VG Company Presentation

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IS 4490 - Hoganson
Bungie Presentation

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VG Company Presentation

  1. 1. John Savage<br />IS 4490<br />VG Company Presentation<br />Hoganson<br />
  2. 2. Early Beginnings<br />Founders: Alex Seropian and Jason Jones<br />Originally developed code on Macintosh computers<br />Operation: Desert Storm and Minotaur<br />Pathways into Darkness<br />
  3. 3. Early Projects<br /><ul><li>Myth
  4. 4. Real-Time Tactical Genre
  5. 5. Released simultaneously for PC and Mac
  6. 6. Oni
  7. 7. California Studio
  8. 8. Third Person Action
  9. 9. First platform release (PS2)</li></ul>Marathon<br />Futuristic Plot <br />Similar to Halo<br /><ul><li>Marathon 2: Durandal</li></ul>King of the Hill<br />Kill the Man with the Ball<br />Developed for PC and Mac<br />Further Staffing Required<br />
  10. 10. The Halo Series (Halo: Combat Evolved)<br />Microsoft buys Bungie<br />Developed for Microsoft’s Xbox<br />New Features:<br />Xbox controller usage, LAN capabilities, numerous gametypes, vehicle use…<br /><ul><li>“Halo” engine, compelling storyline</li></li></ul><li>The Halo Series (Halo 2)<br />Marketing (ilovebees.com), Major League Gaming, bungie.net<br />New Features:<br />“Dual-Wielding,” new powerups, multiplayer maps, vehicles, weapons, enemies, Havok physics engine<br />Xbox Live Capabilities<br />$125 million on opening day, &gt; 8 million sold <br /> (fastest selling US media product in history)<br />
  11. 11. The Halo Series (Halo 3)<br />New Features:<br />“item” usage, detailed character customization, further matchmaking development, gameplay recording, new “Forge” gametype, usual upgrades<br />Supposed end to Halo “Trilogy”<br />$170 million on opening day <br /> (largest selling entertainment product)<br />
  12. 12. Future of Bungie<br />Bungie separates from Microsoft<br />Bungie Projects:<br /><ul><li>Halo 3: ODST
  13. 13. Unnamed Halo Project
  14. 14. Halo: Reach
  15. 15. Other non-Halo Projects</li></li></ul><li>Job Listings<br />Several job openings listed at:<br />http://www.bungie.net/Inside/jobs.aspx<br />Concept Artist: work closely with the Art Director and Art Leads to establish a style and feel for the environments, characters, and objects<br />Gameplay Design Lead: work closely with the Creative Director and lead a group of designers responsible for crafting, designing and implementing high-level game systems<br />Senior Network Engineer: Bungie requires the skills and services of a competent Senior Network Engineer to help us build on our already established heights of netcode excellence<br />

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