Gaming: Blurring Lines Between Casual and Hardcore

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    Don’t even look at it, we really wanted to get to know their users better – they just didn’t know! We were able to get down to a couple layers of value with harmonix. What does it look like? Looking at the same scale on GH3 – we get some interesting conclusions. Harmonix is getting to know some of the deeper questions and we’re facilitating that through – confidentially of course, custom quizzes. That data is custom tailored for HMX – they don’t have an ability to get to it.

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    Gaming: Blurring Lines Between Casual and Hardcore - Presentation Transcript

    1.  
    2. Emerging Trends in Gameplay: The Blurring Lines Between Casual and Hardcore Jon Radoff, CEO, GamerDNA GDC Austin 2009
    3. Agenda What is changing about players? What is an online game? Are there better ways to Segment audiences? Casual vs. Hardcore?
    4. history quizzes stories
    5. Gamer Stereotypes of the past…
    6. Games are not a media category. Games are played by everyone!
    7.  
    8.  
    9.  
    10. OF TEENAGERS PLAY GAMES 9 7 %
    11. Couples play games
    12. Families play games
    13. People of all ages play games
    14. What Twitter can tell us about gamers Almost 1 million tweets/month tracked by TweetMyGaming about games
    15. Heatmap of Game Twitter Conversations
    16. Rock Band overwhelming game conversations 9/9/09 – at Wow’s expense
    17. Casual games vs. (Hard)core games
    18. Casual games vs. (Hard)core games (AKA, The Most Stupid Dichotomy Ever Created in the Game Industry)
    19. A core game from 1978 A “casual” Flash game from 2009
    20. What are better ways of categorizing the market?
    21. What is an online game?
    22. World of Warcraft
    23. Madden NFL 09 World of Warcraft
    24. Guitar Hero III Madden NFL 09
    25. Web-based, easy-to-play, collectible Duels, Warstorm, Planet Storm Browser based Strategy Game In May 2009, the Travian website is more popular than the World of Warcraft website (430 vs. 540 on Alexa) Web-based and iPhone 30 million daily active players in Sept 2009
    26. Social gamers vs. Experience Gamers
    27.  
    28. But it isn’t just guilds – games with any social components are more successful
    29.  
    30. Rock Band vs. Guitar Hero 3 Daily Players of Rock Band vs. GH3 Why did Rock Band command high daily attention levels? Q:
    31. Grand Theft Auto IV Daily attention from launch day
    32. Call of Duty IV Daily attention from launch day
    33.  
    34.  
    35. Segmentation based on thematic (rather than gameplay-type) genres
    36. Bioshock – What are they also playing?
    37. Every game has its own distinct segmentation
    38. “ Heroic” Map Pack - 42% Increase “ Legendary” Map Pack – 46% Increase “ Bungie Day” Free Map - 65% Increase Title Update – 95% Increase “ Mythic” Map Pack – 62% Increase Concurrent Halo 3 Players GTA IV Released - 59% Drop
    39. Halo 3 Audience Segmentation Initial Market Genre Loyal Brand Loyal
    40.  
    41. Initial Market Genre Loyal Brand Loyal
    42. Competitive Set Analysis
    43. Top 10 other games played by World of Warcraft Players
    44. Top 8 Games played by MMO Players
    45. Since 5/31, 7.6% weekly compound growth in tweets about games
    46. Conclusions Larger, more diverse audience than ever The definition of “online game” has evolved Don’t get caught in “casual vs. hardcore” More helpful segmentations: social vs. less social players, thematic tastes, brand-loyal vs. genre-loyal, competitive sets
    47. Thanks! Jon Radoff, CEO, GamerDNA [email_address] GamerDNA: tarinth.gamerdna.com Twitter: jradoff

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