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This presentation was given at Drupal Design Camp Boston 2010. It covers a brief definition of design, some examples of why it's so important, and some tips for how to produce great design. ...

This presentation was given at Drupal Design Camp Boston 2010. It covers a brief definition of design, some examples of why it's so important, and some tips for how to produce great design.

This presentation was revised/improved/enhanced for DCATL so check that out here: http://www.slideshare.net/jponch/dcatl-2010-the-importance-of-great-design

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  • Fancy intro slide <br />
  • I&#x2019;m Jared Ponchot <br /> I work for Lullabot <br /> Lullabot is an awesome company that&#x2019;s worked with lots of awesome clients <br /> You may know us from our videos <br />
  • I&#x2019;m Jared Ponchot <br /> I work for Lullabot <br /> Lullabot is an awesome company that&#x2019;s worked with lots of awesome clients <br /> You may know us from our videos <br />
  • I&#x2019;m hoping to incompletely answer the following 3 questions <br /> - What is design? <br /> - Why is design so important? <br /> - How does one produce GREAT design? <br /> Why not talk specifically about Drupal? <br />
  • I&#x2019;m hoping to incompletely answer the following 3 questions <br /> - What is design? <br /> - Why is design so important? <br /> - How does one produce GREAT design? <br /> Why not talk specifically about Drupal? <br />
  • I&#x2019;m hoping to incompletely answer the following 3 questions <br /> - What is design? <br /> - Why is design so important? <br /> - How does one produce GREAT design? <br /> Why not talk specifically about Drupal? <br />
  • lets start by defining design a bit <br />
  • Let&#x2019;s start with what design is NOT <br /> - Proficiency with Adobe&#x2019;s Creative Suite <br /> - Proficiency with CSS <br /> - Awareness of Helvetica Neue <br /> - Simply liking Apple products <br /> - Drupal Theming <br />
  • Let&#x2019;s start with what design is NOT <br /> - Proficiency with Adobe&#x2019;s Creative Suite <br /> - Proficiency with CSS <br /> - Awareness of Helvetica Neue <br /> - Simply liking Apple products <br /> - Drupal Theming <br />
  • Let&#x2019;s start with what design is NOT <br /> - Proficiency with Adobe&#x2019;s Creative Suite <br /> - Proficiency with CSS <br /> - Awareness of Helvetica Neue <br /> - Simply liking Apple products <br /> - Drupal Theming <br />
  • Let&#x2019;s start with what design is NOT <br /> - Proficiency with Adobe&#x2019;s Creative Suite <br /> - Proficiency with CSS <br /> - Awareness of Helvetica Neue <br /> - Simply liking Apple products <br /> - Drupal Theming <br />
  • Let&#x2019;s start with what design is NOT <br /> - Proficiency with Adobe&#x2019;s Creative Suite <br /> - Proficiency with CSS <br /> - Awareness of Helvetica Neue <br /> - Simply liking Apple products <br /> - Drupal Theming <br />
  • Scott Hanselman - incidentally a DEVELOPER not designer for Microsoft <br />
  • These may or may not be that helpful <br />
  • Ok so what about visual design? <br />
  • I really like the way Victor Papanek put it <br />
  • aesthetic is indeed part of it, but that it&#x2019;s not JUST that. <br />
  • - design professor used to say this all the time <br />
  • It&#x2019;s very easy to create problems rather than solving them <br /> - Common web UI problem example (multi select list) <br />
  • So here&#x2019;s my fabulous amalgam of definitions <br />
  • And one more semantic thing <br />
  • Now to the 2nd question, why is GREAT design so important? <br /> - meaningful communication <br /> - solves problems <br /> - creates great experiences <br />
  • Now to the 2nd question, why is GREAT design so important? <br /> - meaningful communication <br /> - solves problems <br /> - creates great experiences <br />
  • Now to the 2nd question, why is GREAT design so important? <br /> - meaningful communication <br /> - solves problems <br /> - creates great experiences <br />
  • bad design can be deadly <br />
  • or at least make people uncomfortable <br />
  • Douglas Martin in book &#x201C;Book Design&#x201D; said . . . <br />
  • So here&#x2019;s a fun little true story that illustrates the importance of great design <br /> - One of these probably looks familiar <br /> - Anyone recognize or own mp3 player 1? <br />
  • That&#x2019;s the Diamond Rio PMP300 <br /> - released in the US in November of 1998 <br /> - first mp3 player released in US <br />
  • Nearly 3 years later in October of 2001 Apple introduced it&#x2019;s hokey rip-off of the Diamond Rio <br />
  • In a head to head of what both products had at the time of their release, the Diamond Rio takes the cake. <br />
  • So what&#x2019;s the big difference between the two? <br />
  • Apple made out pretty well in spite of coming late to market with a seemingly inferior product if you just stack up the features. <br />
  • Apple made out pretty well in spite of coming late to market with a seemingly inferior product if you just stack up the features. <br />
  • Apple made out pretty well in spite of coming late to market with a seemingly inferior product if you just stack up the features. <br />
  • Apple made out pretty well in spite of coming late to market with a seemingly inferior product if you just stack up the features. <br />
  • Apple made out pretty well in spite of coming late to market with a seemingly inferior product if you just stack up the features. <br />
  • Another reason great design is SO important is that it gets people excited about things. Will Tschumy is actually Microsoft&#x2019;s UX Evangelist for the western US. <br />
  • So let&#x2019;s sum up what we&#x2019;ve covered so far <br />
  • So let&#x2019;s sum up what we&#x2019;ve covered so far <br />
  • And now onto the really good stuff, my tips and advice for how to produce GREAT design <br />
  • - 7 key concepts that are important to me <br /> - I preach these to myself regularly <br /> - going to rush through these but at least introduce <br />
  • - 7 key concepts that are important to me <br /> - I preach these to myself regularly <br /> - going to rush through these but at least introduce <br />
  • - 7 key concepts that are important to me <br /> - I preach these to myself regularly <br /> - going to rush through these but at least introduce <br />
  • - 7 key concepts that are important to me <br /> - I preach these to myself regularly <br /> - going to rush through these but at least introduce <br />
  • - 7 key concepts that are important to me <br /> - I preach these to myself regularly <br /> - going to rush through these but at least introduce <br />
  • - 7 key concepts that are important to me <br /> - I preach these to myself regularly <br /> - going to rush through these but at least introduce <br />
  • - 7 key concepts that are important to me <br /> - I preach these to myself regularly <br /> - going to rush through these but at least introduce <br />
  • - 7 key concepts that are important to me <br /> - I preach these to myself regularly <br /> - going to rush through these but at least introduce <br />
  • - favorite design professor&#x2019;s saying <br /> - What was he really saying? <br />
  • - wife is a painter and an extremely good one. <br /> - These two paintings were some early paintings she did. <br /> - She LOVED Bouguereau and decided if she wanted to be able to paint like him she should try to do some of his paintings. <br />
  • - not advocating plagiarism <br /> - am encouraging to not be afraid you&#x2019;re not always unique <br /> <br />
  • Unique is not always better! <br />
  • - last little point on stealing <br />
  • - Study <br /> - Cameron Moll &#x201C;Influence is borrowed, inspiration is earned&#x201D; <br /> - Stay current with things that are great influences <br /> - Be a person who has an eye for inspiration <br />
  • Ok, so now that you know it&#x2019;s ok to steal, let&#x2019;s move on to some practical design training. Visual Hierarchy! <br />
  • In order to achieve great visual hierarchy you&#x2019;ll want to make sure you understand the problem you&#x2019;re trying to solve <br /> Here are a few questions to ask at the beginning of this process <br />
  • In order to achieve great visual hierarchy you&#x2019;ll want to make sure you understand the problem you&#x2019;re trying to solve <br /> Here are a few questions to ask at the beginning of this process <br />
  • In order to achieve great visual hierarchy you&#x2019;ll want to make sure you understand the problem you&#x2019;re trying to solve <br /> Here are a few questions to ask at the beginning of this process <br />
  • As it relates to Drupal, here&#x2019;s some other pointers as to where to start <br />
  • Ok, now some fundamentals <br /> There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I&#x2019;ll cover quickly <br /> I&#x2019;m going to blaze through these and take some questions at the end <br />
  • Ok, now some fundamentals <br /> There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I&#x2019;ll cover quickly <br /> I&#x2019;m going to blaze through these and take some questions at the end <br />
  • Ok, now some fundamentals <br /> There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I&#x2019;ll cover quickly <br /> I&#x2019;m going to blaze through these and take some questions at the end <br />
  • Ok, now some fundamentals <br /> There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I&#x2019;ll cover quickly <br /> I&#x2019;m going to blaze through these and take some questions at the end <br />
  • Ok, now some fundamentals <br /> There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I&#x2019;ll cover quickly <br /> I&#x2019;m going to blaze through these and take some questions at the end <br />
  • Ok, now some fundamentals <br /> There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I&#x2019;ll cover quickly <br /> I&#x2019;m going to blaze through these and take some questions at the end <br />
  • Proportion is a great and obvious way to achieve visual importance <br />
  • proximity creates relationships <br />
  • The eye (at least in the west) naturally reads left to right and top to bottom <br />
  • Alignment also creates relationships (as well as beauty) <br />
  • Contrast creates visual importance <br />
  • Some basic color principles are that warm colors move toward the viewer and cool colors move away from the viewer <br />
  • Another note on creating nice color palettes: <br /> there are some great color palette books and websites <br /> when in doubt, choose a color you like and find its complement <br />
  • And finally, a nice trick for evaluating visual hierarch is the blur trick. You can do this with physical products or with web designs to get a better feel for what the eye is drawn to and what the visual hierarchy is <br />
  • As you blur it the differences in visual hierarchy become even more apparent <br /> btw - this was ripped directly from Cameron Moll and a talk he gave in which he discusses visual hierarchy <br />
  • Now this next topic always gets me excited and I could have spent hours on end assembling a huge examples list but I&#x2019;m going to cover it quickly here <br />
  • How many here are familiar with the Golden Section? <br /> Also called the Golden Ratio <br /> You see it in nature <br /> It&#x2019;s an irrational mathematical constant <br />
  • You&#x2019;ll find that all sorts of products are designed by designers who love the Golden Section <br />
  • Grid systems in general can be extremely helpful! <br /> Proportioning systems create beauty in design <br />
  • <br />
  • Jason Fried is always good for an opinion and occasionally they really ring home with me. <br />
  • Albert Einstein said it pretty well too <br />
  • Less is less is pretty easy to understand <br />
  • <br />
  • anything more is just unnecessary <br /> I did think that it would be really hilarious though to give like an hour long talk on less is less <br />
  • One thing I preach to myself all the time is to keep working even when I don&#x2019;t like the designs I&#x2019;m creating, just keep working on it. <br />
  • The writer Isaac Bashevis Singer talks about the chasm between your inner vision and that moment when you finally start to get it out <br />
  • So here&#x2019;s one of my personal mottos <br />
  • remember, the best design tool is a long eraser with a pencil at one end <br />
  • Of course, sometimes you just have to stop. <br />
  • Cameron Moll, a designer I love and follow quite a bit, has written and talked a lot about Creative Pause recently and he shared this quote by a guy who I can&#x2019;t pronounce his name. <br />
  • Creative pause for me often involves doing something to clear my head <br /> I can usually only SLIGHTLY get whatever problem I&#x2019;m trying to solve out and often I return with new vigor or new ideas. <br /> Cameron Moll talks about showering as being his great creative pause <br /> For me it&#x2019;s cleaning, or taking a walk <br /> Billy Collins is one of my favorite poets and I just have to read you this poem he wrote called &#x201C;Advice to Writers&#x201D; because it speaks to the importance of having creative pause and a neat and tidy environment which I&#x2019;m also addicted to <br />
  • <br />
  • Great Expectations <br /> My favorite college professor wasn&#x2019;t a design professor, but actually a professor I had in a drawing class. He was my favorite professor because he expected great things out of his students and he had a knack for making them believe that could do great things <br /> This is CRITICAL! <br /> If you&#x2019;re in an environment where the people you work for or with expect and ask for mediocrity you need to get out! <br />
  • Great Expectations <br /> My favorite college professor wasn&#x2019;t a design professor, but actually a professor I had in a drawing class. He was my favorite professor because he expected great things out of his students and he had a knack for making them believe that could do great things <br /> This is CRITICAL! <br /> If you&#x2019;re in an environment where the people you work for or with expect and ask for mediocrity you need to get out! <br />
  • Anyone familiar with the Pygmalion effect? <br /> I&#x2019;ve consistently found this to be true <br />
  • This also applies to your clients <br /> A few tips here: <br />
  • This also applies to your clients <br /> A few tips here: <br />
  • This also applies to your clients <br /> A few tips here: <br />
  • This is random and didn&#x2019;t fit one of my 7 points very well, but it&#x2019;s SO true <br /> Constraints are good - don&#x2019;t kill yourself trying to avoid or eliminate them <br />
  • And remember <br /> Questions? <br />

D4D Boston 2010: Great Design - Why It's Important and How to Achieve It Presentation Transcript

  • 1. the importance of Great Design why design is so important & tips for designing well JARED PONCHOT * DRUPAL DESIGN CAMP BOSTON 2010
  • 2. Jared Ponchot of Lullabot
  • 3. Jared Ponchot of Lullabot
  • 4. Jared Ponchot of Lullabot
  • 5. Making the world work beautifully
  • 6. Making the world work beautifully ‣ What is design?
  • 7. Making the world work beautifully ‣ What is design? ‣ Why is design so important?
  • 8. Making the world work beautifully ‣ What is design? ‣ Why is design so important? ‣ How does one produce GREAT design?
  • 9. Fun with semantics
  • 10. Fun with semantics because words mean things!
  • 11. Design is NOT
  • 12. Design is NOT ‣ Proficiency with Adobe’s Creative Suite
  • 13. Design is NOT ‣ Proficiency with Adobe’s Creative Suite ‣ Proficiency with CSS
  • 14. Design is NOT ‣ Proficiency with Adobe’s Creative Suite ‣ Proficiency with CSS ‣ Awareness of Helvetica Neue
  • 15. Design is NOT ‣ Proficiency with Adobe’s Creative Suite ‣ Proficiency with CSS ‣ Awareness of Helvetica Neue ‣ Simply liking Apple products
  • 16. Design is NOT ‣ Proficiency with Adobe’s Creative Suite ‣ Proficiency with CSS ‣ Awareness of Helvetica Neue ‣ Simply liking Apple products ‣ Theming
  • 17. The difference between a Designer and Developer, when it comes to design skills, is the difference between shooting a bullet and throwing it. - SCOTT HANSELMAN
  • 18. What is design? According to wikipedia, “Design is the planning that lays the basis for the making of every object or system.” - WIKIPEDIA.ORG
  • 19. Or . . . According to wikipedia, “Graphic design is a collaborative process between a client and a designer — in conjunction with producers of form — to convey a specific message to a targeted audience. The term "graphic design" can also refer to a number of artistic and professional disciplines that focus on visual communication and presentation.” - WIKIPEDIA.ORG
  • 20. Design is the conscious effort to impose a meaningful order. - VICTOR PAPANEK
  • 21. Design is not just what it looks like and feels like. Design is how it works. - STEVE JOBS
  • 22. Design is problem solving. But wait, there’s more. Problem solving requires knowing your problem! Design is the diagnosis and solving of problems.
  • 23. Solve problems, don’t create them
  • 24. Jared’s profound conclusion Design is one tiny part decoration and several giant parts problem assessment and solution. Notice I didn’t even mention PhotoShop
  • 25. One more semantic thing Theming is simply the technical implementation of visual design. You do not need to be a designer to be a themer, but you’ll probably want a design before you start theming.
  • 26. Why is GREAT design so important?
  • 27. Why is GREAT design so important? ‣ Great design yields meaningful communication.
  • 28. Why is GREAT design so important? ‣ Great design yields meaningful communication. ‣ Great design truly solves problems.
  • 29. Why is GREAT design so important? ‣ Great design yields meaningful communication. ‣ Great design truly solves problems. ‣ Great design creates great experiences.
  • 30. Also, BAD design can be deadly
  • 31. Or at least make people uncomfortable
  • 32. Questions about whether design is necessary or affordable are quite beside the point: design is inevitable. The alternative to good design is bad design, not no design at all. - DOUGLAS MARTIN
  • 33. A case study in design importance mp3 player 1 vs. mp3 player 2
  • 34. 1st mp3 Player in the US Market! Diamond Rio PMP300 November 1998
  • 35. Meet the competition (a few years late to the party) Apple iPod October 2001
  • 36. And the winner is? Diamond Rio advantages: ‣ Longer battery life ‣ More Storage ‣ Able to play more formats ‣ First to market (by almost 2 years) ‣ More functional
  • 37. Design is strategic, and impeccably designed systems, products, and services are really all that separate one organization from another these days. Quality alone is not enough — a lot of people have good quality, right? Instead, the overall DESIGN of the "thing" must be so compelling that it serves as a key differentiator. - GARR REYNOLDS
  • 38. Great design for Apple meant
  • 39. Great design for Apple meant ‣ A name change (no longer Apple Computer)
  • 40. Great design for Apple meant ‣ A name change (no longer Apple Computer) ‣ Became the #1 music retailer in the world (surpassing Walmart)
  • 41. Great design for Apple meant ‣ A name change (no longer Apple Computer) ‣ Became the #1 music retailer in the world (surpassing Walmart) ‣ Approximately 80% of the mp3 player market
  • 42. Great design for Apple meant ‣ A name change (no longer Apple Computer) ‣ Became the #1 music retailer in the world (surpassing Walmart) ‣ Approximately 80% of the mp3 player market ‣ Sold over 5 billion songs
  • 43. Great design for Apple meant ‣ A name change (no longer Apple Computer) ‣ Became the #1 music retailer in the world (surpassing Walmart) ‣ Approximately 80% of the mp3 player market ‣ Sold over 5 billion songs ‣ Inspired several other revolutionary products (e.g. iPhone, iPad)
  • 44. Great design excites people Advocacy is the key indicator of long term customer value and retention. - WILL TSCHUMY
  • 45. Quick Summary
  • 46. Quick Summary ‣ Design is part beautification, but MOSTLY problem discovery and problem solving.
  • 47. Quick Summary ‣ Design is part beautification, but MOSTLY problem discovery and problem solving. ‣ Great design can help you knock Walmart down a peg or two.
  • 48. How to produce GREAT design? Jared’s not-so-pantented, largely appropriated, borrowed, learned, and sometimes stolen tips and best practices for becoming a great designer
  • 49. How to produce GREAT design?
  • 50. How to produce GREAT design? In 7 Easy Steps
  • 51. How to produce GREAT design? In 7 Easy Steps ‣ Steal . . . I mean get inspired (or at least influenced)
  • 52. How to produce GREAT design? In 7 Easy Steps ‣ Steal . . . I mean get inspired (or at least influenced) ‣ Visual Hierarchy
  • 53. How to produce GREAT design? In 7 Easy Steps ‣ Steal . . . I mean get inspired (or at least influenced) ‣ Visual Hierarchy ‣ Proportions & Grid Systems
  • 54. How to produce GREAT design? In 7 Easy Steps ‣ Steal . . . I mean get inspired (or at least influenced) ‣ Visual Hierarchy ‣ Proportions & Grid Systems ‣ Less is Less
  • 55. How to produce GREAT design? In 7 Easy Steps ‣ Steal . . . I mean get inspired (or at least influenced) ‣ Visual Hierarchy ‣ Proportions & Grid Systems ‣ Less is Less ‣ Consistency, Consistency, Repetition
  • 56. How to produce GREAT design? In 7 Easy Steps ‣ Steal . . . I mean get inspired (or at least influenced) ‣ Visual Hierarchy ‣ Proportions & Grid Systems ‣ Less is Less ‣ Consistency, Consistency, Repetition ‣ Creative Pause
  • 57. How to produce GREAT design? In 7 Easy Steps ‣ Steal . . . I mean get inspired (or at least influenced) ‣ Visual Hierarchy ‣ Proportions & Grid Systems ‣ Less is Less ‣ Consistency, Consistency, Repetition ‣ Creative Pause ‣ Great Expectations
  • 58. A thief is only as good as his loot Steal from the best
  • 59. Recreate the masters Just as painters learn by doing “studies” or reproductions of master works, so should you! Bouguereau reproductions painted by my wife
  • 60. Ok, so don’t actually steal, but . . . You don’t need to reinvent the wheel! If design is essentially problem solving, and visual design visual problem solving, then why do we feel the urge to never solve the same problems in the same ways?
  • 61. Unique solutions are often NOTthe best solutions
  • 62. Don’t worry about people stealing your design work. Worry about when they stop. - JEFFERY ZELDMAN
  • 63. So what am I advocating? ‣ Study ‣ Be Influenced ‣ Find Inspiration
  • 64. Visual Hierarchy - Easy as 1, 2, 3 Visual hierarchy is the emphasis and classification of elements according to a) relative importance within the composition as a whole and b) parent, child, and sibling relationships. - CAMERON MOLL
  • 65. Start with the right questions
  • 66. Start with the right questions ‣ Who will use what I’m designing?
  • 67. Start with the right questions ‣ Who will use what I’m designing? ‣ What will they want to do with it?
  • 68. Start with the right questions ‣ Who will use what I’m designing? ‣ What will they want to do with it? ‣ What will I want them to do with it?
  • 69. Design before you design This isn’t rocket surgery. ‣ Evaluate & organize Drupal entities ‣ FEATURES ‣ NODE TYPES ‣ CCK FIELDS ‣ VIEWS ‣ CONTEXTS ‣ ETC. ‣ Wireframe
  • 70. Fundamentals of Design & Visual Hierarcy
  • 71. Fundamentals of Design & Visual Hierarcy ‣ proportion
  • 72. Fundamentals of Design & Visual Hierarcy ‣ proportion ‣ proximity
  • 73. Fundamentals of Design & Visual Hierarcy ‣ proportion ‣ proximity ‣ position
  • 74. Fundamentals of Design & Visual Hierarcy ‣ proportion ‣ proximity ‣ position ‣ alignment
  • 75. Fundamentals of Design & Visual Hierarcy ‣ proportion ‣ proximity ‣ position ‣ alignment ‣ contrast
  • 76. Fundamentals of Design & Visual Hierarcy ‣ proportion ‣ proximity ‣ position ‣ alignment ‣ contrast ‣ color
  • 77. Proportion & Visual Importance 2 1 3
  • 78. Proximity & Visual Relationships
  • 79. Position & Visual Importance 1 2 3
  • 80. Alignment & Relationships
  • 81. Contrast
  • 82. Color & Visual Importance ‣ Warm colors stand out ‣ Cool colors recede
  • 83. Basic color theory tip Create nice color palettes by: ‣ Letting others do it for you ‣ Choose a color and find something in the neighborhood of it’s complement to go with it Complements reside opposite one another on the color wheel
  • 84. Nifty visual hierarchy trick
  • 85. Nifty visual hierarchy trick
  • 86. beautiful geometry The nature of proportions & grid systems
  • 87. the Golden Section Rectangle
  • 88. simple 3 by 3 grid
  • 89. Less is less. Less is better. Jason Fried coined the phrase “less is less” because he said that less is more "implies that more is better."
  • 90. Any intelligent fool can make things bigger and more complex . . . It takes a touch of genius - and a lot of courage to move in the opposite direction. - ALBERT EINSTEIN
  • 91. Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away - ANTOINE DE SAINT EXUPRY
  • 92. That’s all I’ll say about simplicity
  • 93. Practice makes perfect Don’t be afraid to keep working
  • 94. Every creator painfully experiences the chasm between his inner vision and its ultimate expression. - ISAAC BASHEVIS SINGER
  • 95. Be consistently ok & occasionally great Consistently CREATE ok designs Consistently SHOW the occasional great ones Also known as “Keep designing until it gets good”
  • 96. The best design tool is a long eraser with a pencil at one end. - MARTY NEUMEIER
  • 97. Creative Pause Stop, take a break, do something fun, move on to something else!
  • 98. The ‘creative pause’ is defined as the time interval which begins when the thinker interrupts conscious preoccupation with an unsolved problem, and ends when the solution to the problem unexpectedly appears in consciousness. - INTERNATIONAL JOURNAL OF PSYCHOANALYSIS, PROFESSOR LAJOS SZÉKELY
  • 99. Even if it keeps you up all night, wash down the walls and scrub the oor of your study before composing a syllable. Clean the place as if the Pope were on his way. Spotlessness is the niece of inspiration. The more you clean, the more brilliant your writing will be, so do not hesitate to take to the open elds to scour the undersides of rocks or swab in the dark forest upper branches, nests full of eggs. When you nd your way back home and stow the sponges and brushes under the sink, you will behold in the light of dawn the immaculate altar of your desk, a clean surface in the middle of a clean world. From a small vase, sparkling blue, lift a yellow pencil, the sharpest of the bouquet, and cover pages with tiny sentences like long rows of devoted ants that followed you in from the woods. - BILLY COLLINS from SAILING ALONE AROUND THE ROOM
  • 100. Summary before the finale ‣ Stealing (study, influence, & inspiration) ‣ Visual Hierarchy ‣ Proportions & Grid Systems ‣ Less is Less ‣ Consistency, Consistency, Repetition ‣ Creative Pause
  • 101. Great Expectations: Self & Others
  • 102. Great Expectations: Self & Others ‣ Expect great things from yourself.
  • 103. Great Expectations: Self & Others ‣ Expect great things from yourself. ‣ Surround yourself with people who expect you to be great.
  • 104. The Pygmalion effect The Pygmalion effect, or Rosenthal effect, refers to the phenomenon in which the greater the expectation placed upon people, often children or students and employees, the better they perform.
  • 105. Great Expectations: Clients
  • 106. Great Expectations: Clients ‣ Choose great clients
  • 107. Great Expectations: Clients ‣ Choose great clients ‣ Never make the logo bigger
  • 108. Great Expectations: Clients ‣ Choose great clients ‣ Never make the logo bigger ‣ Definitely don’t make it “pop”
  • 109. To achieve great things, two things are needed: a plan, and not quite enough time. - LEONARD BERNSTEIN
  • 110. Good design is all about making other designers feel like idiots because that idea wasn’t theirs. - FRANK CHIMERO