What is

?
User
eXperience
Who?

Why?

Where?

When?
What?
How?

interacts

behaves

YOUR
PRODUCT
BUILD

RESEARCH

USER
CENTERED
DESIGN

DESIGN

CONCEPT
BUSINESS
NEEDS

USER
NEEDS
1

You get better products

2

You are already doing it!

3

It’s a process / method

4

It’s easy to learn
What is

?
“Lean UX is the practice of bringing the
true nature of our work to light faster,
with less emphasis on deliverables and
g...
THE FOUNDATIONS
1

Design Thinking

2

Agile Methodologies

3

The Lean Startup
DESIGN THINKING
DESIRABILITY
(HUMAN)

VIABILITY
(BUSINESS)

FEASIBILITY
(TECHNICAL)
INNOVATION
1

Empathy for the customer

2

Broadens horizons

3

Fosters collaboration &
mutual understanding

4

Innovation
AGILE METHODOLOGIES
1

People and interactions

2

Working software

3

Customer collaboration

4

Responding to change
THE LEAN
STARTUP
1

Business approach

2

MVP or Experiments

3

Risk management
PRINCIPLES
1

CONTINUOUS
LEARNING
QUALITATIVE INFO
QUANTITATIVE INFO
PROCESS
2

ASSUMPTIONS
& HYPOTHESES
EVERY PROJECT STARTS
WITH ASSUMPTIONS
3

FOCUS ON
COLLABORATION
PEOPLE ARE
WHAT MAKES EVERYTHING
POSSIBLE
4

FOSTER
MAKING
DON’T DESIGN A PRODUCT
DESIGN EXPERIMENTS
5

MANAGING
OUTCOMES

DON’T TRACK OUTPUT
FOCUS ON OUTCOME
6

DEALING
WITH CHANGE
MENTAL MODELS
PARADIGMS AND BARRIERS
The

PROCESS
DECLARE
ASSUMPTIONS

FEEDBACK &
RESEARCH
The

PROCESS

RUN
EXPERIMENT

CREAT E AN
2
MVP
How

DOES it
WORK?
INITIAL PREPARATION

BENCHMARK

KPI
DATA

PERSONAS
DECLARE ASSUMPTIONS

PROBLEM &
HYPOTHESES

METRICS
FOR SUCCESS
INCEPTION / IMPACT MAPPING
PROBLEM STATEMENT
[Our service/product] was designed to achieve
[these goals]. We have observed that it isn’t meeting
[the...
HYPOTHESIS STATEMENT
We believe [doing this] for [these personas]
will achieve [this outcome].
We will know we’re [right/w...
CREATE AN MVP

SIMPLEST THING
YOU CAN BUILD TO VALIDATE
THE BUTTON TO NOWHERE
COLLABORATIVE DESIGN
USER STORY MAPPING & RELEASE PLAN
SKETCHS/WIREFRAMES
PROTOTYPING
SPRINT PLANNING MEETING
CROSS FUNCTIONAL PAIRING
RUN EXPERIMENT

JUST DO IT
FEEDBACK & RESEARCH

TALK TO
EVERYONE

PATTERNS
& TRENDS
CONTINUOUS DISCOVERY
LEAN UX WORKFLOW

CONCEPT

PROTOTYPE

VALIDATE
INTERNALLY

ITERATE

LEARN
FROM USER

TEST
EXTERNALLY
LEAN UX AGENCY WORKFLOW

CONCEPT

CLIENT
VALIDATES

ITERATE

CLIENT
VALIDATES

ITERATE

LEARN
FROM USER

TEST
EXTERNALLY

...
Some

ISSUES
YES! it
DOES!
1

LEAN UX
& SCRUM
LEARNING
MATURE TEAM
CO-LOCATION
STAGGERED SPRINTS
DEVELOP

IMPLEMENT
HIGH DEV
LOW UI

IMPLEMENT
DESIGNS

DESIGN

SPRINT 0

DE

DE

CO

CO

PLAN &
GATHER D...
THEMED SPRINTS
THEME

2 WEEKS SPRINT

IDEATION &
SKETCHING

2 WEEKS SPRINT

PLANNING
MEETING

2 WEEKS SPRINT

TEST USABILI...
2

UX DEBT
& FOCUS
REFACTOR
YOUR UX
EXPERIENCE CANVAS
3

TESTS
& SUBJECTS
HARD TO FIND
RECRUTIMENT
EXPENSES
THANK
YOU!
?
José E. Rodríguez Huerta
Agile Coach, Software Craftsman & Entrepreneur
I’m on twitter as @jrhuerta
LeanUX - Presentation slides
Upcoming SlideShare
Loading in...5
×

LeanUX - Presentation slides

2,455

Published on

Part of the materials for a Lean UX workshop.

Published in: Design, Technology, Business
2 Comments
28 Likes
Statistics
Notes
No Downloads
Views
Total Views
2,455
On Slideshare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
116
Comments
2
Likes
28
Embeds 0
No embeds

No notes for slide

LeanUX - Presentation slides

  1. 1. What is ?
  2. 2. User eXperience
  3. 3. Who? Why? Where? When? What? How? interacts behaves YOUR PRODUCT
  4. 4. BUILD RESEARCH USER CENTERED DESIGN DESIGN CONCEPT
  5. 5. BUSINESS NEEDS USER NEEDS
  6. 6. 1 You get better products 2 You are already doing it! 3 It’s a process / method 4 It’s easy to learn
  7. 7. What is ?
  8. 8. “Lean UX is the practice of bringing the true nature of our work to light faster, with less emphasis on deliverables and greater focus on the actual experience being designed.” Jeff Gothelf UX designer Author of Lean UX
  9. 9. THE FOUNDATIONS 1 Design Thinking 2 Agile Methodologies 3 The Lean Startup
  10. 10. DESIGN THINKING DESIRABILITY (HUMAN) VIABILITY (BUSINESS) FEASIBILITY (TECHNICAL) INNOVATION
  11. 11. 1 Empathy for the customer 2 Broadens horizons 3 Fosters collaboration & mutual understanding 4 Innovation
  12. 12. AGILE METHODOLOGIES
  13. 13. 1 People and interactions 2 Working software 3 Customer collaboration 4 Responding to change
  14. 14. THE LEAN STARTUP
  15. 15. 1 Business approach 2 MVP or Experiments 3 Risk management
  16. 16. PRINCIPLES
  17. 17. 1 CONTINUOUS LEARNING QUALITATIVE INFO QUANTITATIVE INFO PROCESS
  18. 18. 2 ASSUMPTIONS & HYPOTHESES EVERY PROJECT STARTS WITH ASSUMPTIONS
  19. 19. 3 FOCUS ON COLLABORATION PEOPLE ARE WHAT MAKES EVERYTHING POSSIBLE
  20. 20. 4 FOSTER MAKING DON’T DESIGN A PRODUCT DESIGN EXPERIMENTS
  21. 21. 5 MANAGING OUTCOMES DON’T TRACK OUTPUT FOCUS ON OUTCOME
  22. 22. 6 DEALING WITH CHANGE MENTAL MODELS PARADIGMS AND BARRIERS
  23. 23. The PROCESS
  24. 24. DECLARE ASSUMPTIONS FEEDBACK & RESEARCH The PROCESS RUN EXPERIMENT CREAT E AN 2 MVP
  25. 25. How DOES it WORK?
  26. 26. INITIAL PREPARATION BENCHMARK KPI DATA PERSONAS
  27. 27. DECLARE ASSUMPTIONS PROBLEM & HYPOTHESES METRICS FOR SUCCESS
  28. 28. INCEPTION / IMPACT MAPPING
  29. 29. PROBLEM STATEMENT [Our service/product] was designed to achieve [these goals]. We have observed that it isn’t meeting [these goals], which is causing [this adverse effect] to our business. How might we improve it so that our customers are more successful based on [these measurable criteria]?
  30. 30. HYPOTHESIS STATEMENT We believe [doing this] for [these personas] will achieve [this outcome]. We will know we’re [right/wrong] with [this qualitative feedback], [quantitative feedback] or [KPI changes].
  31. 31. CREATE AN MVP SIMPLEST THING YOU CAN BUILD TO VALIDATE
  32. 32. THE BUTTON TO NOWHERE
  33. 33. COLLABORATIVE DESIGN
  34. 34. USER STORY MAPPING & RELEASE PLAN
  35. 35. SKETCHS/WIREFRAMES
  36. 36. PROTOTYPING
  37. 37. SPRINT PLANNING MEETING
  38. 38. CROSS FUNCTIONAL PAIRING
  39. 39. RUN EXPERIMENT JUST DO IT
  40. 40. FEEDBACK & RESEARCH TALK TO EVERYONE PATTERNS & TRENDS
  41. 41. CONTINUOUS DISCOVERY
  42. 42. LEAN UX WORKFLOW CONCEPT PROTOTYPE VALIDATE INTERNALLY ITERATE LEARN FROM USER TEST EXTERNALLY
  43. 43. LEAN UX AGENCY WORKFLOW CONCEPT CLIENT VALIDATES ITERATE CLIENT VALIDATES ITERATE LEARN FROM USER TEST EXTERNALLY PROTOTYPE
  44. 44. Some ISSUES
  45. 45. YES! it DOES!
  46. 46. 1 LEAN UX & SCRUM LEARNING MATURE TEAM CO-LOCATION
  47. 47. STAGGERED SPRINTS DEVELOP IMPLEMENT HIGH DEV LOW UI IMPLEMENT DESIGNS DESIGN SPRINT 0 DE DE CO CO PLAN & GATHER DATA IMPLEMENT DESIGNS N N SIG E SIG E D D DESIGN FOR SP2 DATA FOR SP3 SPRINT 1 DATA TEST SP1 CODE DESIGN SP3 DATA FOR SP4 SPRINT 2 DATA TEST SP2 CODE DESIGN SP4 DATA FOR SP5 SPRINT 3
  48. 48. THEMED SPRINTS THEME 2 WEEKS SPRINT IDEATION & SKETCHING 2 WEEKS SPRINT PLANNING MEETING 2 WEEKS SPRINT TEST USABILITY AND VALUE
  49. 49. 2 UX DEBT & FOCUS REFACTOR YOUR UX
  50. 50. EXPERIENCE CANVAS
  51. 51. 3 TESTS & SUBJECTS HARD TO FIND RECRUTIMENT EXPENSES
  52. 52. THANK YOU!
  53. 53. ? José E. Rodríguez Huerta Agile Coach, Software Craftsman & Entrepreneur I’m on twitter as @jrhuerta
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×