The U.S, Census is looking to expand its outreach into an educational project using online and/or moble device gaming and social networking sites. This is not advertising per say, specificly, but a whole new concept which I am researching for them as an independent contractor in their Partnership Program. The project is one which is being considered for funding through special Congressional approval, but we are being held up by an inabuility to get feedback from potenial providers, such as yourself. There is a brief windoe left before this opportunity for both providers and the U.S. Census will close, and it is sapidly approaching. We need to be able to piggyback or insert educational materials in the form of 15 to 20 questions/Answers for for a quiz format, or 15 to 20 educational fun “Trivia Facts” into existing games online and /or through mobile divices. If it can be in the form of topical quiz, contest or “quest” that has a natural setting with in the game world or social setting, and bas a reward for doing so(freemium), this would be idea. It would also be acceptable however to have info messages of this same 15-20 educational points source as level or action breaks if this is more appropriate to your game setting. It this is of interest to you, please respond immediately, and include information on your demographics and market penetration, as well as your finacial requirements to pay for the necessary expenses you would incure to accomplish this effort in your games. We are aware that this is a multi-million dollar project, and expect real numbers from your company. Thisis not a competitive bidding situation, however so be though but don't pad your estimate. We will be able to fund more than one individual company or corperation's efforts, infact, idealy we want three different outlets for our message. To assist you, it is the 18-25 year old male demographic we are targeting, but are happy to reach other demographics as a bonus if applicable.
Thanks for your time. Ryan DeBrotherton Offangle@pacbell.net P.S.Time is running out.3 years ago
Shifting Demographics in Online Game PlayPresentation Transcript
Broadening Demographics of Online Gamers Jon Radoff, CEO, GamerDNA Seattle, LOGIN 2009 – May 14, 2009
Agenda What is changing about players? What is an online game? Are there better ways to Segment audiences? Casual vs. Hardcore?
history quizzes stories
Gamer Stereotypes of the past…
Games are not a media category. Games are played by everyone!
OF TEENAGERS PLAY GAMES 9 7 %
Couples play games
Families play games
People of all ages play games
Top 15 Xbox Live Games Played by Gender Men Halo 3 Gears of War Call of Duty 4 Hexic HD GTA IV UNO Gears of War 2 Oblivion Crackdown Assassin's Creed Geometry Wars Evolved Guitar Hero III Rainbow Six Vegas Texas Hold'em BioShock Women Halo 3 Hexic HD UNO Gears of War Call of Duty 4 Viva Pinata Guitar Hero III Rock Band GTA IV Oblivion Fable II Gears of War 2 Guitar Hero II Texas Hold'em Geometry Wars Evolved
Casual games vs. (Hard)core games
Casual games vs. (Hard)core games (AKA, The Most Stupid Dichotomy Ever Created in the Game Industry)
A core game from 1978 A “casual” Flash game from 2009
What are better ways of categorizing the market?
What is an online game?
World of Warcraft
Madden NFL 09 World of Warcraft
Guitar Hero III Madden NFL 09
Web-based, easy-to-play, collectible Duels, Warstorm, Planet Storm Browser based Strategy Game In May 2009, the Travian website is more popular than the World of Warcraft website (276 vs. 743 on Alexa) Web-based and iPhone 9 million daily active players in 2009
Social gamers vs. Experience Gamers
But it isn’t just guilds – games with any social components are more successful
Rock Band vs. Guitar Hero 3 Daily Players of Rock Band vs. GH3 Why did Rock Band command high daily attention levels? Q:
Grand Theft Auto IV Daily attention from launch day
Call of Duty IV Daily attention from launch day
Segmentation based on thematic (rather than gameplay-type) genres
Top 10 other games played by World of Warcraft Players
Top 8 Games played by MMO Players
Conclusions Larger, more diverse audience than ever The definition of “online game” has evolved Don’t get caught in “casual vs. hardcore” More helpful segmentations: social vs. less social players, thematic tastes, brand-loyal vs. genre-loyal, competitive sets
Thanks! Jon Radoff, CEO, GamerDNA [email_address] GamerDNA: tarinth Twitter: jradoff
http://freerunescapemembership.net 3 years ago
The U.S, Census is looking to expand its outreach into an educational project using online and/or moble device gaming and social networking sites. This is not advertising per say, specificly, but a whole new concept which I am researching for them as an independent contractor in their Partnership Program.
The project is one which is being considered for funding through special Congressional approval, but we are being held up by an inabuility to get feedback from potenial providers, such as yourself. There is a brief windoe left before this opportunity for both providers and the U.S. Census will close, and it is sapidly approaching.
We need to be able to piggyback or insert educational materials in the form of 15 to 20 questions/Answers for for a quiz format, or 15 to 20 educational fun “Trivia Facts” into existing games online and /or through mobile divices. If it can be in the form of topical quiz, contest or “quest” that has a natural setting with in the game world or social setting, and bas a reward for doing so(freemium), this would be idea. It would also be acceptable however to have info messages of this same 15-20 educational points source as level or action breaks if this is more appropriate to your game setting.
It this is of interest to you, please respond immediately, and include information on your demographics and market penetration, as well as your finacial requirements to pay for the necessary expenses you would incure to accomplish this effort in your games. We are aware that this is a multi-million dollar project, and expect real numbers from your company. Thisis not a competitive bidding situation, however so be though but don't pad your estimate. We will be able to fund more than one individual company or corperation's efforts, infact, idealy we want three different outlets for our message. To assist you, it is the 18-25 year old male demographic we are targeting, but are happy to reach other demographics as a bonus if applicable.
Thanks for your time.
Ryan DeBrotherton
Offangle@pacbell.net
P.S.Time is running out. 3 years ago