LeanUX - Presentation slides

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Part of the materials for a Lean UX workshop.

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LeanUX - Presentation slides

  1. 1. What is ?
  2. 2. User eXperience
  3. 3. Who? Why? Where? When? What? How? interacts behaves YOUR PRODUCT
  4. 4. BUILD RESEARCH USER CENTERED DESIGN DESIGN CONCEPT
  5. 5. BUSINESS NEEDS USER NEEDS
  6. 6. 1 You get better products 2 You are already doing it! 3 It’s a process / method 4 It’s easy to learn
  7. 7. What is ?
  8. 8. “Lean UX is the practice of bringing the true nature of our work to light faster, with less emphasis on deliverables and greater focus on the actual experience being designed.” Jeff Gothelf UX designer Author of Lean UX
  9. 9. THE FOUNDATIONS 1 Design Thinking 2 Agile Methodologies 3 The Lean Startup
  10. 10. DESIGN THINKING DESIRABILITY (HUMAN) VIABILITY (BUSINESS) FEASIBILITY (TECHNICAL) INNOVATION
  11. 11. 1 Empathy for the customer 2 Broadens horizons 3 Fosters collaboration & mutual understanding 4 Innovation
  12. 12. AGILE METHODOLOGIES
  13. 13. 1 People and interactions 2 Working software 3 Customer collaboration 4 Responding to change
  14. 14. THE LEAN STARTUP
  15. 15. 1 Business approach 2 MVP or Experiments 3 Risk management
  16. 16. PRINCIPLES
  17. 17. 1 CONTINUOUS LEARNING QUALITATIVE INFO QUANTITATIVE INFO PROCESS
  18. 18. 2 ASSUMPTIONS & HYPOTHESES EVERY PROJECT STARTS WITH ASSUMPTIONS
  19. 19. 3 FOCUS ON COLLABORATION PEOPLE ARE WHAT MAKES EVERYTHING POSSIBLE
  20. 20. 4 FOSTER MAKING DON’T DESIGN A PRODUCT DESIGN EXPERIMENTS
  21. 21. 5 MANAGING OUTCOMES DON’T TRACK OUTPUT FOCUS ON OUTCOME
  22. 22. 6 DEALING WITH CHANGE MENTAL MODELS PARADIGMS AND BARRIERS
  23. 23. The PROCESS
  24. 24. DECLARE ASSUMPTIONS FEEDBACK & RESEARCH The PROCESS RUN EXPERIMENT CREAT E AN 2 MVP
  25. 25. How DOES it WORK?
  26. 26. INITIAL PREPARATION BENCHMARK KPI DATA PERSONAS
  27. 27. DECLARE ASSUMPTIONS PROBLEM & HYPOTHESES METRICS FOR SUCCESS
  28. 28. INCEPTION / IMPACT MAPPING
  29. 29. PROBLEM STATEMENT [Our service/product] was designed to achieve [these goals]. We have observed that it isn’t meeting [these goals], which is causing [this adverse effect] to our business. How might we improve it so that our customers are more successful based on [these measurable criteria]?
  30. 30. HYPOTHESIS STATEMENT We believe [doing this] for [these personas] will achieve [this outcome]. We will know we’re [right/wrong] with [this qualitative feedback], [quantitative feedback] or [KPI changes].
  31. 31. CREATE AN MVP SIMPLEST THING YOU CAN BUILD TO VALIDATE
  32. 32. THE BUTTON TO NOWHERE
  33. 33. COLLABORATIVE DESIGN
  34. 34. USER STORY MAPPING & RELEASE PLAN
  35. 35. SKETCHS/WIREFRAMES
  36. 36. PROTOTYPING
  37. 37. SPRINT PLANNING MEETING
  38. 38. CROSS FUNCTIONAL PAIRING
  39. 39. RUN EXPERIMENT JUST DO IT
  40. 40. FEEDBACK & RESEARCH TALK TO EVERYONE PATTERNS & TRENDS
  41. 41. CONTINUOUS DISCOVERY
  42. 42. LEAN UX WORKFLOW CONCEPT PROTOTYPE VALIDATE INTERNALLY ITERATE LEARN FROM USER TEST EXTERNALLY
  43. 43. LEAN UX AGENCY WORKFLOW CONCEPT CLIENT VALIDATES ITERATE CLIENT VALIDATES ITERATE LEARN FROM USER TEST EXTERNALLY PROTOTYPE
  44. 44. Some ISSUES
  45. 45. YES! it DOES!
  46. 46. 1 LEAN UX & SCRUM LEARNING MATURE TEAM CO-LOCATION
  47. 47. STAGGERED SPRINTS DEVELOP IMPLEMENT HIGH DEV LOW UI IMPLEMENT DESIGNS DESIGN SPRINT 0 DE DE CO CO PLAN & GATHER DATA IMPLEMENT DESIGNS N N SIG E SIG E D D DESIGN FOR SP2 DATA FOR SP3 SPRINT 1 DATA TEST SP1 CODE DESIGN SP3 DATA FOR SP4 SPRINT 2 DATA TEST SP2 CODE DESIGN SP4 DATA FOR SP5 SPRINT 3
  48. 48. THEMED SPRINTS THEME 2 WEEKS SPRINT IDEATION & SKETCHING 2 WEEKS SPRINT PLANNING MEETING 2 WEEKS SPRINT TEST USABILITY AND VALUE
  49. 49. 2 UX DEBT & FOCUS REFACTOR YOUR UX
  50. 50. EXPERIENCE CANVAS
  51. 51. 3 TESTS & SUBJECTS HARD TO FIND RECRUTIMENT EXPENSES
  52. 52. THANK YOU!
  53. 53. ? José E. Rodríguez Huerta Agile Coach, Software Craftsman & Entrepreneur I’m on twitter as @jrhuerta

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