T & l with movie on wiki


Published on

Published in: Education
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

T & l with movie on wiki

  1. 1. Welcome! Developing Virtual Learning Environments through Partnerships and Curriculum Connections Baltimore County Public Schools Towson, Maryland
  2. 2. Virtual Learning Environments <ul><li>Baltimore County Public Schools </li></ul><ul><li>Blueprint for Progress </li></ul><ul><li>Commitment to increased student achievement for all students </li></ul><ul><li>Commitment to the use of technology in all aspects of the work of the school system </li></ul><ul><li>Thea Jones, Office of Instructional Technology </li></ul>
  3. 3. Developing Successful Virtual Learning Environments in the Baltimore County Public Schools <ul><li>Panelists </li></ul><ul><ul><ul><li>Dr. Hairston </li></ul></ul></ul><ul><ul><ul><li>Maria Lowry </li></ul></ul></ul><ul><ul><ul><li>George Newberry </li></ul></ul></ul><ul><ul><ul><li>Jeanne Imbriale </li></ul></ul></ul><ul><ul><ul><li>Dan Scroggs </li></ul></ul></ul><ul><ul><ul><li>David Peloff </li></ul></ul></ul><ul><ul><ul><li>Joe Biglin </li></ul></ul></ul><ul><ul><ul><li>LJ Foust </li></ul></ul></ul><ul><li>Moderator </li></ul><ul><ul><ul><li>Thea Jones </li></ul></ul></ul><ul><li>NSBA’s Technology and Learning Conference </li></ul><ul><li>Denver, Colorado </li></ul><ul><li>October 28, 2009 </li></ul>
  4. 4. Virtual Learning Environments <ul><li>Dr. Joe A. Hairston </li></ul><ul><li>Superintendent of Schools </li></ul><ul><li>Baltimore County, Maryland </li></ul>
  5. 5. Virtual Learning Environments <ul><li>Baltimore County Public Schools </li></ul><ul><li>Blueprint for Progress </li></ul><ul><li>Commitment to increased student achievement for all students </li></ul><ul><li>Commitment to the use of technology in all aspects of the work of the school system </li></ul><ul><li>Maria Lowry, Principal Chesapeake High School </li></ul>
  6. 6. Purpose To advance teaching & learning through virtual experiences Entrepreneurs Higher Education Educators Executive & Engineers
  7. 7. <ul><ul><li>Maryland State Department of Education </li></ul></ul><ul><ul><li>Baltimore County Government </li></ul></ul><ul><ul><li>Students, Faculty and Staff of </li></ul></ul><ul><ul><li>Baltimore County Public Schools </li></ul></ul>Educators
  8. 8. <ul><ul><li>Johns Hopkins University Applied Physics Lab </li></ul></ul><ul><ul><li>Johns Hopkins </li></ul></ul><ul><ul><li>Center for Technology </li></ul></ul><ul><ul><li>in Education </li></ul></ul><ul><ul><li>University of Baltimore School of Information Arts and Technologies </li></ul></ul>Higher Education
  9. 9. Entrepreneurs <ul><ul><li>American Design Associates </li></ul></ul><ul><ul><li>Baltimore Sound and Engineering </li></ul></ul><ul><ul><li>BreakAway Games </li></ul></ul><ul><ul><li>DataNetworks </li></ul></ul><ul><ul><li>Polysonics </li></ul></ul><ul><ul><li>TrainingPort Strategies </li></ul></ul>
  10. 10. <ul><ul><li>URS Corporation </li></ul></ul><ul><ul><li>Lockheed Martin </li></ul></ul><ul><ul><li>Northrop Grumman </li></ul></ul><ul><ul><li>Phillips Way </li></ul></ul>Executive & Engineers
  11. 11. Establishing the vision <ul><li>Traditionally it has taken 12-15 years for innovation to make its way to the classroom. </li></ul><ul><li>Challenge was presented to Baltimore County community to create access to real student learning opportunities through innovation and technology that we know the military and the simulation and gaming communities are using today. </li></ul>
  12. 12. Establishing the vision <ul><li>Since time is unforgiving, a deadline was set. </li></ul><ul><li>May 2009 </li></ul>
  13. 13. Establishing the vision <ul><li>All the partners were focused on one thing: </li></ul><ul><li>Advancing student achievement, not technological tools. </li></ul>
  14. 14. The partnerships have opened doors to: Teacher externship programs with Lockheed Martin Mentorship programs for our students with engineers Real-world applications for the classroom Greater student-teacher collaboration Student collaboration with higher-Ed and engineers
  15. 15. Establishing the vision <ul><li>We visited the </li></ul><ul><li>JHU Center for </li></ul><ul><li>Technology in </li></ul><ul><li>Education and the </li></ul><ul><li>Applied Physics </li></ul><ul><li>Lab.  Seeing their </li></ul><ul><li>progress, we </li></ul><ul><li>embraced this major </li></ul><ul><li>initiative and </li></ul><ul><li>Chesapeake High </li></ul><ul><li>School was selected as </li></ul><ul><li>the place to implement </li></ul><ul><li>this new learning </li></ul><ul><li>environment. </li></ul>
  16. 16. <ul><li>The first major initiative of this partnership is the new virtual learning </li></ul><ul><li>environment at Chesapeake High School , a sophisticated learning </li></ul><ul><li>tool that blends state-of-the-art 3-D gaming and simulation technology </li></ul><ul><li>with cutting-edge classroom instruction. The virtual learning environment </li></ul><ul><li>ushers in a new era of science, technology, engineering, and math instruction </li></ul><ul><li>in Baltimore County Public Schools (BCPS) and capitalizes on the success of </li></ul><ul><li>the existing STEM Academy at the school. </li></ul>
  17. 17. Teaching Concept VS Content <ul><li>Concepts </li></ul><ul><li>Content </li></ul>Incorporating Technology and VLE into these practices
  18. 18. Establishing the vision <ul><li>The power of the overall partnership remains in its founding concepts: that business and higher education can and should continually create ways to truly impact student success today – </li></ul>
  19. 19. Establishing the vision <ul><li>by teaching kids where they are and not where we were </li></ul><ul><li>- through shared innovation. </li></ul>
  20. 20. Virtual Learning Environments Curriculum Development <ul><li>Deciding on Science </li></ul><ul><li>Selecting and Writing the Curriculum </li></ul><ul><li>Learning in the 21 st Century </li></ul><ul><li>Looking Ahead </li></ul><ul><li>George Newberry, Office of Science </li></ul>
  21. 21. Virtual Learning Environments Professional Development <ul><li>Conducting a Needs Analysis </li></ul><ul><li>Identifying Focus Areas </li></ul><ul><li>Developing a Plan of Action </li></ul><ul><li>Identifying and Collecting Data </li></ul><ul><li>Analyzing Data and Drawing Conclusions </li></ul><ul><li>Refining the Plan of Action </li></ul><ul><li>Jeanne Imbriale </li></ul><ul><li>Department of Professional Development </li></ul>
  22. 22. Virtual Learning Environments Professional Development <ul><li>Delivery Methods in Action Plan: </li></ul><ul><ul><li>Summer seminar </li></ul></ul><ul><ul><li>Differentiated hands on workshops </li></ul></ul><ul><ul><li>Lesson studies </li></ul></ul><ul><ul><li>Book study </li></ul></ul><ul><ul><li>Professional Development Portal </li></ul></ul>
  23. 23. Virtual Learning Environments Developing the VE Platform <ul><li>Sharing the background </li></ul><ul><li>  Creating the Prototype </li></ul><ul><li>Integrating curriculum into the VLE </li></ul><ul><li>  Expanding the VLE’s Capabilities: </li></ul><ul><li>What’s Next? </li></ul><ul><li>Dr. David Peloff </li></ul><ul><li>The Johns Hopkins University </li></ul><ul><li>Center for Technology in Education </li></ul>
  24. 24. Sharing the background  
  25. 25. Creating the Prototype  
  26. 26.   Integrating curriculum into the VLE
  27. 27.   Expanding the VLE’s Capabilities: What’s Next?
  28. 28. Virtual Learning Environments The Technology <ul><li>Building the Vision </li></ul><ul><li>Exploring Virtual Worlds </li></ul><ul><li>Gaming and Computer Simulation </li></ul><ul><li>Using Military Training by Design </li></ul><ul><li>Dan Scroggs, Department of Technology </li></ul>
  29. 29. Designing the Environment
  30. 30. Virtual Learning Environments From Concept to Reality <ul><li>Dan Scroggs, Department of Technology </li></ul><ul><li>Jon Smulyan: Baltimore Sound </li></ul><ul><li>Curtis Grieveson Project Manager </li></ul>
  31. 31. Virtual Learning Environments Future Plans BCPS L.i.V.E. <ul><li>Expanding learning in virtual environments </li></ul><ul><ul><li>Curriculum </li></ul></ul><ul><ul><li>Infrastructure </li></ul></ul><ul><ul><li>Development Team </li></ul></ul><ul><ul><li>Partnerships </li></ul></ul><ul><ul><li>Scope </li></ul></ul><ul><ul><li>Timeframe </li></ul></ul><ul><ul><li>Joe Biglin </li></ul></ul><ul><ul><li>BreakAway Technologies </li></ul></ul>
  32. 32. Virtual Learning Environments <ul><li>Celebrating Partnerships and </li></ul><ul><li>Collaboration </li></ul><ul><li>Looking to the future in the </li></ul><ul><ul><ul><li>Baltimore County Public Schools </li></ul></ul></ul><ul><li>Questions </li></ul><ul><li>Contact Information </li></ul><ul><ul><li>Wiki Address </li></ul></ul>
  33. 33. Virtual Learning Environments <ul><li>Reflections </li></ul><ul><li>Questions? </li></ul><ul><li>Wiki Address: </li></ul>
  34. 34. Virtual Learning Environments <ul><li>Contact Information: </li></ul><ul><li>Joe Biglin: [email_address] </li></ul><ul><li>LJ Foust: [email_address] </li></ul><ul><li>Jeanne Imbriale: [email_address] </li></ul><ul><li>Thea Jones: [email_address] </li></ul><ul><li>Maria Lowry: [email_address] </li></ul><ul><li>George Newberry: [email_address] </li></ul><ul><li>Dave Peloff: [email_address] </li></ul><ul><li>Dan Scroggs: [email_address] </li></ul>