Slideshow transcript
Slide 1: Digital Stories in the Classroom: Incorporating the Creative Commons Network and other Gadgets • What is a digital story? • Types of hardware/software Used • Why use digital stories with elementary students? • Digital story project (Animal Lab)- 4th Grade Students • Copyright Free Digital Story- 8th Grade Students- Why make one? – Creative Commons Network – Other Gadgets to use – Copyright Free Project Tutorial and Examples Jen Giordano and Jim Puglia- Bedminster School 1 Presentation shared under The Creative Commons License
Slide 2: http://flickr.com/photos/brewbooks “Tell me a fact and I'll learn. Tell me the truth and I'll believe. But tell me a story and it will live in my heart forever.” - Indian Proverb 2
Slide 3: What is Digital Storytelling? Images Graphic Music Sound Voice Video http://flickr.com/photos/wfryer/ http://farm1.static.flickr.com/44/116460988_d1f9120b5 A modern expression of the ancient art of storytelling “Digital storytelling is a process of connection. It is a remembrance of life stories, in combination with the power of voice and imagery. Digital Storytelling allows people to connect, using technology that's relevant to the way they live today.” (Hicks & Woodburn, 2004) 3
Slide 4: Digital Storytelling Hardware • Essentials – Get a good microphone (new laptop/lab- get built in microphones) – PC with XP/Vista or Linux – MAC with OSX • Hardware Extras- http://flickr.com/photos/stevenraymondparker/ – Point and shoot video camera – (Flip Video) – Digital Camera 4
Slide 5: Hardware- Images Noise canceling microphone- $14 Point and Shoot Video Camera 5
Slide 6: Software- Built-in or Downloadable • Photo Story 3 (free download)– Export the files as movies • PowerPoint, MovieMaker • Apple iLife (iMovie, GarageBand) Mac OSX • Other free Web 2.0 applications 6
Slide 7: Why use Digital Stories with students? Some of many reasons- • Differentiated learning • Teach copyright law • Creative expression • Communicate http://flickr.com/photos/cgc/ • Share ideas • It’s fun 7
Slide 8: 4 Grade Digital Story Project th • Pick and research a topic of interest • Follow a rubric/guidelines • Data/research template • Store shared drive • Store images • Store music • Edit project 8
Slide 9: Elementary Example: Science Animal Unit Project • Pick animal to research • Use project outline • Gather research • List works cited • Save images • Save audio 9
Slide 10: Elementary Example- Important Parts • Record story using appropriate software • Narration templates- write research • Guidelines • Rubric Students in technology rich environments showed increased and positive effects of achievement and students’ attitudes toward learning had improved. (Milken Foundation, 1999) 10
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Slide 15: Why make a copyright free digital story? –Older Students • Creative Commons and Open Educational Resources • 8th grade student example(s) • Search Creative Commons for images/audio • Student Project- Photo Story 3 – (Tutorial- online tutorials available for this project) **** • Other Hardware, Software and Web 2.0 Tools 15
Slide 16: Open Educational Resources (OER) and Creative Commons Movement to OER by educators Levels of freedom -1 to 1 Need to get to 1(Bissell, 2007) Creative Commons Learn ccLearn – potential of OER Creative Commons Legal Code http://creativecommons.org/licenses/by-nc-sa/1.0/legalcode http://flickr.com/photos/stevenraymondparker/ 16
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Slide 18: Why Make Copyright Free Digital Stories? • Align with N.J.C.C.C.S. – 8.1.b.2 Exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuse. • Interest with a larger audience • Social Constructivism http://flickr.com/photos/tamaleaver/ – (Duffy, Jonassen, Piaget) • Copyright and acceptable use • Legal to distribute-collaborative 18
Slide 19: Copyright Free- Meaningful Learning • 8th Grade Students- Topic- tech innovation • Creative Commons Network • Images and audio “share alike” legally • Storyboard, narrate and compress file – Burn to MP3 player, computer, DVDs legally – Post to blog, web site, wikis 19
Slide 20: Project Details- Photo Story 3 • Guidelines- Topic related to technology. – Video tutorials- • Create folders: image, audio, text • Read and take notes- source • Find images save/source • Insert images- background • Use built-in storyboard • Narrate storyboard text • Import or create audio • Compress as video .wmv 20
Slide 21: Renewable Energy- locate images, save to image file and source photographer and link. 21
Slide 22: Creative Commons with FlickR 22
Slide 23: Capture and Edit Images Jing Project- capture images and turn into recording or edit The Flip Video – Point and Shoot 23
Slide 24: Audio- Find or use Photo Story 3 • Choose audio that is appropriate to your story • Create music within Photo Story 3 Image Links 24
Slide 25: Photo Story 3- Brief Overview • Solar Energy Example- • Thomas Edison Example 25
Slide 26: Student Example 1- The Wright Brothers 26
Slide 27: Student Example 2 –iPods in Education 27
Slide 28: http://www.creativecommons.org captured with Jing Flip Video Legal Distribution and Web 2.0 www.teachertube.com captured with Jing www.jingproject.com captured with Jing www.wikspaces.com captured with Jing www.youtube.com captured with Jing www.flickr.com captured with Jing 28
Slide 29: Wikispaces (free for educators)- Private wiki to host students’ digital stories 29
Slide 30: Tutorials Basic Tutorials and Digital Story Examples • Microsoft Photo Story 3 For Windows http://www.microsoft.com/windowsxp/using/digitalphoography/photostory/tips/firststory.mspx • Creative Commons Network- Great Videos http://creativecommons.org/about/ccvideos • Apple Student Project Examples http://edcommunity.apple.com/gallery/student/ Video Tutorials- Copyright Free Digital Stories – Finding music to use for educational purposes. – Using Photo Story 3 to create a copyright free digital story. – Using the Jing Project with FlickR and the Creative Commons Network – Digital Story Example Link- www.bedminsterschool.org Find Teacher Pages, Puglia, Video Tutorials Citation: http://www.bedminsterschool.org/70327062145616/cwp/browse.asp?A=3&BMDRN=2000& –James Puglia, Bedminster School 30
Slide 31: Important Links- Digital Storytelling • Bedminster School Techspo Presentation- www.bedminsterschool.org and locate Teacher Pages Find Puglia or Giordano- Click on Techspo and/or Video Tutorial Links • Blogs- Integrated www.blogger.com or www.typepad.com • Creative Commons www.creativecommons.org • CC Learn- Creative Commons Education Link www.learn.creativecommons.org • Educational use s of digital storytelling http://www.coe.uh.edu/digital-storytelling/resources.htm • Jing Project from Techsmith www.jingproject.com • Microphones Headsets- Clearance http://plantronics.com/clearance • Music- Downloadable for Educational Purposes www.magnatune.com, https://magnatune.com/artists/license/student • Photos www.flickr.com or http://search.creativecommons.org/ • Photo Story 3 for Windows http://www.microsoft.com/windowsxp/using/digitalphotography/photostory/default.mspx • Slides- PowerPoint www.slideshare.net Find our PowerPoint to view and download by typing in the search bar- Techspo 2008 Bedminster or Techspo Giordano Puglia • Video- Embedded www.youtube.com, http://video.google.com, www.teachertube.com 31 • Wikis http://www.wikispaces.com/site/for/teachers100K
Slide 32: is licensed under Creative Commons Here is the suggested HTML: <a rel=\"license\" href=\"http://creativecommons.org/licenses/by/3.0/us/\"> <img alt=\"Creative Commons License\" style=\"border-width:0\" src=\"http://i.creativecommons.org/l/by/3.0/us/88x31.png\" /> </a> 32 <br />This work is licensed under a <a rel=\"license\" href=\"http://creativecommons.org/licenses/by/3.0/us/\">Creative Commons Attribution 3.0 United States License</a>.
Slide 33: References • Jonassen, D. et al. (1998). Computers as mindtools for engaging learners in critical thinking. TechTrends, v43 n2. • Open Educational Resources (2008). Wikipedia. Retrieved on January 27, 2008 athttp://en.wikipedia.org/wiki/Open_educatio nal_resources. • Bissell, A. & Boyle, J. (2007). Towards a global learning commons: cclearn. Educational Technology. Retrieved on January 27, 2008 at http:// learn.creativecommons.org/files/2007/11/bissellboyleedtecartic 33
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