How to Survive Multi-Device User Interface Design with UIML
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Talk given at the DSP Valley seminar "Exploring GUI design for embedded systems" together with Jan Meskens on June 9, 2009. ...
Talk given at the DSP Valley seminar "Exploring GUI design for embedded systems" together with Jan Meskens on June 9, 2009.
See also: http://www.dspvalley.com/upload/event/site/5270/index.html
The User Interface Markup Language has been around for 10 years now and it is still evolving. The language did not reach a large audience yet and there are few publicly known cases where the language is used. Nevertheless, UIML is probably one of the most generic and flexible user interface markup languages available, mainly because it is in fact a meta-language that is not limited to a particular domain, device, platform or widget set. The design of the language makes it an ideal candidate to support future evolutions in user interface techniques and guarantees the survival of user interface designs over time.
At the dawn of the 4.0 version of the UIML specification—which will be released soon—this talk provides an overview of the language, the novelties of the 4.0 specification and some tools that we have built and are available today.
We also provide an overview of our work to integrate UIML in a multi-device user interface design process that allows designers to create user interfaces for multiple devices without having to deal with an abstract user interface specification.
Finally, we will highlight our experiences with designing tailored user interfaces for embedded platforms with UIML, and discuss the pros and cons of using a high-level user interface description language on devices with limited resources.
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