board
      • William Gibson – sci-fi giant & visionary
      • Don Mattrick – EA Founder & President
      • Scott Fisher – VR NASA, Telepresence,USC
      • Glenn Entis – PDI, Dreamworks, CVO@EA
      • Joi Ito – CyberVirtuoso, Guildmaster
      • Linda Stone – Digerati, Microsoft EVP
    13. virtual Centre for Digital Media
      • Market research – best students
      • YouTube, Flickr, Blogging
      • Second Life as a Recruitment Tool
      • BVW and Visual Story Courses
      • Pedagogy of Participation
      • Co-Creation - Physical Building and Virtual Building
      • Student-Centered Design(2.0~3.0)
      • Reconfigure, Modd, Transform
    14. Thank You! FL Architectural Concept Drawings
    15. Thank You! FL Architectural Concept Drawings
    16. Thank You! FL Architectural Concept Drawings
    17. Thank You! Nov 2006 Second Life 3D vCDM
    18. Replicating the ‘Real’ in the Virtual?
      • Trends in virtual learning environments so far:
        • Replicating the real
        • Creating based around objectives (reality need not apply)
      • The decision was made to start with a traditional style lecture hall and a seminar style room in our space
      • All parts are set to group and modifiable so that this building is a starting point, but not an end
      • The sl space, like its first life counterpart (and to a greater extent!) will be constantly modifiable and reconfigurable to suit students needs
      • Student volunteers are planning the initial design, some of this influence has come from the SL build
    19. Jan 2007 Modding Workshop I
    20. Lecture Hall
    21. Seminar Room
    22.  
    23.  
    24.  
    25. Virtual Research Assistants Working Out…
    26. Brainstorming Design Session
    27. Brainstorming Design Session
    28. Brainstorming Design Session
    29. Brainstorming Design Session
    30. Brainstorming Design Session
    31. Modding Design Workshop
    32. Modding Design Workshop
    33. Modding Design Workshop
    34. A Griefer Disrupts Session
    35. Modding Design Workshop II
    36. Modding Design Workshop
    37. Modding Design Workshop
    38. Modding Design Workshop
    39. Modding Design Workshop
    40. Modding Design Workshop
    41. Modding Design Workshop
    42. Modding Design Workshop
    43. Modding Design Workshop
    44. Modding Design Workshop
    45. Modding Design Workshop
    46. Vancouver Police Event
    47. Vancouver Police Event
    48. Vancouver Police Event
    49. Vancouver Police Event
    50. Griefing & disruptions
    51. Some of the things we learned:
      • Our goals of collaborative student design, modding and creation is possible in the Second Life environment
      • Limitations: The skills of participants can present obstacles as well as general team organization. Also issues such as prim count & lag!
      • Perceptions of “real” versus “just a game” present an issue on many levels
      • Representing or replication of “the real” is not necessarily the best way to fulfill objectives in a place that has different constraints and possibilities!
    52. FL/SL Co-Creation - Next Steps
      • FL Renovations of the GRID underway
      • High-octane Learning Tech Leadership Team
      • Reconfigurability, MM Jack-In Capability
      • Students as Architects and Designers
      • SL – University Project (173, 83, 25)
      • vCDM phase 2 – collaborative design
    53. Upcoming Courses
      • September 2007
      • Building Virtual Worlds (several metaverses, hybrid)
      • Visual Story/Narrative (hybrid)
      • 2008
      • Interdisciplinary Improv (entirely SL)
    54.  
    55.  
    56. Thank you! [email_address]

    + Joanna RobinsonJoanna Robinson, 3 years ago

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