Your SlideShare is downloading. ×
Gamification summit nyc_2011
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Gamification summit nyc_2011

2,725
views

Published on


0 Comments
5 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
2,725
On Slideshare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
23
Comments
0
Likes
5
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. What Motivates Gamers?
    Jon Radoff
    Gamification Summit, New York City
    September 16, 2011
  • 2. B. F. Skinner
    Behaviorism posited that learning is the key instinct animals have—and that all behaviors result from reward reinforcements.
  • 3. Many game designers think of humans as rats in a cage.
  • 4.
  • 5.
  • 6.
  • 7. The cognitive niche: stories, language, symbols, ideas,
    theories, thought experiments, simulations…
    Leaf van Boven and Thomas Gilovich. “To Do or to Have? That is the Question.” American Psychological Association. 85.6 (2003): 1198. Reprinted with permission.
  • 8. The social niche: humans spread across the globe due to our social cooperation, and our social interconnectedness continues to grow.
    Photo Credit alexkess(Flickr)
  • 9. Digital connections yield social and neural connections.
    Flickr Image CreditLHijodHuskona
  • 10. Distribution of Smiling Faces on Facebook
    Happy people cluster.
    Unhappy people cluster.
    SOCIAL NETWORKS AND HAPPINESS
By Nicholas A. Christakis & James H. Fowler
  • 11. Experiences = More Happiness than Things
    Leaf van Boven and Thomas Gilovich. “To Do or to Have? That is the Question.” American Psychological Association. 85.6 (2003): 1198. Reprinted with permission.
  • 12. Distribution of Smiling Faces on Facebook
    Happy people cluster.
    Unhappy people cluster.
    SOCIAL NETWORKS AND HAPPINESS
By Nicholas A. Christakis & James H. Fowler
  • 13. MarnGrook ball
  • 14. Backgammon Board from Ancient Rome
    Photo Credit: Ian W Scott
  • 15. Medieval backgammon players from the Codex Manesse (14th Century Zurich)
  • 16.
  • 17. Mathiak & Weber (2006),
    “Toward brain correlates of natural behavior: fMRI during violent video games.” Human Brain Mapping.
    Research showed that violent as well as prosocial behaviors in video games approximate exposure to natural experiences;
    Games activate a lot of brain regions!
  • 18. Bartle’s Player Motivations
    Richard Bartle (1996), "Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs,"
  • 19. Evolution
    Development
    Neurons
    Hormones
    Seconds
    Days
    Years
    Eons
  • 20. Evolutionary Gameplay Motivations
  • 21. Immersion: storytelling, practicing theory of mind, adopting new viewpoints, imagining cause and effect, recognizing patterns, appreciating beauty.
    Flickr Image by Express Monorail
  • 22. Achievement: mastering skills.
    Csikszentmihalyi has created the theory of Flow to explain why people are happy when they’re applying skills that they’re good at. Evolutionary explanations for positive psychology are emerging.
  • 23. Flickr image by HaagsUitburo.
    Cooperation: altruism, coordination, coalition-building, grouping.
  • 24. Competition: for attention, for resources, for recognition, for physical domination, mates, etc.
  • 25. Thank you!
    Jon Radoff
    CEO, Disruptor Beam
    Email: jradoff AT disruptorbeam.com
    Twitter: @jradoff

×