Running a Gaming Program When You Can't Tell the Difference Between an Xbox and a Game Cube

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    1 Favorite

    Running a Gaming Program When You Can't Tell the Difference Between an Xbox and a Game Cube - Presentation Transcript

    1. Running a Gaming Program When You Can’t Tell the Difference Between an Xbox and a Game Cube Josh Weiland—Webmaster & Unofficial Gaming Guru Maryann Mori—Teen Specialist Librarian & Supervisor of Popular Materials Center Evansville Vanderburgh Public Library Evansville, Indiana www.evpl.org
    2.  
    3. You may be asking yourself…
      • WHY should my library conduct a gaming program?
      • HOW will I conduct this program?
      • WHAT will I need to do WHEN I conduct this program?
      • WHERE will I go with this program?
    4. S.Q.U.A.R.E.
    5. S. Search for answers
      • Gaming magazines
      GamePro Tips & Tricks EGM Game Informer
    6. S. Search for answers
      • Gaming magazines
      • Books
      Gaming & Libraries Gamers…in the Library?! Game On!
    7. S. Search for answers
      • Gaming magazines
      • Books
      • Listservs
      • Websites
    8. Q. Question Others
      • Local gaming stores
      • Tech staff at your library
      • Younger employees at your library
      • Other libraries that have conducted gaming programs
      • TEENS!
    9. Q. Question Others
      • Also ask about
        • Room requirements
        • Equipment needs
    10. RCA Jacks
    11. Q. Question Others
      • Also ask about
        • Room requirements
        • Equipment needs
        • Game considerations
    12. Game Considerations
      • ESRB Ratings ( http:// www.esrb.org )
    13. Game Considerations
      • Recommended Games
    14. Game Considerations
      • Recommended Games
    15. Q. Question Others
      • Also ask about
        • Room requirements
        • Equipment needs
        • Game considerations
        • Collaborative possibilities
    16. U. Use what you’ve got
      • Borrow
      • Bring
      • Beg
      • Buy
    17. Next-gen VS Current gen
    18.  
    19.  
    20. A. Anticipate the big day
      • Advance plans
      • Equipment tests
      • Advertisements
      • Rules/operating guidelines
      • Registrations
      • Reminders
      • Refreshments
    21. R. Relax
      • Don’t try to do everything by yourself
      • Plan to join in the fun
      • Decide where you’ll be located and what you’ll do during the program
      • Determine personal things you may want/need
      • Keep copies of guidelines
    22. E. Evaluate & Expand
      • Get input from attendees before they leave
      • Consult with other teens
      • Consider other dates/times
      • Find funding
      • Try tournaments
      • Get other library systems or branches involved
    23.  
    24. Contact info
      • Josh Weiland:
      • [email_address]
      • Maryann Mori:
      • [email_address]
      • Bibliography available online at http://www.evpl.org/gaming

    + joshwEVPLjoshwEVPL, 3 years ago

    custom

    1402 views, 1 favs, 0 embeds more stats

    Presentation given at Internet Librarian 2007 confe more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 1402
      • 1402 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 1
    • Downloads 9
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories