Improving Intelligibility and Control in Ubicomp Environments

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    Improving Intelligibility and Control in Ubicomp Environments - Presentation Transcript

    1. Improving Intelligibility and Control in Ubicomp Environments
      Jo Vermeulen, Kris Luyten and Karin Coninx
      firstname.lastname@uhasselt.be
      Hasselt University – tUL – IBBT
      Expertise Centre for Digital Media
    2. in⋅tel⋅li⋅gi⋅bil⋅i⋅ty:
      the quality or condition of being intelligible; capability of being understood
      con⋅trol:
      to exercise restraint or direction over;
      dominate; command
    3. Ubicomp?
      Source: http://luci.ics.uci.edu/blog/archives/2009/02/6_words_16_grad.html
    4. Why are intelligibility and control important?
      HAL 9000 from “2001: A Space Odyssey” (1968)
    5. Example: smart lighting application
      See also: http://ailab.wsu.edu/mavhome/
    6. Example: MavHome
      “With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”
      [Youngblood et al., PERCOM’05]
    7. Example: MavHome
      “With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”
      [Youngblood et al., PERCOM’05]
    8. Example: MavHome
      “With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”
      [Youngblood et al., PERCOM’05]
    9. Example: MavHome
      “With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”
      [Youngblood et al., PERCOM’05]
    10. This observation is not new
      • V. Bellotti and W. K. Edwards. Intelligibility and accountability: human considerations in context-aware systems. Hum.-Comput. Interact., 16(2):193–212, 2001.
      • W. K. Edwards and R. E. Grinter. At home with ubiquitous computing: Seven challenges. In Proc. UbiComp ’01, pages 256–272. Springer-Verlag, 2001
      • K. Rehman, F. Stajano, and G. Coulouris. Interfacing with the invisible computer. In Proc. NordiCHI ’02, pp. 213–216. ACM, 2002.
      • T. Erickson. Some problems with the notion of context-aware computing. Commun. ACM, 45(2):102–104, 2002
      • L. Barkhuus and A. K. Dey. Is context-aware computing taking control away from the user? Three levels of interactivity examined. In Proc. Ubicomp ’03, pp. 149–156. Springer, 2003.

    11. Lack of intelligibility and control leads to …
      ?
    12. Frustrated users
    13. Our solution
      Our solution(s)
    14. Our solution
      Why questions
    15. Understanding
      What actually happens here?
    16. Understanding
      Users formulate silentquestions.
    17. Understanding
      Most common: Why & Why not
    18. Relatedwork
      [Ko et al., CHI’04]
      [Ko et al., CHI’09]
      [Myers et al., CHI’04]
      [Lim et al., CHI’09]
      [Lim et al., Ubicomp’09]
    19. No implementationforUbicompyet
      [Ko et al., CHI’04]
      [Ko et al., CHI’09]
      [Myers et al., CHI’04]
      [Lim et al., CHI’09]
      [Lim et al., Ubicomp’09]
    20. Whyquestions: scenario
    21. Whyquestions: intelligibility
    22. Whyquestions: control
      Undo
    23. Whynotquestions: scenario
    24. Whynot: intelligibility and control
      Do
    25. Whyquestions: user study
    26. Our solution
      Making the invisible computer visible
    27. Our solution
      Making the invisible computer visible
    28. Our solution
      Intelligibility: Graphical Behavior Notation
    29. Our solution
      Control: cancel command
    30. Our solution
      Ambient projection system
    31. Our solution
      Ambient projection system
      projector with
      wide-angle lens
      steerable projectors
    32. Relatedwork
      [Rehman et al., Ubicomp’05]
      [Dey et al., CHI’03]
    33. Our solution
      Real-time feedback
    34. Our solution
      Visible Computer: user study
    35. Acknowledgements
      Sketches: Daniel Teunkens
      Co-author: GeertVanderhulst
      Design:Karel Robert
      Co-author: Jonathan Slenders
      Movie: MiekeHaesen
      Photography:stock.xchng
    36. Conclusions
      • Jo Vermeulen, GeertVanderhulst, Kris Luyten, and Karin Coninx. Answering Why and Why Not Questions in Ubiquitous Computing. In Ubicomp ‘09 Supplemental Proceedings (Poster), pp. 210-213.
      • Jo Vermeulen, Jonathan Slenders, Kris Luyten, and Karin Coninx. I Bet You Look Good on the Wall: Making the Invisible Computer Visible. To appear in Proc. of AmI '09, Springer LNCS, 10 pages.
      Undo
      http://www.jozilla.net/
      http://www.edm.uhasselt.be/
    37. Backup slides
    38. Example: smart lighting application
      See also: http://ailab.wsu.edu/mavhome/
    39. Example: MavHome
      “With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”
      [Youngblood et al., PERCOM’05]
    40. Example: MavHome
      “With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”
      [Youngblood et al., PERCOM’05]
    41. Example: MavHome
      “With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”
      [Youngblood et al., PERCOM’05]
    42. Example: MavHome
      “With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”
      [Youngblood et al., PERCOM’05]
    43. This observation is not new
      • V. Bellotti and W. K. Edwards. Intelligibility and accountability: human considerations in context-aware systems. Hum.-Comput. Interact., 16(2):193–212, 2001.
      • W. K. Edwards and R. E. Grinter. At home with ubiquitous computing: Seven challenges. In Proc. UbiComp ’01, pages 256–272. Springer-Verlag, 2001
      • K. Rehman, F. Stajano, and G. Coulouris. Interfacing with the invisible computer. In Proc. NordiCHI ’02, pp. 213–216. ACM, 2002.
      • T. Erickson. Some problems with the notion of context-aware computing. Commun. ACM, 45(2):102–104, 2002
      • L. Barkhuus and A. K. Dey. Is context-aware computing taking control away from the user? Three levels of interactivity examined. In Proc. Ubicomp ’03, pp. 149–156. Springer, 2003.

    44. Whyquestions: user study
    45. Our solution
      Ambient projection system
    46. Our solution
      Visible Computer: user study
    47. Our solution
      Relation to Stages of Action model
    48. Our solution
      Relation to Stages of Action model
    49. Our solution
      Relation to Stages of Action model
      future work

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