Broadening Demographics of Online Gamers Jon Radoff, CEO, GamerDNA Seattle, LOGIN 2009 – May 14, 2009
Agenda What is changing about players? What is an online game? Are there better ways to Segment audiences? Casual vs. Hard...
history quizzes stories
Gamer Stereotypes of the past…
Games are not a media category. Games are played by everyone!
 
 
 
OF TEENAGERS PLAY GAMES 9 7 %
Couples play games
Families play games
People of all ages play games
Top 15 Xbox Live Games Played by Gender Men Halo 3 Gears of War Call of Duty 4 Hexic HD GTA IV UNO Gears of War 2 Oblivion...
Casual games vs. (Hard)core games
Casual games vs. (Hard)core games (AKA, The Most Stupid Dichotomy Ever Created in the Game Industry)
A core game from 1978 A “casual” Flash game from 2009
What are better ways of categorizing the market?
What is an online game?
World of Warcraft
Madden NFL 09 World of Warcraft
Guitar Hero III Madden NFL 09
Web-based, easy-to-play, collectible Duels, Warstorm, Planet Storm Browser based Strategy Game In May 2009, the Travian we...
Social gamers vs. Experience Gamers
 
But it isn’t just guilds – games with any social components are more successful
 
Rock Band vs. Guitar Hero 3 Daily Players of Rock Band  vs. GH3 Why did Rock Band command high daily attention levels? Q:
Grand Theft Auto IV Daily attention from launch day
Call of Duty IV Daily attention from launch day
 
 
Segmentation based on thematic (rather than gameplay-type) genres
Bioshock – What are they also playing?
Every game has its own distinct segmentation
“ Heroic” Map Pack -  42% Increase “ Legendary” Map Pack – 46% Increase  “ Bungie Day” Free Map -  65% Increase Title Upda...
Halo 3 Audience Segmentation Initial Market Genre Loyal Brand Loyal
 
Initial Market Genre Loyal Brand Loyal
Competitive Set Analysis
Top 10 other games played by World of Warcraft Players
Top 8 Games played by MMO Players
Conclusions Larger, more diverse audience than ever The definition of “online game” has evolved Don’t get caught in “casua...
Thanks! Jon Radoff, CEO, GamerDNA [email_address] GamerDNA: tarinth Twitter: jradoff
Upcoming SlideShare
Loading in...5
×

Shifting Demographics in Online Game Play

12,189

Published on

An analysis of recent gameplay trends, with some specific ideas around better ways to segment then the "casual vs. hardcore" false-dichotomy.

Published in: Entertainment & Humor, Sports
5 Comments
12 Likes
Statistics
Notes
  • PLz Subcribe Coming Soon :
    Official GTA V Multiplayer Gameplay released on November, 2013!

    ? Thank you for watching! Please leave a rating if you enjoyed watching!

    ? SUBSCRIBE TO US, ITS FREE! ?
    http://www.mediafire.com/?6fs9wh5af14e8v1

    ----------------------------------

    Please respect each other in the comment section! ?

    Rockstar's newest edition to Grand Theft Auto, GTA V, takes us back to Los Santos being surrounded by beaches, countryside, hills and a mountain. Being set in present day California, money is a major deal. GTA V will be released worldwide on October 2013.
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Nice information!

    http://freerunescapemembership.net
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • To Whom It May Consern October, 29th,2009



    The U.S, Census is looking to expand its outreach into an educational project using online and/or moble device gaming and social networking sites. This is not advertising per say, specificly, but a whole new concept which I am researching for them as an independent contractor in their Partnership Program.
    The project is one which is being considered for funding through special Congressional approval, but we are being held up by an inabuility to get feedback from potenial providers, such as yourself. There is a brief windoe left before this opportunity for both providers and the U.S. Census will close, and it is sapidly approaching.
    We need to be able to piggyback or insert educational materials in the form of 15 to 20 questions/Answers for for a quiz format, or 15 to 20 educational fun “Trivia Facts” into existing games online and /or through mobile divices. If it can be in the form of topical quiz, contest or “quest” that has a natural setting with in the game world or social setting, and bas a reward for doing so(freemium), this would be idea. It would also be acceptable however to have info messages of this same 15-20 educational points source as level or action breaks if this is more appropriate to your game setting.
    It this is of interest to you, please respond immediately, and include information on your demographics and market penetration, as well as your finacial requirements to pay for the necessary expenses you would incure to accomplish this effort in your games. We are aware that this is a multi-million dollar project, and expect real numbers from your company. Thisis not a competitive bidding situation, however so be though but don't pad your estimate. We will be able to fund more than one individual company or corperation's efforts, infact, idealy we want three different outlets for our message. To assist you, it is the 18-25 year old male demographic we are targeting, but are happy to reach other demographics as a bonus if applicable.

    Thanks for your time.
    Ryan DeBrotherton
    Offangle@pacbell.net
    P.S.Time is running out.
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Informative and insightful, thanks for the info.
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • great!!!
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total Views
12,189
On Slideshare
0
From Embeds
0
Number of Embeds
8
Actions
Shares
0
Downloads
433
Comments
5
Likes
12
Embeds 0
No embeds

No notes for slide
  • Shifting Demographics in Online Game Play

    1. 2. Broadening Demographics of Online Gamers Jon Radoff, CEO, GamerDNA Seattle, LOGIN 2009 – May 14, 2009
    2. 3. Agenda What is changing about players? What is an online game? Are there better ways to Segment audiences? Casual vs. Hardcore?
    3. 4. history quizzes stories
    4. 5. Gamer Stereotypes of the past…
    5. 6. Games are not a media category. Games are played by everyone!
    6. 10. OF TEENAGERS PLAY GAMES 9 7 %
    7. 11. Couples play games
    8. 12. Families play games
    9. 13. People of all ages play games
    10. 14. Top 15 Xbox Live Games Played by Gender Men Halo 3 Gears of War Call of Duty 4 Hexic HD GTA IV UNO Gears of War 2 Oblivion Crackdown Assassin's Creed Geometry Wars Evolved Guitar Hero III Rainbow Six Vegas Texas Hold'em BioShock Women Halo 3 Hexic HD UNO Gears of War Call of Duty 4 Viva Pinata Guitar Hero III Rock Band GTA IV Oblivion Fable II Gears of War 2 Guitar Hero II Texas Hold'em Geometry Wars Evolved
    11. 15. Casual games vs. (Hard)core games
    12. 16. Casual games vs. (Hard)core games (AKA, The Most Stupid Dichotomy Ever Created in the Game Industry)
    13. 17. A core game from 1978 A “casual” Flash game from 2009
    14. 18. What are better ways of categorizing the market?
    15. 19. What is an online game?
    16. 20. World of Warcraft
    17. 21. Madden NFL 09 World of Warcraft
    18. 22. Guitar Hero III Madden NFL 09
    19. 23. Web-based, easy-to-play, collectible Duels, Warstorm, Planet Storm Browser based Strategy Game In May 2009, the Travian website is more popular than the World of Warcraft website (276 vs. 743 on Alexa) Web-based and iPhone 9 million daily active players in 2009
    20. 24. Social gamers vs. Experience Gamers
    21. 26. But it isn’t just guilds – games with any social components are more successful
    22. 28. Rock Band vs. Guitar Hero 3 Daily Players of Rock Band vs. GH3 Why did Rock Band command high daily attention levels? Q:
    23. 29. Grand Theft Auto IV Daily attention from launch day
    24. 30. Call of Duty IV Daily attention from launch day
    25. 33. Segmentation based on thematic (rather than gameplay-type) genres
    26. 34. Bioshock – What are they also playing?
    27. 35. Every game has its own distinct segmentation
    28. 36. “ Heroic” Map Pack - 42% Increase “ Legendary” Map Pack – 46% Increase “ Bungie Day” Free Map - 65% Increase Title Update – 95% Increase “ Mythic” Map Pack – 62% Increase Concurrent Halo 3 Players GTA IV Released - 59% Drop
    29. 37. Halo 3 Audience Segmentation Initial Market Genre Loyal Brand Loyal
    30. 39. Initial Market Genre Loyal Brand Loyal
    31. 40. Competitive Set Analysis
    32. 41. Top 10 other games played by World of Warcraft Players
    33. 42. Top 8 Games played by MMO Players
    34. 43. Conclusions Larger, more diverse audience than ever The definition of “online game” has evolved Don’t get caught in “casual vs. hardcore” More helpful segmentations: social vs. less social players, thematic tastes, brand-loyal vs. genre-loyal, competitive sets
    35. 44. Thanks! Jon Radoff, CEO, GamerDNA [email_address] GamerDNA: tarinth Twitter: jradoff
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×